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Everything posted by LeRoiDuGras
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Hey Hakan, thanks a lot for the update! Really appreciated! Any chances we could get a shortcut for it? Something like 'shift + HammerHit' ? Re-heli doors - completely understand that it's out-of-scope, was just asking as the other plugin with the same functionality allows it, the solution they implemented is wonky but does the job with garage doors... would be really amazing if we could get something similar
- 26 comments
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- #floorstack
- #floorframe
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- 26 comments
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- #floorstack
- #floorframe
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Great plugin, but it really misses 2 things: trap doors + helicopter doors - The ability to change the orientation of doors, as stated above - to create trap doors opening downwards, rather than upwards. (If we could rotate them too it'd be really great.) - This might be a stretch but if 2 garage doors are placed next to each other + opened, it'd be great toremove the collision component on the doors' frames, this would allow users to create larger doors to park minis & helis easily
- 26 comments
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- 1
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- #floorstack
- #floorframe
- (and 13 more)
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- 26 comments
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- #floorstack
- #floorframe
- (and 13 more)
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Please add support for WarZone (PVP/PVE)
LeRoiDuGras replied to LeRoiDuGras's Support Request in Support
Would it be possible to get an option to append a string to the ID rather than the name? -
That sounds great! Would be happy to help you test & debug
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Thanks a lot J4V1! Got a few more issues reported by players and a few myself, but all seems to be related to the terrain issue. If you need a few specific examples to help debug: In the middle right side of D5 North of the train tracks - there a floating rock you can clip in Bottom left corner of D7, a user tried jumping from a train and went straight trough the floor
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If i was to toggle / configure the _tag as mentioned in the link above, Do you think you could add an option to the plugin to support these zones?
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Hey @Mr01sam, thought that might help - https://codefling.com/files/sc/16847-please-add-support-for-warzone-pvppve/?tab=comments#comment-82767
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Please add support for WarZone (PVP/PVE)
LeRoiDuGras replied to LeRoiDuGras's Support Request in Support
Or would it at least be possible to have an option for standard names - like Supply Drops below - for all events? (ie CargoShip1, Bradley1, etc..) The random strings of numbers are not useful when plugins can't dynamically pull the info from the zone_data.json file.. "-11181952": "pvp", "-51189486": "pvp", "SupplyDrop0": "pvp", "SupplyDrop1": "pvp", "SupplyDrop2": "pvp", "SupplyDrop3": "pvp", "SupplyDrop4": "pvp", "-50776474": "pvp" -
That would be amazing! I've been looking into both plugins myself (I don't mind replacing the Agile Zones one if needed, just really want to use WarMode as players love it!) If you have an alternative solution rather than integrating the other plugin, I don't mind using a workaround too! Just thought fetching the full list from the zone_data.json file might be a good fix, and would also avoid users typing all zones in the WarMode config file.. Currently thinking that I could maybe replace the event "IDs" with static names by tweaking the Agile Zones plugin (ie.cargo would be named 'cargo' rather than a random ID like '12345678') Open to all options really Thx again!
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Please add support for WarZone (PVP/PVE plugin)
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I thought I'd open a new ticket: Would it be possible to integrate WarZone with dynamic zones (ie. in my case, AgileZones?). It creates and adds zones based on Events (such as Cargo, etc..) to the Zone Manager's data, but since IDs are changing every time, it would be great is WarZone could fetch these new IDs periodically.
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Hey Mr01sam, so I actually only half-fixed it. I use AutoZones for all static monuments and AgileZones for other events like Cargo, etc.. I initially listed all the IDs of the zones, but some of them are being generated and removed with events (along with new IDs every time). Is there a way for WarZone to check the data in data/zone_data.json file periodically? Any idea how i could solve the issue? Thanks a lot
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Nevermind! I got it fixed! I can't seem to close the ticket so I'll let you do it
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Just bought this plugin a few days ago and must say - nice job! - players are loving it! I found the new formatting for the Zones on a different support post, but it doesnt seem to be changing the mode to PVP when I enter the zone to test it out. I've been using both the 'Zone Manager' with the 'Zone Manager Auto-Zone' plugin which automates the zone creation process for all monuments. https://umod.org/plugins/zone-manager-auto-zones. I'm using the IDs set/provided by the plugin, could that be the cause of the issue? The zones themselves are working, just not switching modes. Is there a specific flag I'm supposed to add to the zone? "ZoneManager": { "ForceModeInZone": { "nuclear_missile_Silo": "pvp", "excavator": "pvp" } } Thanks!
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It would be great to add that to the documentation, been looking for it for a while! Thx
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I still have the data in MM_Data/TrainHomes/wagons.json & garages.son but can't seem to get it to load
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All trains on the server disappeared after a restart. Tried running oxide.reload to reload the plugin - which it did - but it didn't work. Very disappointing for all the players on the server who had trains...