Hey, I've noticed that the barbed wire on the walls doesn't damage the players, any way to fix that?
Also, the bottom texture of the "balcony" above the left T1 WB is missing and you can jump into the building there. I'm using a collder to fix that, but might be worth an update
Yeah deleting the prefab works. However even if we spawn NPCs back from the console they won't move and sometimes will float. Would you know any possible fixes to that, another plugin maybe? It seems like they won't snap to the mesh even though the compound was pixel-to-pixel height adjusted to the original
I'm not sure if this is related but surely seems like it. Also no NPCs are moving in the compound even those who seem to be on the ground. Googling points that error to an NPC placement/spawn error
Edit: no other parts of the map were changed
Hi! Asset was set up following the guide. Everything looks fine but there's one random door (not detectable by entity.find_id) and NPCs in the outpost are flying. What do you think could be the problem? Maybe we need to snap the monument to the terrain somehow in the RustEdit?
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