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Everything posted by CrypticRedHat
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What other plugins do you have that use this hook please? Any other any other plugins that limit damage? I have used and tested this extensively and other people who have purchased have not reported this lag issue, so I am wondering if its interfering with another plugin? Can you also attach a copy of your config, and redact any discord info first please.
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I haven't forgotten this, I am running this on some larger servers and still trying to replicate. Can you confirm when this exception was thrown, did it only lag the player or the whole server? Have you seen the issue since?
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I have tried to replicate with fire damage, Moly, fire ammo etc but cannot reproduce, did this happen with a single player? or the whole server? Did they give you anymore info?
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Thanks, I will look into this, I would assume its due to the high volume of calls made when fire damage is used. Although a couple things to note This shouldn't be an issue as it rate limits itself The errors isn't actually within the plugin itself, the error quoted above was actually just before calling the plugin, where it failed to call the hook itself. I will try and replicate this, and get back to you asap with the cause and a fix. Although this may take me some short time to try to replicate. I have it running on 10 servers myself, and have not seen this yet but will try today/tomorrow to replicate it.
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Assume this was a bit of a one off, I would say it was trying to get the entity of something that was destroyed but delayed to failed. Can you confirm this is not consistent for me please? I doubt this would be common, however I will implement catch to throw out a this exception if it occurs in a hot fix for you within the next 24/48 hrs 🙂 Thanks for the report.
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Changed Status from Pending to Not a Bug
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No problem glad you like it 😄
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Correct, its on entity destroyed, although if the block is enabled it stops all damage when the limit is reached, a raid is only counted as started though, when an entity is destroyed, it stops false positives this way with stray damage, for a better player experience. 🙂
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Please destroy a wall/door and share the logs that output to discord
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Either the owner, or the owners team is online, or you are still authorised on the TC for that base, there is no TC or the base is decaying heavily and abandoned Finally setting the cooldown so low (5.0) can give unreliable results, I suggest increasing it to nearer 45.0
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Can you clarify what you mean exactly please?
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You are very welcome, any further issues please do reach out, if you like the plugin please do take 30 seconds to leave a review - it helps massively 🙂 take care!
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looks like you don't have SimpleStatus installed, please ensure you install and load the latest version of SimpleStatus on your server, then reload the offline raid limiter 🙂
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Please also reload the plugin and share the debug logs from the reload 🙂
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Hello! Do you have both ImageLibary and SimpleStatus plugin loaded before this plugin loads?
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.5.17
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Please do leave a review if you like the plugin, I hope I was able to help 🙂
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Fixed in v1.5.17 😄 thanks for the report 🙂
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Changed Status from Pending to Work in Progress
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Great thanks, I will fix the spamming messages ASAP 🙂 Boats are not officially supported by the plugin yet, although it may work
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please try this 🙂 FYI if you need help with setting up a config, let me know.
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Ignore that, I may have a patch, would you like to test it?
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You seem to be correct, I can see its not loading correctly on an Oxide server, even though it has been tested previously with Oxide. I am really sorry for this inconvenience. I can either refund you, although I would ask all files are deleted. Or if you are happy to run on carbon in the interim, I will see whats causing the bug and release a hotfix over the coming days/week? Either I am happy to do, please let me know how you would like to proceed?
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Hello! Can you provide me information please, such as versions of both ImageLibrary and SimpleStatus, as well as the mod framework, carbon/oxide? P.S An update has just been pushed with improvements, although I don't see any relation with the issue above and the update.
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Version 1.7.3
107 downloads
Offline Raid Limiter Stop Unfair Offline Raids in Their Tracks Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management. Key Benefits Prevent Offline Raid Abuse Daily Raid Limit: Automatically restrict how many offline raids each player (or team) can perform per day. Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely. Smart Raid Session Management Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded. Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly. Instant Damage Blocking Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids. Modded Server UI In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data. Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /myraids command—helping everyone stay within the rules. Detailed Alerts & Reporting Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze. Export & Clear Sessions: Use /exportraidsessions to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start. Designed for Vanilla & Modded Servers Flexible Configuration: If you set your server to “Vanilla,†the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes. Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements. Why Choose Offline Raid Limiter? Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot. Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay. Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you. If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind! OfflineRaidLimiter_FullDocumentation_Updated.zip Commands & Usage Damage Blocking & Clearing Sessions clearraidsessions Console command: clearraidsessions Usage: Immediately removes all saved offline raid sessions. Purpose: Useful for resetting the entire raid history if you’ve made big changes or just need a fresh start. clearraidsforplayer <SteamID64> Console command: clearraidsforplayer <SteamID64> Usage: Removes every offline raid session associated with a specific player (and their team). Notes: Handy for admins who need to give a particular player or group a second chance. simulatecleanup Console command: simulatecleanup Usage: Triggers the plugin’s internal cleanup routine on demand to remove expired sessions. Notes: Essentially forces the “scheduled†cleanup to run right away for testing or maintenance. Temporary Disable & Enable /orl.disable <hours> temporarily turns off offline raid tracking for a chosen duration. /orl.enable instantly re-enables protections if you wish to end the downtime early. /myraids Command Players can quickly check their personal offline raid count, helping them stay aware of daily limits. Exporting Raid Data exportraidsessions Console command: exportraidsessions Usage: Exports a JSON file of all existing raid sessions and sends it to the Discord debug webhook for easy admin review. Notes: Great for deeper analysis or archiving raid history. Damage / Raid Logic OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more. If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord. Key Points to Note About Commands Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin. For “Vanilla†servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console. When Commands Might Defer Cleanup Commands: If the plugin detects that some raid sessions are still “cooling down†(meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids. Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).$14.99- 36 comments
- 3 reviews
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- #raid
- #protection
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