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Bullit810

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Everything posted by Bullit810

  1. ok will do thanks man
  2. might be something thats causing it to conflict. appologies for that confusion. ok back to first message, is there actual zombies in the mod or is it only the 3 npcs that spawn at monuments?
  3. yes bud, its righ after i have installed the mod, server lags, also no NPC spawns at bandit, if im correct this mod does add physical brown zombies that can roam at marketplace etc? i dont see any of those
  4. Hey, I have 3 spawned normal NPC, no zombies at all. i also get errors with a lot of lag with this mod active. (20:26:03) | System.NullReferenceException: Object reference not set to an instance of an object at BasePlayer.IsPlayerVisibleToUs (BasePlayer otherPlayer, UnityEngine.Vector3 fromOffset, System.Int32 layerMask) [0x00098] in <acb32800ec274e3ba7c34261e425828e>:0 at HumanNPC.CanSeeTarget (BaseEntity entity, UnityEngine.Vector3 fromOffset) [0x0001a] in <acb32800ec274e3ba7c34261e425828e>:0 at HumanNPC.CanSeeTarget (BaseEntity entity) [0x00007] in <acb32800ec274e3ba7c34261e425828e>:0 at AIBrainSenses.AiCaresAbout (BaseEntity entity) [0x001e9] in <acb32800ec274e3ba7c34261e425828e>:0 at Spatial.Grid`1[T].Query (System.Single x, System.Single y, System.Single radius, T[] result, System.Func`2[T,TResult] filter) [0x000ac] in <4bca1bdbcaa2413aa62c4793aa3ff267>:0 at BaseEntity+Query+EntityTree.GetBrainsInSphereFast (UnityEngine.Vector3 position, System.Single distance, BaseEntity[] results, System.Func`2[T,TResult] filter) [0x00000] in <acb32800ec274e3ba7c34261e425828e>:0 at AIBrainSenses.SenseBrains () [0x00015] in <acb32800ec274e3ba7c34261e425828e>:0 at AIBrainSenses.UpdateSenses () [0x00038] in <acb32800ec274e3ba7c34261e425828e>:0 at AIBrainSenses.Update () [0x0000f] in <acb32800ec274e3ba7c34261e425828e>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00076] in <ef8bccead64044ba9ce3bdf236d927af>:0 at BaseAIBrain.DoThink () [0x0000d] in <acb32800ec274e3ba7c34261e425828e>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <acb32800ec274e3ba7c34261e425828e>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <acb32800ec274e3ba7c34261e425828e>:0 at HumanNPC.TryThink () [0x00000] in <acb32800ec274e3ba7c34261e425828e>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <acb32800ec274e3ba7c34261e425828e>:0 I was really expecting zombies for my pve server or am i missing something? Please advise regards

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