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Everything posted by KpucTaJl
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Noticing -10 to -15 server fps whenever I load this plugin
KpucTaJl replied to SlayersRust's Support Request in Support
Hi, it already works this way -
Hi, you indicated in the configuration that the spawn of items should occur by probability and not by the number of items, you indicated the number of items 6, but did not indicate that they should be used, and the screenshot does not show other items, but two items are visible that have a probability of 75%, so there may be a situation where not There will be more than one item, although it is unlikely. To analyze the full loot table, send me the full configuration file.
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Hi, first you need to check if this logic is caused by some other plugin, at the moment this is the most appropriate explanation for this behavior
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perhaps you have the configuration in English, and you have installed the plugin from the Russian version
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this is the primary source of the problem, the error that you have while loading the plugin
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this config looks good at first glance, show me all the messages in the server console when you load NpcSpawn to the server, then load DefendableBases to the server, then when you start the event
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Hello, the error in your console indicates that you have a typo in the plugin configuration file, which is located in the config folder. To be precise, it says that the "Discord setting (only for users DiscordMessages plugin)" parameter is null
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Hi, the plugin doesn't have this problem in its default state. I tried running this on my test server 3 times and I never got it. Analyzing your video, it looks like the behavior of some kind of plugin that controls transport or helicopters on the server. Maybe he's creating this behavior. To check this, you need to unload all plugins on the server except AnimalSpawn, NpcSpawn and SupermarketEvent. Next, launch the event and check it out. If the behavior has become normal, then the behavior that you saw before is created by some kind of third-party plugin and you need to find it. How to do this, you can upload one or more plugins back to the server and start the event, as soon as the behavior of the helicopter is the same strange again, then this plugin creates such a problem
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4) I've come up with another reason why you can get it, you may have files from other custom maps that will work on any map, but you currently have another map running
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I have now prepared a video where I load the default configurations for both the BetterNpc plugin and the BossMonster plugin. In the BossMonster plugin, I made all bosses spawn, not just 5, and in BetterNpc I disabled the sleep mode so that all npcs move at the same time to try to cause the problem as much as possible. But as you can see, not in the console, not in the server logs file, I have no messages about such an error.
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better yet, create a ticket in Discord Mad Mappers to figure out and solve this problem quickly, rather than taking a long time through the site. Otherwise, we will exchange messages with you once a day, and not through live communication in real time via Discord
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I'll try to keep the server running for another day with the map provided by Luuxen proceduralmap size: 4800 seed: 622707043
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Hi, there is currently no such functionality in the plugin
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Hi, show me all the messages in the server console when you load the NpcSpawn plugin, then when you load the event plugin, then when you start the event, and then when the problem occurs
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I can't prevent spawn in these places. I can edit the data file, although the server administration is responsible for configuring the settings files, but I can still do this so that there are no such moments in the default configuration. But for this, I need at least the name of the file in which this happens, because at the moment I do not receive these messages with the default configuration. I left the server turned on yesterday and it worked for a day to test this, and I have not received a single such message in the last 24 hours. There are several possible reasons why this happens.: 1) some kind of custom map is used, on which the monument is located in an unusual way, not like on the procedural map, then I need this map (unlikely) 2) the data files have been edited several times since the release of the plugin, you may be using one of the older versions (maybe) 3) perhaps it gives out some kind of metro module or underwater laboratories, which I did not have on the map during testing, then I need the size and seed of the map (highly likely)
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Hi, this message says that you have one or more NPCs on a server that was hosted in a place where there is no navigation grid. But according to the configuration, it should appear exactly there, and according to the configuration it is indicated that it is not static and should move, so it tries to start moving every time, but it cannot because it does not have a navigation grid. This is what the message in the log file warns you about. This must be fixed. Because it also causes a high load on the server. First you need to find the file or files that cause this message. How to do this, you can simply turn off or turn on the files one by one and download the plugin, depending on whether the message data is present or not after the plugin is fully loaded. Next, when you have found such a file, you need to find which preset from this file creates such messages. In the same way as before, each preset can be turned on or off. As soon as you find the file and inside it which preset creates such messages, then you can see how the spawn of this preset is configured, if it is a point-by-point spawn, then you need to find the point at which such a problem is created and delete it or move it to another location. If a random spawn is set up, then you should use a point-by-point spawn to avoid getting into such a problem. It is also worth paying attention to the choice of the navigation grid for this preset of the NPC, perhaps the choice of a different navigation grid is configured, unlike what would be necessary for this location.
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Hi, each boss has its own configuration parameter, make sure that you kill the boss who changed this configuration parameter
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Changed Status from Pending to Closed
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Hi, this is happening because you have an error in the configuration file Your configuration file contains: "SkinID (0 = default)" "Name (empty = default)" Although the default configuration uses the entry "SkinID (0 - default)" "Name (empty - default)" You have replaced the "-" sign with the "=" sign, which is why the plugin does not understand your entry
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Hi, this video shows the server version, the Oxide version, and also shows the reload of NpcSpawn and BetterNpc plugins. The plugin files were taken from the website, the archive was downloaded from the website and the plugin files were installed. As well as all data files All default configuration files for NpcSpawn and BetterNpc plugins were also used. The video also shows the use of a map with parameters seed = 2084573818 and size = 5000 There are 3 Oxim`s Gas Station monuments on the map and they are located in squares J6, V15, G23. The video shows a visit to each of these monuments.
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Hi, send me all the messages from the server console, when the BetterNpc plugin loads, I need exactly all the messages. Also send me your configuration file. Better yet, please create a ticket in Discord Mad Mappers for faster communication It is also useful to know if this happens only at this gas station or at all gas stations on this map This can happen for several reasons: 1) This monument is not a standard Facepunch monument 2) an error occurred while downloading the settings file 3) the appearance of NPCs is disabled in the settings file or the file is disabled 4) the configuration file contains incorrect coordinates for the NPC spawn 5) the name of the configuration file has been changed
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Hi, in fact, this already exists, there is a link to Google drive in the description of the plugin, which is updated by the map developers themselves so that it works automatically and you can see which maps have default files, similarly it works for the BetterNpc plugin
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I talked to the mappers from the Mad Mappers team and we watched the video for this map, most likely there is no Ocean topology on the water, but there is a Lake topology. Thus, there is no navigation grid on the water. Then, for the current map, you can try adding the Lake topology to generate a navigation grid. BUT for other maps, this implementation is not suitable, because there are lakes inside the island, on which boats will also appear in this case, and this is already bad, therefore this topology was excluded. You can try adding the Lake topology and see if it fixes it, but don't forget to put everything back when you change the map. Implementation of adding a Lake topology: private int AcceptedTopology { get; } = (int)(TerrainTopology.Enum.Ocean); -> private int AcceptedTopology { get; } = (int)(TerrainTopology.Enum.Ocean | TerrainTopology.Enum.Lake);
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Hi, everybody Covfere, you are fine with the configuration, you have specified the positions correctly in your second revision. You just need to specify the standard Vector3 through the list, nothing else is required. And no matter what the depth is, the plugin itself will analyze your positions, find the nearest position on the navigation grid and apply it so that the boat appears at the point of the navigation grid. You also have no problems with depth. The whole problem you have is that your server has not built a navigation grid on the water. That is, in fact, there are no positions on the navigation grid, which is why the plugin tells you that no place has been found, because there is not a single position where boats can appear and begin their movement. This algorithm, which searches for the nearest point on the navigation grid according to your coordinates, cannot find a position on the navigation grid because it is not available on the server. Why this can happen. This is a map issue. There are several reasons why this can happen. The first and probably the most obvious is incorrect topologies. It is possible that Decor or Building or Clutter topologies are made on the entire map where there is water. One of these things, but everywhere. Which is not normal behavior for the map. Sites with such topologies may be on the water, but not everywhere. Further, as for other topologies, the Ocean topology may not have been made where there is water, but I don't think that's possible. The second reason is the depth in all places where there is water does not exceed one meter, but looking at the map it is clear that this is not the case and I would not consider it. The third reason is that all the positions on the water on the map belong to some kind of monuments, but this is also a crazy idea, the map shows that this is not the case and I cannot present a map with such conditions. So, I think that in your case there is the first point why there is no navigation grid on the water. I need to open this map in RustEdit to identify exactly which topology is not being followed. The map developer can contact me at Discord, I can help him, there is no problem. You can also remove some kind of topology from those prohibited in the creation of the navigation grid. BUT, in this case, there will be a bug with some places on the map for boat movement and the plugin will not work correctly. Depending on which topology is removed, the scale of the problem will be different and in different places.
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in general, if the NPCs are getting smaller and smaller every time, then there are two options, the first is that something destroys them and does not kill them, perhaps some kind of plugin. the second option is that some kind of error occurs during the killing of an NPC, but then there must be an error in the logs when this NPC dies