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Skippyroo

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Everything posted by Skippyroo

  1. Skippyroo

    Conflict

    Hi, I have purchased both Bike Riders and Traffic drivers. There appears to be a conflict between the two as I receive the following error messages when booting up my server. I did wonder when installing both plugins as they both use a file named DriverController.cs. i presume this file also goes into the plugin folder. The errors I receive are in red as follows: In Red: Failed compiling 'TrafficDrivers.cs': Failed compiling 'TrafficDrivers.cs': 1. 'TrafficDrivers.Recorder.Command(IPlayer, string, string[])': cannot change access modifiers when overriding 'public' inherited member 'DriverController.RecorderManager.Command(IPlayer, string, string[])' [CS0507] (TrafficDrivers 37 line 1147) 1. 'TrafficDrivers.Recorder.Command(IPlayer, string, string[])': cannot change access modifiers when overriding 'public' inherited member 'DriverController.RecorderManager.Command(IPlayer, string, string[])' [CS0507] (TrafficDrivers 37 line 1147) 2. 'Covalence' does not contain a definition for 'RegisterCommand' and no accessible extension method 'RegisterCommand' accepting a first argument of type 'Covalence' could be found (are you missing a using directive or an assembly reference?) [CS1061] (TrafficDrivers 40 line 1131) 2. 'Covalence' does not contain a definition for 'RegisterCommand' and no accessible extension method 'RegisterCommand' accepting a first argument of type 'Covalence' could be found (are you missing a using directive or an assembly reference?) [CS1061] (TrafficDrivers 40 line 1131) In Yellow: Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Kind Regards Skippyroo
  2. Hi Again, Lucky Crates has been working fine since your fix, no issues whatsoever. Except for today with the May Rust update Lucky Crates will not load at all. Regards Skippyroo
  3. Hi, Working a treat now . Rebooted server and all 9 stubborn crates are now gone. Crates are spawning and working as they should so it looks like you have fixed it. Thanks for sorting it out so quickly, I'll post again in a few days time and let you know if all is well. All the best! Skippyroo
  4. Hi, Yes using the latest Lucky Crates version 1.1.5, the Carbon version is 2.0.184.0. Config as below, although still the same with the default config. { "Log player looting to file": true, "Destroy Lucky Crate on looting": true, "Max number of slots in a container": 6, "Always fill all container slots": true, "Prevent duplicate items": true, "Container type to use": "box.wooden.large", "Large box skin id": 3346528269, "Small box skin id": 3346533967, "Debug mode": false, "Broadcast Lucky Crate spawn to all players": true, "Broadcast message": "<color=#FF9900>[LuckyCrate]</color> A Lucky Crate has spawned at {x}, {y}, {z} in grid {grid}, {distance}m away to the {direction}!", "Total maximum number of Lucky Crates that can exist": 50, "Number of Lucky Crates to spawn each interval": 1, "Maximum number of Lucky Crates on the map at any given time": 20, "Duration of the Lucky Crate in seconds": 500.0, "Lucky Crate spawn frequency in seconds": 120, "Lucky Crate spawn attempts": 10, "Maximum allowed slope angle for crate spawning": 15.0, "Enable map marker": true, "Show Lucky Crates items on the map marker": true, "Map marker duration in seconds": 300.0, "Map marker name": "Lucky Crate", "Check Lucky Crates to destroy interval in seconds": 60.0 } Cheers Skippyroo LuckyCrates.json
  5. Sorry, I mean Crates not boxes
  6. Hi, I am having similar problems as in the 'Map Icon' thread. I now have 9 boxes showing on my map but all have been emptied and can't be removed. Even if I destroy the box the icon remains. After spending some time with this I have found out that all works well until I reboot my server. Once rebooted, any Lucky Boxes that were in the world before reboot become locked and cannot be removed. Can this be fixed or is there a command I can use to clear all redundant boxes before or after a reboot? Cheers Skippyroo
  7. Skippyroo

    Commands not recognised

    All sorted now, thanks for the help. Working great,nice plugin
  8. Skippyroo

    Commands not recognised

    Sorry if I appear a little dense. I'm fairly new to this. So to get the radio I have to craft or find one first, is that correct?
  9. Skippyroo

    Commands not recognised

    Hi, Can't seem to get this to work. I've placed the cs file in the carbon plugins folder. Reloaded server and cfg is generated. Given permission in the game to use the commands soundbox.use and soundbox.admin, but neither command is recognised? Just returns 'unknown command' ?

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