[CSharp] Started Oxide.Compiler v successfully
Error while compiling SetHome: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 266, Pos: 61
Hello,
I’ve encountered another issue with the plugin related to kill detection.
When a player kills a **bot/NPC**, the plugin counts it as a **player kill** in the statistics. As a result, bot kills incorrectly increase player kill stats.
Bots should not be treated as real players, and their deaths should either be ignored or counted separately, depending on the plugin’s design.
Could you please check why bot/NPC kills are being registered as player kills and if there is a way to properly distinguish between players and bots?
Thank you for your support.
Hello,
I’ve noticed an issue with the surrender (suicide) configuration in the plugin.
In the config, I have set it so that using surrender / suicide via console (F1 → kill) should have no effect. However, when a player uses the console kill command, it still removes -1 from their score/statistics.
According to the configuration, nothing should happen in this case, but the penalty is still being applied.
Hello, I have a small problem with the plugin, which is more related to the plugin itself. When a player digs up a stack of wood, drops it on the ground, and picks it up, it is counted in the statistics. It would be possible to add an option in the config with the following content: players can see their own stats progress, but cannot access anyone else's profile.
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