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mofletitoss

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Everything posted by mofletitoss

  1. mofletitoss

    Error

    Hi, I just purchased the plugin and while testing it on my test server, I'm getting this error on console: When I start the game, I get stuck in one place, unable to move. However, my teammates can move. If another teammate starts the event, they're the ones who get stuck.
  2. mofletitoss

    error with water

    Hello, I have a problem with the bradleys and the new water configuration. There are players trying to throw it from inside a construction. I'm sending you the attached photo. The thing is that the easy one does let you throw it, but pouring the medium one gives this error and it's throwing in the same place.
  3. mofletitoss

    Error

    Hi, this error is spawning in the console, it seems to conflict with the NPC Spawn, can you look at it to see why it is happening? Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), HeliSignals (True (Boolean))
  4. mofletitoss

    help me

    When the server restarts, the boxes have reappeared, the player is still there, dead, unseen. I'm afraid that as soon as a player does this, the boxes won't reappear, right?
  5. mofletitoss

    help me

    Hi, there's a player here who is dead, but his body, backpack, or anything hasn't been there for hours. The player is disconnected and the loot hasn't respawned.
  6. mofletitoss

    error

    Now we are getting this error too, could you tell me what I can do to solve these errors?
  7. mofletitoss

    error

    Hi, we're getting this error on the console when we pick up an item with the hammer. The item disappears; it's not saved in the inventory. Right now, what's happening the most are minicopters. We have the Portable Vehicles plugin and the spawn heli. Do you think you could give me some help? Failed to call hook 'OnHammerHit' on plugin 'PlaceAnything v1.0.63' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.RefundItem (BasePlayer player, System.String itemName) [0x00032] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything+Mono.RunPickUp (BasePlayer player, BaseEntity _entity, System.String itemName) [0x0004f] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything.OnHammerHit (BasePlayer player, HitInfo info) [0x00111] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <7ade50bb399b4c998b77d1a2163b809b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Effect.Init - invalid entity
  8. mofletitoss

    palm tree

    Hi, is there any way to leave the prefab ready without the floating palm trees? There are only two, and I know it's not complicated to modify, but this way I can avoid having to break the prefab to download them and have it ready directly. If possible, I'd appreciate it. Thanks.
  9. mofletitoss

    bug

    Thank you!!
  10. mofletitoss

    bug

    Thanks for responding so quickly. I look forward to your reply and hope you can quickly resolve the error.
  11. mofletitoss

    bug

    Hi, I'm getting this error in the console. What could it be? How can I fix it? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents+<>c__DisplayClass61_0.<OnCorpsePopulate>b__0 () [0x0015a] in <0561e631aaf04746a951dbb28fd1ce26>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 the error seems to be repeated quite a bit. Thanks
  12. mofletitoss

    map bug

    Hi, sorry to bother you again. I've been told about another bug on the map, and I don't know if it's a map issue. When a tree is cut down, the tree reappears, pushing the player inside and preventing them from cutting it down again. VID_20250719_123415.mp4
  13. mofletitoss

    map bug

    Thanks for checking it out as soon as you can. The player tells me that there was no blue card to take either. I don't know if that's the idea or if there should be a card.
  14. mofletitoss

    map bug

    Hi, In S6, where the Control Room is with a green card, you can't leave because there's no button. We've got players stuck inside who can't leave. We don't know if it's hidden or if you forgot to add it. xD
  15. mofletitoss

    bradley

    Now the tank appears on the zip lines, they do not follow the route path like the other 2
  16. mofletitoss

    bradley

    Hi, there's a bradley that falls to the bottom and stays stuck.
  17. mofletitoss

    BUG

    Hi, we had problems with the datacenter and I couldn't write to you before, I tried the plugin with a procedural map and it still didn't work, when we tested it with 2 people it worked fine but when there are more people it bugs and stays in red all the time and the turrets don't shoot if you move.
  18. mofletitoss

    BUG

    Yes, today when I do the wipe and insert the procedural map I'll tell you something
  19. mofletitoss

    BUG

    It's my first attempt, I've added it for tomorrow's one-week wipe in a procedural map
  20. mofletitoss

    BUG

    [RustEdit Core] RustEdit Extension - v1.0.52
  21. mofletitoss

    BUG

    I put it on wonder_fox's noria island map, to edit it I used Rust Edit BETA v1.2.5b5, where can I find the version of RustEdit on the server?
  22. mofletitoss

    BUG

    I don't get any errors on the console, it just keeps bugging the game
  23. mofletitoss

    Noria Island

    Hi, where do you put the fuse for the Railway Station to open the red door? We can't find it anywhere.
  24. mofletitoss

    BUG

    Hi, I put your prefab on the map adding the height and so on and the plugin and when it starts everything is fine until when it turns red for the first time it no longer turns green and it stays bugged there, the turrets do not kill and the chat keeps repeating that there is movement
2m

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