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Everything posted by FistGames
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Failed to call hook 'CanRecycle' on plugin 'CustomItemsRecycler v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomItemsRecycler.CanRecycle (Recycler recycler, Item item) [0x00000] in <b8e04c6252154e2bbc876c7b4a5708b8>:0 at Oxide.Plugins.CustomItemsRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011a] in <b8e04c6252154e2bbc876c7b4a5708b8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Ty
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Hi, I would like the possibility of adding custom items for the input, upgrades, and output. It would be useful to be able to specify both a display name and a skin ID for each item.
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Hi, yes, I’d be happy to test it.
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Hi, now the animals, once spawned, attack the players. Ty
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Hi, my players noticed that the traps for wolves, panthers, and tigers don't work. Actually, the animal eats the bait but isn't captured, and for the crocodile, it circles around but doesn't eat the bait. Thanks in advance.
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With version 1.0.18, there are no more errors, and Karuza vehicles are working.
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I can’t switch back to the old version because I had to update a lot of other plugins — it’s kind of a mess ^^
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Hello, I’m getting the same error when doing the latest update. My server is fully up to date, and as a result this is affecting the Karuza vehicles. Thanks in advance.
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Hi, I’d say it’s the NPC that is recognized as a player. At times, it even gets shot at by the scientists in the safe zone.
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Hello, when I restart the plugin IQAlcoholFarm, I get this message in the console. Failed to call hook 'CanMountEntity' on plugin 'WarMode v1.3.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.WarMode.HasBypass (System.String userid) [0x00000] in <9b29c8b00bc2467785fe75ecb1710c0c>:0 at Oxide.Plugins.WarModeMethods.ExtensionMethods.HasBypass (BasePlayer basePlayer) [0x00009] in <9b29c8b00bc2467785fe75ecb1710c0c>:0 at Oxide.Plugins.WarMode.CanMountEntity (BasePlayer mounter, BaseMountable target) [0x0007e] in <9b29c8b00bc2467785fe75ecb1710c0c>:0 at Oxide.Plugins.WarMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01656] in <9b29c8b00bc2467785fe75ecb1710c0c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Thank you in advance.
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Voici la traduction en anglais : “Hi, no, there’s no error message, but when I type the command to add it to the configuration file, it doesn’t work because it doesn’t recognize the item.”
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Hi, what’s the procedure to place an auto-turret? I tried spawning one with spawn autoturret and then using the command to add it to the configuration, but it doesn’t work. Thanks in advance.
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- 14 comments
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- #christmas
- #christmascalendar
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(and 2 more)
Tagged with:
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- 14 comments
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- #christmas
- #christmascalendar
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(and 2 more)
Tagged with:
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Hi, after the latest update, the password doesn’t work.
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Hi, I still have this spam message in the console. Ty
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Hi, everything is working perfectly, I had to reinstall the plugin
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Hi, I would like all the translations to be in the language file. I have modified in the . cs but it doesn’t work despite the restart of the plugin and even the server Ty
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Hello from time to time, I have this message that appears several times in the console Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Ty
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Drone killing NPC of Raidable Bases
FistGames replied to PhoenixAphaAlex's Support Report in Support
Hi in data files 'data/RaidableBases/Profiles', on line "Player Traps And Turrets Ignore Npcs", but true instead of false -
Hi I would like to put custom items in the loot of drones Ty