I’ve encountered an issue involving a conflict between the RealPvE plugin and another plugin called SkillTree on my server.
Specifically, there is a skill in SkillTree that prevents players from taking damage from their own explosives. However, this functionality doesn’t work when RealPvE is active. Interestingly, if I restart RealPvE after the server has already started, the skill begins to work as intended.
Could you please let me know if there are any settings or configurations in RealPvE that might resolve this conflict?
Thank you for your help, and I appreciate the work you’ve put into developing RealPvE!