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ToliburtiX

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Everything posted by ToliburtiX

  1. No, there were no such related messages. Well, I spend the last days removing all my plugins from "carbon/plugins", restarting the server and putting them back one by one while watching the logfile for a while. RoamingNPCs was the first I put back and running all the time. Well, what should I say. The flooding message did not come back. I will now wait and see if it stays away or comes back after a longer runtime of the server. I think nothing must be done in the moment.
  2. Hello, the map is procedural, seed was 4548765, size 3000. Config is attached. RoamingNPCs.json
  3. Hello, while most of the time the NPCs are happy respawning, from time to time the logfile is flooded with "Failed to create agent because it is not close enough to the NavMesh" messages. It's clearly caused by RoamingNPCs, because unloading the plugin stops the message. But a simple reload of the plugin does not solve the problem. I have to unload it, delete the file "data/RoamingNPCs/Bots.json" and load it again. Then everything runs fine until the next "flood". Best regards, Toli
  4. Same for me, imported skins will not show up without rloading the plugin.
  5. Yes, exactly.
  6. Hello Folks, I'm very excited about Roaming NPCs, especially on my new less populated PvE Server. I set common spawn points for new players using the two plugins "Spawn Database" and "Custom Spawn Points", which works great and overrides the map-beach definition of spawnpoints without the need of editing the map. But even I set the config-parameter "What respawn mode to use? (RandomPoint, RoadPoint, SpawnPoint)": "SpawnPoint", roaming NPCs spawn at the beach. It would be very nice if you could integrate a "SpawnDatabase" option and just use the API of "Spawn Database" to get admin defined spawnpoints. Best would be if one could configure the database file per NPC definition. Greetings and thanks for the good work, Toli

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