Skippyroo
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Everything posted by Skippyroo
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I have to say, this is one of my favourite plug-ins. I had a couple of minor issues which were corrected within hours, I also had a feature request which again was implemented on the same day, support has been impressive. What I particularly like is how you can customise Lucky Crates to perform exactly as you want. I have mine setup on a never ending loop to spawn a crate every now and then. I have added the possibility of a few rare items to the crate where there is a small chance that you will receive something extra special. Editing the Loot Table file is easy, you can have as many entries as you wish, just add or decrease weight to each item making some easier to obtain, yet others pretty rare. In use you can set the crates to be visible on your map for as long as you like. I have mine set so the crate is shown for a few minutes then disappears off the map, although the crate will still be there for a longer period. So if you are quick you get the precise location, if not then you will have some searching to do at a given map reference. The crates being yellow are easy to spot, so are not too hard to find. I have Lucky Crates spawn a single crate every 20 minutes or so to keep it interesting. Overall a cracking plug-in which has been popular on my server.
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- #lucky
- #lucky crates
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Hi, Starting the server is no problem, Lucky Crates spawn as they should. The issue is mostly when the server is left running with no players for any length of time, login and I often have to reload the plugin to get it back up and running. I have noticed also with a long session, sometimes the crates stop spawning over time which is why I am wondering if skipping nights may be the issue. But yes, a simple commend would work for me. Cheers Skippyroo
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Hi, Is there a command, or the possibility of a command to kickstart Lucky Crates back into action? Often when I login to my server no Lucky Crates are being spawned, I have to reload it to begin spawning crates again? Could it be skipping nights interferes with it's function? Using ver: 1.1.7 and latest carbon. Cheers Skippyroo
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Hi, I removed all files associated with the 2 plug-ins, then I re-downloaded and re-installed them both So far after a couple of server restarts I haven't encountered the error message any more. It does report that it cannot load something due to Bike Riders or Traffic Drivers using it, but it does end up saying both plug-ins are loaded and they do appear to be working correctly now. so hopefully all is well. Cheers Skippyroo
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Hi, I'm using Carbon version 2.0.185.0. I downloaded both today, Bike Riders version 1.0.7 and Traffic Drivers version 2.0.1 I did wonder about the file DriverController.cs as both plugins use it and one overwrites the other when placing in the plugins folder Regard Skippyroo
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Hi, I have purchased both Bike Riders and Traffic drivers. There appears to be a conflict between the two as I receive the following error messages when booting up my server. I did wonder when installing both plugins as they both use a file named DriverController.cs. i presume this file also goes into the plugin folder. The errors I receive are in red as follows: In Red: Failed compiling 'TrafficDrivers.cs': Failed compiling 'TrafficDrivers.cs': 1. 'TrafficDrivers.Recorder.Command(IPlayer, string, string[])': cannot change access modifiers when overriding 'public' inherited member 'DriverController.RecorderManager.Command(IPlayer, string, string[])' [CS0507] (TrafficDrivers 37 line 1147) 1. 'TrafficDrivers.Recorder.Command(IPlayer, string, string[])': cannot change access modifiers when overriding 'public' inherited member 'DriverController.RecorderManager.Command(IPlayer, string, string[])' [CS0507] (TrafficDrivers 37 line 1147) 2. 'Covalence' does not contain a definition for 'RegisterCommand' and no accessible extension method 'RegisterCommand' accepting a first argument of type 'Covalence' could be found (are you missing a using directive or an assembly reference?) [CS1061] (TrafficDrivers 40 line 1131) 2. 'Covalence' does not contain a definition for 'RegisterCommand' and no accessible extension method 'RegisterCommand' accepting a first argument of type 'Covalence' could be found (are you missing a using directive or an assembly reference?) [CS1061] (TrafficDrivers 40 line 1131) In Yellow: Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Trying to register permission 'drivercontroller.admin' but already used by another plugin. (Requestee plugin 'BikeDrivers') Kind Regards Skippyroo
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Hi Again, Lucky Crates has been working fine since your fix, no issues whatsoever. Except for today with the May Rust update Lucky Crates will not load at all. Regards Skippyroo
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Hi, Working a treat now . Rebooted server and all 9 stubborn crates are now gone. Crates are spawning and working as they should so it looks like you have fixed it. Thanks for sorting it out so quickly, I'll post again in a few days time and let you know if all is well. All the best! Skippyroo
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Hi, Yes using the latest Lucky Crates version 1.1.5, the Carbon version is 2.0.184.0. Config as below, although still the same with the default config. { "Log player looting to file": true, "Destroy Lucky Crate on looting": true, "Max number of slots in a container": 6, "Always fill all container slots": true, "Prevent duplicate items": true, "Container type to use": "box.wooden.large", "Large box skin id": 3346528269, "Small box skin id": 3346533967, "Debug mode": false, "Broadcast Lucky Crate spawn to all players": true, "Broadcast message": "<color=#FF9900>[LuckyCrate]</color> A Lucky Crate has spawned at {x}, {y}, {z} in grid {grid}, {distance}m away to the {direction}!", "Total maximum number of Lucky Crates that can exist": 50, "Number of Lucky Crates to spawn each interval": 1, "Maximum number of Lucky Crates on the map at any given time": 20, "Duration of the Lucky Crate in seconds": 500.0, "Lucky Crate spawn frequency in seconds": 120, "Lucky Crate spawn attempts": 10, "Maximum allowed slope angle for crate spawning": 15.0, "Enable map marker": true, "Show Lucky Crates items on the map marker": true, "Map marker duration in seconds": 300.0, "Map marker name": "Lucky Crate", "Check Lucky Crates to destroy interval in seconds": 60.0 } Cheers Skippyroo LuckyCrates.json
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Sorry, I mean Crates not boxes
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Hi, I am having similar problems as in the 'Map Icon' thread. I now have 9 boxes showing on my map but all have been emptied and can't be removed. Even if I destroy the box the icon remains. After spending some time with this I have found out that all works well until I reboot my server. Once rebooted, any Lucky Boxes that were in the world before reboot become locked and cannot be removed. Can this be fixed or is there a command I can use to clear all redundant boxes before or after a reboot? Cheers Skippyroo
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All sorted now, thanks for the help. Working great,nice plugin
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Sorry if I appear a little dense. I'm fairly new to this. So to get the radio I have to craft or find one first, is that correct?
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Hi, Can't seem to get this to work. I've placed the cs file in the carbon plugins folder. Reloaded server and cfg is generated. Given permission in the game to use the commands soundbox.use and soundbox.admin, but neither command is recognised? Just returns 'unknown command' ?