Of course, I don't understand half of what you write, I'm not English, but not the point..
I asked before buying how much the bases on the doors/walls are balanced. you said that all the bases are fully balanced for both a raid on the doors and a raid on the walls. in fact, I see that there are really 5 out of 50 balanced bases. the payback or not payback of the bases is set up in the loot table with the help of minimum and maximum loot values as well as probabilities, but not when building bases. each raider will learn the base after the first pass and if he notices that he will spend 30 c4 raiding the doors and there is only one wall before the loot, he will always raid it on the walls later. the cost of a raid on the doors or on the walls should be the same, the boxes should be in different parts of the base and on different floors, but not all the boxes in one place behind one wall. in addition, it will greatly unbalance the top raiders in terms of points. well, no one will ever farm more expensive bases by getting loot from the same loot table and getting the same number of points if there are bases where you can blow up 1 wall and take all the loot and get points.
I admit that you have a completely different (very strange) vision about raids. but I asked before buying and you lied...
in the future, in order to avoid such incidents, I advise you to post information about the expenses of each base (as I showed in the screenshots) to the discription about the base package
however, I am almost sure that in this case almost no one will want to buy such bases.. probably that's why this information is not there
I also understand that it is completely useless to say and discuss something, there is nothing you will change anyway.
so I just spoke out and will leave it here so others can see it and think about it.
ok. how about points for raid?? its not compatible with this bases
same 10 points for every medium base but expenses are very different.. its so easy to abuse points
players learned bases and will farm only most frofitable and getting loot from same loot table.. its disbalance
and i mean that expenses to raid by door and raid by wall must be same.. need to be an idiot to raid base on door with 30 C4 when player can blow 1 wall with 4 rockets and get all loot
I guess you lied to me... its not look like balance... i trust u and buy bases.. but they turned out to be a big disappointment
at first i'd check all easy bases and i thought its disbalance is not a big problem and rebuild it.. It didnt take much time
but then i checked medium bases and i guess this will take a lot of time to rebuild it and it will be much harder
i really dont understand for what is 50$ price.. i even dont want to check other difficulties, i am sure that their disballance is much stronger
for now this is just garbage for 50$ which needs a lot of time to spend to rebuild bases for some balance
its easier to build myself..
your lang methods not quite right
try to ask other developers
I guarantee that this is not oxide bug and it can be fixed
same about colors.. why other plugins work with ANY colors? Unity can accept any hex color, problem again in your method
i'm ssory but for 50$ .. if it can work.. it must be working.. and i know what it can
what is "Cumulative Probability option" ?? nothing about it in plug descriprion
lang files works only with server lang, not with clients langs
language changes only when server change main lang
and no effect when players change their lang in client
and other "magical" things with capital letters (screenshots)
Hi, i would like to know, before pushare, all this bases was constructed for "door" raid, "wall" or "wall+door" ? I mean how bases (and loot tables) balanced for different raid mode?
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