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Everything posted by Dad Frog
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THX Mevent 🙂
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Hello, I can't find how to increase the number of daily challenges. do you need to add missions in Missions.json? Thx
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No, nothing that would stop the Bradley from spawning. However, I'm using the DefendableBases plugin and since I removed the launch site location for this event the Bradley seems to spawn correctly. Chance ? because I really don't see the connection between these two plugins...
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Hello I also use stacksizecontroller and I think it's the same problem as me. I solved it for a while by loading epicloot after BetterLoot but the problem came back again. https://codefling.com/files/support/13510-epic-loot-stack/
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thx imthenewguy we can close the request
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thx, like that ? : "List of craftable items that cannot be enhanced": [ "hammer" ]
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Hello from time to time I get this error and the bradley does not spawn: 12/06/2024 08:16:13 | Calling kill - but already IsDestroyed!? bradleyapc[0] 12/06/2024 08:09:04 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.CustomBradley+CustomBradleyComponent.InitBradley (BasePlayer owner, BradleyAPC apc, Oxide.Plugins.CustomBradley+APCSettings config) [0x0008c] in <f2aaa4dabee84f1494fc68d33cee81f0>:0 at Oxide.Plugins.CustomBradley+<>c__DisplayClass46_1.<SpawnBradley>b__2 () [0x00000] in <f2aaa4dabee84f1494fc68d33cee81f0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 everything is up to date, rust/oxide and plugin (1.5.0)
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Hi imthenewguy, At these 3 locations? "A black list of items that will not be refunded when using the assembler buff": [ "gunpowder", "explosives", "sulfur", ], "A black list of items that will not be duplicated when using the fabricators buff": [ "gunpowder", "explosives", "sulfur", ], "A black list of items that will be ignored by the reinforced buff": [ "keycard_green", "keycard_blue", ],
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Hello, players are making hundreds of hammers to recover epic scrap. How to prevent this? How can we prevent a hammer from being epic when it is made?
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Hello While waiting for Krungh Crow to correct the plugin, just change this line (138): const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab"; by this: const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab";
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Hello While waiting for Krungh Crow to correct the plugin, just change this line (138): const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab"; by this: const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab";
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Hello Krungh Crow For some time NPCs have no longer appeared and I have this error : Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" I am up to date with the plugin (1.6.3) and with rust/oxide. EDIT : While waiting for Krungh Crow to correct the plugin, just change this line (138): const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab"; by this: const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab";
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Hello Impossible to put a knife in any container. Do we need to change anything in the config here? : "Available tools And Clone Multiplier": { "1814288539": 0, "2040726127": 0, "-194509282": 0, "-2073432256": 0 } EDIT : sorry I couldn't find my mistake, I just didn't have auto-cloning enabled... We can close the request.
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Hello If it can be useful to other admins, by reloading Epic Loot after Stack Size Controller the bug is no longer present. You can close the support request.
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I see that the plugin manages the stack with Harmony, do I need to install something extra on the server? I do have a HarmonyMods folder but there is nothing in it. Does Harmony need to be installed like Oxide or is it by default?
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it's crazy... I'm trying to find which plugin can disrupt the proper functioning but I really don't see which one. Especially since I didn't install/upgrade one before the bug. Thank you in any case for testing. We can close the ticket, if I find the solution I will share it here for those who have the same problem. EDIT : Could this be the order in which the plugins are launched? Epic Loot before StacksizeController or vice versa.
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I don't use StackModifier, I use Stack Size Controller but I never had this problem before. - in the first image I have 2 pairs of epic loot gloves that I crafted - On the second I stack both -and on the last image I destacked them, one of the two lost these epic attributes
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Epic Loot : 1.2.0 Oxide version: 2.0.6203
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Hello for several days now, epic loot has been stacked with each other or with normal loot and has lost its attributes. For example if I stack two pairs of epic gloves, one of the two will lose its attributes. I use Stack Size Controller.
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Good morning, I create bases for my server but most of the time when I test them they are too deep in the ground. Which is not the case with the bases of the packs I purchased. Is there a way to copy it correctly with CopyPaste? A particular command line?
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Thank you for your response Nivex. Ok so what should I put in the config? Because with big bases, part of it is not in the dome. What I don't understand is why the dome is not centered on the base. What defines the center of the dome, what is it based on? the TC, the center of the player's base?
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Problem fixed with the update. Thanks JBird and KpucTaJl ! We can close the request.
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Hello, at times the crane places the container on another container, the two containers collide and it is impossible to loot all the crates.