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Everything posted by mofletitoss
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Hello, we uploaded the map to my server yesterday and I've been told 2 errors, one in the subway on L4, it doesn't let them through and in T10 at the entrance to the subway, there's an invisible mountain and you die. RUST 2025.mp4
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Hello, is there any possibility that the dungeon portals will conflict with the Halloween portals?
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They enter with the command /gb join
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Hi, I'm having several issues with the plugin. When the game starts, the timer doesn't appear for players; it only appears for one person, and that person is stuck and unable to move. Other players can play, but their weapons won't appear, and when they leave the event, they lose their inventory.
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Hi, I just purchased the plugin and while testing it on my test server, I'm getting this error on console: When I start the game, I get stuck in one place, unable to move. However, my teammates can move. If another teammate starts the event, they're the ones who get stuck.
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Hello, I have a problem with the bradleys and the new water configuration. There are players trying to throw it from inside a construction. I'm sending you the attached photo. The thing is that the easy one does let you throw it, but pouring the medium one gives this error and it's throwing in the same place.
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Hi, this error is spawning in the console, it seems to conflict with the NPC Spawn, can you look at it to see why it is happening? Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), HeliSignals (True (Boolean))
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When the server restarts, the boxes have reappeared, the player is still there, dead, unseen. I'm afraid that as soon as a player does this, the boxes won't reappear, right?
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Hi, there's a player here who is dead, but his body, backpack, or anything hasn't been there for hours. The player is disconnected and the loot hasn't respawned.
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Hi, we're getting this error on the console when we pick up an item with the hammer. The item disappears; it's not saved in the inventory. Right now, what's happening the most are minicopters. We have the Portable Vehicles plugin and the spawn heli. Do you think you could give me some help? Failed to call hook 'OnHammerHit' on plugin 'PlaceAnything v1.0.63' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.RefundItem (BasePlayer player, System.String itemName) [0x00032] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything+Mono.RunPickUp (BasePlayer player, BaseEntity _entity, System.String itemName) [0x0004f] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything.OnHammerHit (BasePlayer player, HitInfo info) [0x00111] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Effect.Init - invalid entity
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Hi, is there any way to leave the prefab ready without the floating palm trees? There are only two, and I know it's not complicated to modify, but this way I can avoid having to break the prefab to download them and have it ready directly. If possible, I'd appreciate it. Thanks.
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Thanks for responding so quickly. I look forward to your reply and hope you can quickly resolve the error.
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Hi, I'm getting this error in the console. What could it be? How can I fix it? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents+<>c__DisplayClass61_0.<OnCorpsePopulate>b__0 () [0x0015a] in <0561e631aaf04746a951dbb28fd1ce26>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 the error seems to be repeated quite a bit. Thanks
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Hi, sorry to bother you again. I've been told about another bug on the map, and I don't know if it's a map issue. When a tree is cut down, the tree reappears, pushing the player inside and preventing them from cutting it down again. VID_20250719_123415.mp4
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Thanks for checking it out as soon as you can. The player tells me that there was no blue card to take either. I don't know if that's the idea or if there should be a card.
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Hi, In S6, where the Control Room is with a green card, you can't leave because there's no button. We've got players stuck inside who can't leave. We don't know if it's hidden or if you forgot to add it. xD
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Hi, we had problems with the datacenter and I couldn't write to you before, I tried the plugin with a procedural map and it still didn't work, when we tested it with 2 people it worked fine but when there are more people it bugs and stays in red all the time and the turrets don't shoot if you move.
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Yes, today when I do the wipe and insert the procedural map I'll tell you something
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It's my first attempt, I've added it for tomorrow's one-week wipe in a procedural map
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[RustEdit Core] RustEdit Extension - v1.0.52
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I put it on wonder_fox's noria island map, to edit it I used Rust Edit BETA v1.2.5b5, where can I find the version of RustEdit on the server?
