Greetings, the same player again, and again the house on the mountain. The list of blocked colliders is empty. At the moment, the raid is not working, writes "Not enough spawn positions stopping raid attempt"
I can also add a couple of wishes and features.
1) Players avoid raids by leaving cupboards. Is it possible to update the database not immediately, but after an hour?
2) For some, the raid is triggered every time on the same house, is it possible to randomize the choice of a house? Or choose the largest base at all.
3) Players build empty houses to divert the raid, I would like to see in the plugin a filter of items on which the plugin should rely when choosing a base.
4) Bots ignore turrets, I would like them to react to them somehow, run away or blow them up
5) When a player is knocked out, the bots continue to shoot over his head.
The plugin does not work on new wolves. Their attack power does not change.
It would be good if there were 2 times more loot with alpha animals.
And it would be realistic if animal damage caused bleeding.
Perhaps the height of the mountain plays a role. Because I was making test bases. The mistake is the same on the mountain. But everything is already below without problems.
A raid on a single player is never carried out at all. I decided to check, I prescribed "/randomraid here easy" he gave out "This base in on unradable terrain!" His base is on the mountain...
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