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Everything posted by Ghosthunter
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Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
hello unfortunately even with that authorization the problem was not solved. As you can see from the attached combatlog the player in pvp base does not take damage I'll attach a video to your next message -
Guys, put yourself in the shoes of a professional who tried to provide a more stable version of the plugin by eliminating what could create conflicts over time. After the complaints he wrote on the home page that he will add back the functions you requested... now all that remains is to be patient and thank him for the effort he is having in satisfying the requests of the users. Many of you have been rude and arrogant and despite this he wrote to you that he will restore the functions you requested... now wait and have respect. Even without those functions it remains one of the best plugins for managing loot.
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- #loot
- #customloot
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,015 comments
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- 1
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- #loot
- #customloot
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gathering resources (wood stones ecc)
Ghosthunter replied to Ghosthunter's Support Request in Support
don't worry i just wanted to point out what was missing, your plugin is awesome. -
gathering resources (wood stones ecc)
Ghosthunter replied to Ghosthunter's Support Request in Support
yes, if you look at my photo you will see that the possibility of modifying the wood collection is missing, there are only the knots -
yes, numerous times
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gathering resources (wood stones ecc)
Ghosthunter replied to Ghosthunter's Support Request in Support
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in the gathering section there is no possibility to modify the collection of wood from trees and as regards the stone and iron nodes I modify the parameters but I have no changes in the collection
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as custom loot I should have 5 tubes and 5 signs but it continues to give me only 1 even if the custom profile is enabled and despite having reloaded the plugin several times. What am I missing?
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the road signs appear to me to be x5 but in reality it only gives me 1 (1 tube and 1 sign) I had to go back to the previous version
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water jug and small water bottle stack in the loot
Ghosthunter replied to Ghosthunter's Support Request in Support
the loot is handled by your plugin but the stack by stacksizecontroller, if I have your plugin handle the stack I still get the same problem -
How can I prevent more than one water jug or water bottle from being found in the loot? The problem is that when I take them and divide them individually, some have no water inside. In the loot profiles I have set max 1 of 1 and in the stack always 1
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Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
the problem has not been resolved, players who are in a pvp raid cannot cause damage to other players if they try to contest another pvp raid -
Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
Does giving this permission also affect the PVE bases purchased on my server? because I don't want the players to be able to make the bases they purchased in peace -
Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
I attach the video sent to me by the player who reported the problem to me -
Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
I modified the file as you told me but the problem remains RaidableBases.json -
Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
"you have entered a raidable pvp base" "you must finish your last raid at n4 before joining another" I don't know why players didn't complain before... but looking at the config I thought of changing the following parameters as follows: 1) "Apply Lockouts To PVP": false, (in my config it was TRUE) 2) "Prevent Players From Hogging Raids": false, (in my config it was TRUE) do you think that with these changes players will always be able to kill each other in pvp bases? -
Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
in my case, in the pvp bases, some players claimed that those who still had active raids didn't do damage but could suffer them -
Damage blocked to players if another raid is active
Ghosthunter replied to Ghosthunter's Support Request in Support
my pvp bases spawn automatically, while the bases that are purchasable are pve, are the settings you're talking about ok as you wrote them? -
players tell me that in pvp bases (which spawn automatically in mine) they are encountering the following problem: they do not damage enemy players because it appears that they have another raid active. How can I remove this limitation? (this did not happen before)
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only in this line?: "Marker Name (Minutes)": "{PVX} Abandoned Player Base [{time}m]"
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on my pve server I use the zone pvx info plugin to show players when they enter a pvp zone. when they enter abandoned bases which are pvp, the writing pve remains.. I think the problem has been solved with the new update: Added {PVX} text to default Marker Name's to display PVE or PVP in the map marker text (this change is not retroactive. Add it manually if it is missing. "Marker Name (Minutes)": "{PVX} Abandoned Player Base [{time}m]",) where do I add it?
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no error
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it just happened to me that the second bradley of the reinforced convoy was immortal, he didn't take any damage while the first one (the one in the lead) behaved normally taking damage