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Everything posted by mofletitoss
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Hi, this error is spawning in the console, it seems to conflict with the NPC Spawn, can you look at it to see why it is happening? Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), HeliSignals (True (Boolean))
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When the server restarts, the boxes have reappeared, the player is still there, dead, unseen. I'm afraid that as soon as a player does this, the boxes won't reappear, right?
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Hi, there's a player here who is dead, but his body, backpack, or anything hasn't been there for hours. The player is disconnected and the loot hasn't respawned.
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Hi, we're getting this error on the console when we pick up an item with the hammer. The item disappears; it's not saved in the inventory. Right now, what's happening the most are minicopters. We have the Portable Vehicles plugin and the spawn heli. Do you think you could give me some help? Failed to call hook 'OnHammerHit' on plugin 'PlaceAnything v1.0.63' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.RefundItem (BasePlayer player, System.String itemName) [0x00032] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything+Mono.RunPickUp (BasePlayer player, BaseEntity _entity, System.String itemName) [0x0004f] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything.OnHammerHit (BasePlayer player, HitInfo info) [0x00111] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Effect.Init - invalid entity
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Hi, is there any way to leave the prefab ready without the floating palm trees? There are only two, and I know it's not complicated to modify, but this way I can avoid having to break the prefab to download them and have it ready directly. If possible, I'd appreciate it. Thanks.
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Thanks for responding so quickly. I look forward to your reply and hope you can quickly resolve the error.
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Hi, I'm getting this error in the console. What could it be? How can I fix it? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents+<>c__DisplayClass61_0.<OnCorpsePopulate>b__0 () [0x0015a] in <0561e631aaf04746a951dbb28fd1ce26>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 the error seems to be repeated quite a bit. Thanks
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Hi, sorry to bother you again. I've been told about another bug on the map, and I don't know if it's a map issue. When a tree is cut down, the tree reappears, pushing the player inside and preventing them from cutting it down again. VID_20250719_123415.mp4
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Thanks for checking it out as soon as you can. The player tells me that there was no blue card to take either. I don't know if that's the idea or if there should be a card.
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Hi, In S6, where the Control Room is with a green card, you can't leave because there's no button. We've got players stuck inside who can't leave. We don't know if it's hidden or if you forgot to add it. xD
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Hi, we had problems with the datacenter and I couldn't write to you before, I tried the plugin with a procedural map and it still didn't work, when we tested it with 2 people it worked fine but when there are more people it bugs and stays in red all the time and the turrets don't shoot if you move.
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Yes, today when I do the wipe and insert the procedural map I'll tell you something
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It's my first attempt, I've added it for tomorrow's one-week wipe in a procedural map
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[RustEdit Core] RustEdit Extension - v1.0.52
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I put it on wonder_fox's noria island map, to edit it I used Rust Edit BETA v1.2.5b5, where can I find the version of RustEdit on the server?
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I don't get any errors on the console, it just keeps bugging the game
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- 36 comments
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- #noria island
- #custom map
- (and 5 more)
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- 36 comments
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- #noria island
- #custom map
- (and 5 more)
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Hi, I put your prefab on the map adding the height and so on and the plugin and when it starts everything is fine until when it turns red for the first time it no longer turns green and it stays bugged there, the turrets do not kill and the chat keeps repeating that there is movement
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The monument I'm using is this one https://codefling.com/monuments/leshiycave , it's quite big and I put bots in 4 parts, bottom part, ramp and top part 2 different types of bots. If with the size you mean the radius I have it at 20.0. Regarding respawning early, they do appear after death and obviously this plugin reloads to make the changes but even so they keep coming out earlier and all at once not by death
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Finishing configuring the config I have put a total of 85 bots and only 69 have spawned