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Castiel the Shield

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Everything posted by Castiel the Shield

  1. Perfect, thank you.
  2. Great plugin, like the layout and function. One question, request. When a new player joins our server, the default skin configuration has items turned on by default, that we would like to turn off. Like items skins being changed when a player crafts, or picks up an item. We know this setting can be changed per individual using the cog wheel, and crossing these options off. We would like to be able to set these settings off, for any new players, so they don't have to change the settings manually themselves. So for example, we would like the below settings to be off by default for all new players, when they join the server. If they want these turned on, they can still do so themselves using the settings cog. Put a cross next to - X Change item skin when it is placed in the inventory by any means. Put a cross next to - X Do not reset item skin for which no skin is selected when it enters the inventory. Put a cross next to - X Change item skin in inventory after removing skin in menu. Put a cross next to - X Allow friends to change the skin on items/constructions you installed [/skinentity]. Put a cross next to - X Change item skin only when pickup. Put a cross next to - X Change item skin when crafting. Can this already be done? Or can it be added please?
  3. Resolved, Turns out another plugin was conflicting with the stacks manager.
  4. Here is a screen shot of some items that will not stack. All collected from various sources. Some of the lowgrade for example bought from Outpost, and the other stack made via Small oil refineries. The seeds were found on the side of rivers.
  5. Hello Mervent This wipe, we have started having issues since yesterday, of stacked items not merging with other stacked items, of the same item. EG I have a stack of say 100 lowgrade, I try to add a second stack of lowgrade with it of say 200, and they do not stack together.
  6. Hello Guys Two points First, I can confirm the Radial menu plugin does work with Carbon, we have been using it on our Carbon server for some time, and it works great. Second point, @MrTriper The Carbon compatible menu shows the plugin is not compatible with Carbon, I would say you want to change that to show compatable. Same for your other plugins. Great plugin, fantastic work
  7. Confirmed, we removed Simple PVE, and everything worked fine. Can you add support for Simple PVE please? As far as we can see, its just appears to be the opening of the coded doors that needs fixing.
  8. Hello Some of our players are reporting not being able to open code lock doors in dungeons. Guessing this is because we are using SimplePVE instead of the other two PVE plugins you already support. Any chance you can add support for SimplePVE please, so our players can open code locked doors please.
  9. Hello Whispers88 Great plugin. Using the below config, our players are commenting on the night sky being dark, but without any stars. Is it possible to show the stars while using the inverted mode? { "Max Night Brightness": 5.0, "Night Contrast (Lower = brighter, Default = 1.5f)": 1.0, "Update Transition Rate Seconds (Time taken between transition updates)": 0.4, "Update Amount (Amount to update by to reach target brightness)": 0.04, "Night Delay (Delay till transition after sunset in seconds)": 1.0, "Inverted Nights Mode (Makes nights very bright)": true, "Inverted Nights Sky Darkness (lower is darker)": 0.01, "Inverted Nights Environment Darkness (1 Dark, 0 Bright)": 09, "Inverted Nights Start Position 0-100 (increases the starting pos of the bright moon)": 0, "Use Night Light (Adds night vision to immediate proximity)": false, "Nightlight Brightness (Adds a night light around the player)": 5.0, "Nightlight Distance (Modifies the throw of the night light)": 5.0 }
  10. Coming back to this plugin, be great to add it to our server. Any chance you found the issue with Carbon, and we will see a new release soon to fix it please?
  11. We just tested this, and players who get the wild harvest skills, and are gathering from rivers, are still not getting the benefits of the skills. Seems to be working when farming the wild plants. @imthenewguy Can you please reach out the the Carbon team, lodge a ticket in there Discord support section, so this can be fixed please.
  12. Hello @imthenewguy Can see you have released an update, did that update address this issue please?
  13. You can add this prefab to any map, does not have to be a custom map. Although adding it makes the map a custom map. To add this to your map of choice, you load the map in rust edit, and you can choose a location, and add the prefab. Recommend checking out some of the youtube rustedit tutorials.
  14. Hey Mate We are using Carbon, and the plugin does not appear to be working. Tried multiple types of items, like the Hobo Barrel or the cauldron. Suspect then that the issue might be something to do with the hook calls using Carbon. Also noticed some posts in the plugin discussion section, of others commenting the plugin is not work for them either. Might be a good idea for you to setup a quick test carbon server, and test your code on a carbon server. Would be great to use your plugin, if it was working on Carbon.
  15. Really, none of it is working for us. Wonder if its at the Carbon level, have you tested it with Carbon?
  16. Unfortunately the only fix we found, was to use a different stacks manager. Not using this one anymore.
  17. This looks like a great QOL plugin. Guessing its been broken by the Facepunch world 2 update. Any chance of it being updated to work again please?
  18. Hello @imthenewguy Any idea when this issue can be fixed please? Has this been raised with the Carbon team?
  19. Hello @imthenewguy Any idea when this issue can be fixed please? Has this been raised with the Carbon team?
  20. We don't use skinner 2, but have been having issues with items like ammo, not stacking, for the last two wipes. Some of our users reporting the stacks issues beleived it was raid bases loot that was not stacking. Tried a different stack manager, and the stacks issues went away.
  21. Yes, please, can you raise this with the carbon team, since it seems to be effecting others as well.
  22. I have seen when this sort of issue happens in the past, that the developer reaches out to the carbon team, to work out and address the issue. In the cases like this where the developer has liaised with carbon, the correct hook being used has been identified and addressed.
  23. Is it possible to make it so these can be picked up with a hammer please? At the moment, users cannot move the recycler, if they have placed it in the wrong location.
  24. Using the box and the correct skin ID seems to be working fine. Thank you.
  25. Tried both of the above, neither worked.
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