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CrypticRedHat

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Everything posted by CrypticRedHat

  1. It doesn’t allow you to set an overall limit per week or server wide. I could implement this if there was enough flak for it, although to be honest - I’d be surprised, I can’t see why this would be a good idea although I’m open to discussion, I think any players would be in uproar though. I can see a single team using the entire limit for the whole server every wipe or week
  2. I do have discord, although I prefer any support/issues to be via codefling, as it helps other users - although if there is an issue and we need to speak or you need assistance setting up, you can pm me here and we can chat in discord.
  3. You have full control via config on the qty of offlines you allow per 24 hours You can set this to 1, or 100, however you please We have an update soon where you can temp disable it too, which will release in the next week.
  4. If someone starts a raid as an online, and the defenders log off once the raid has begun, it is not considered an offline, therefore is not counted. If they log off before anything's been destroyed, it is counted as an offline. There is no grace period. This is to avoid people tracking player with BM and waiting for them to log off and raiding immediately after to circumvent the plugins logic.
  5. Its important to note, also taking your other comment into account, this is not an offline raid protection tool This tool limits the quantity a player or team can offline raid, it does not strictly protect a players base. However it does stop someone from offline raiding more than x bases per day. The plugin you may be comparing with, I'm my opinion offers a different use case for functionality. In theory your base may be protected against someone with more than for example say, 1 offline raid, but may be raided offline by another player who has not yet reached that limit. This tool is great to stop players mass offlining the whole server, while not taking the originality out of rust by blanket blocking offline raids, other plugins may and will perform differently
  6. Yes this works correctly with raidable bases, as long as you have the latest version
  7. Version 1.1.1

    231 downloads

    BaseGuardian ensures that sudden server restarts, forced crashes, or network drops won’t leave players’ bases vulnerable, by closes all doors. It also automatically boosts Tool Cupboard upkeep to a safe threshold, preventing unexpected decay. Designed for simplicity, fairness, and seamless integration with Rust’s native upkeep rules, BaseGuardian takes server management to the next level—now with added options for automated protection. Key Benefits Automated Crash & Network Handling BaseGuardian can automatically close all doors and top up Tool Cupboards whenever it detects a crash or network outage. No manual intervention needed—players stay protected even if you’re offline. Instant Door Security With a single command, any open door, gate, shutter, or ladder hatch across the map is snapped shut—especially helpful right after a server crash or restart. Accurate Upkeep Top-Ups BaseGuardian brings each qualifying Tool Cupboard’s coverage up to a pre-set number of hours (default: 12 hours). Because it taps into Rust’s own upkeep balance, each base pays only for the exact time and resources it needs. Fair for All Base Sizes Larger or higher-tier bases require more resources to stay protected; simpler bases need less. No one’s overpaying, and no hidden shortcuts are involved. Permission-Based Commands Two separate permissions let you decide who can close doors and who can top up TCs. This prevents misuse and keeps server management firmly in your control. No Leftover Resources Once upkeep is topped up, materials are seamlessly consumed to provide the extended coverage. Players don’t find unexpected piles of items in their cupboard—just the additional time they need. Minimal Disruption Although the plugin checks multiple entities, it’s designed as an on-demand tool for admins. Run it when needed (e.g., after a restart) with negligible impact on your server’s performance. Commands & What They Do Close All Doors Command: bg.doors Effect: Closes every door, gate, shutter, and ladder hatch on the server if they’re open. Use Case: Ideal after forced restarts or when an admin wants to ensure no player base is left open during downtime. Top Up Tool Cupboards Command: bg.tc Effect: Scans all non-abandoned TCs, and brings each one’s upkeep coverage to a default threshold (12 hours). The plugin accounts for each base’s size/tier, creating and using only the necessary resources. Use Case: Perfect for preventing mass decay after downtime or ensuring players have a fair buffer when forced offline. Frequently Asked Questions "Why don’t I see extra resources in the Cupboard afterwards?” BaseGuardian immediately converts spawned materials into extra coverage. You won’t see leftover items because they’re fully used to boost the TC’s timer. "How is the upkeep cost determined?” The plugin uses Rust’s own upkeep system to decide what’s required for the final hours. Larger or more complex buildings need proportionally more resources, while simpler bases pay less. "Can I change 12 hours to a different amount?” Yes. The plugin defaults to 12 hours, but you can adjust it to match your server’s rules—such as 8, 10, or 24 hours—ensuring any forced downtime doesn’t unfairly penalize players. "What if a TC has fully decayed already?” By default, BaseGuardian skips TCs with zero coverage. If you prefer to ‘rescue’ those TCs, you can modify the plugin’s settings to do so. "Does this run automatically?” Now it can! Besides manual commands, the new version detects crashes or network issues and handles door closures/TC top-ups automatically—keeping your server protected even when you’re not there. Permissions BaseGuardian’s two core features—closing doors and topping up TCs—are independently permissioned. This means you can give some staff the ability to secure doors, while only a few select admins can top up everyone’s upkeep, or vice versa. Check your server’s mod framework documentation for how to manage these permissions. Door Closure Permission: Allows the use of the door-closing command. TC Top-Up Permission: Allows the use of the upkeep top-up command. Why BaseGuardian? Defends Offline Players: Protects your community from uncontrollable downtime and forced restarts. No Game-Breaking Workarounds: Aligns with Rust’s native decay and upkeep standards without creating artificial advantages. Unobtrusive: Kicks in only when you command it, so normal gameplay is never disrupted. Transparent & Fair: Ensures players’ bases remain intact if they can’t reconnect promptly, boosting server reputation and trust. With BaseGuardian, your Rust server stays secure and fair—no matter how abruptly it reboots or how large the bases get. It’s a small but invaluable addition for any admin who wants peace of mind and a satisfied player community. A special thanks to EU Game Host for generously providing free server hosting to support the development and testing of BaseGuardian. Your assistance has been instrumental in helping this project flourish and ensuring the Rust community enjoys a smooth, reliable experience. UK Game Server Hosting - EUGAMEHOST
    Free
  8. Version 2.0.1

    265 downloads

    Offline Raid Limiter Stop Unfair Offline Raids in Their Tracks Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management. Key Benefits Prevent Offline Raid Abuse Daily + Per-Wipe raid limits Run daily limits, wipe limits, or both at the same time (fully configurable). Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely. Smart Raid Session Management Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded. Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly. Instant Damage Blocking Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids. Modded Server UI In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data. Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules. Detailed Alerts & Reporting Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze. Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start. Designed for Vanilla & Modded Servers Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes. Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements. Why Choose Offline Raid Limiter? Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot. Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay. Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you. If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind! Commands & Usage Player Commands (permission based) /orl.mystats — Shows your overall stats (daily + wipe, plus active limits). /orl.mydaily — Shows your daily offline raids and daily limit. /orl.mywipe — Shows your wipe offline raids and wipe limit. Admin Commands /orl.disable <hours> — Temporarily disables enforcement for X hours. /orl.enable — Re-enables immediately. /orl.clearall — Clears all stored raid sessions (and fully resets tracking). /orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team. /orl.export — Exports raid sessions to JSON via the debug webhook. /orl.dailyall [top] — Shows a “top raiders” list for daily scope. /orl.wipeall [top] — Shows a “top raiders” list for wipe scope. /orl.dailyplayer <name/id> — Check a player’s daily count. /orl.wipeplayer <name/id> — Check a player’s wipe count. Damage / Raid Logic OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more. If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord. Key Points to Note About Commands Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin. For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console. When Commands Might Defer Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids. Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).
    $9.99

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