Jump to content

Castiel the Shield

Creator
  • Posts

    65
  • Joined

  • Last visited

Everything posted by Castiel the Shield

  1. Seems this is not working now. Players are getting a test generator. When they place it down, it places just the test generator, not the Industrial Recycler.
  2. Thank you, working like a charm.
  3. Great plugin, love it. Have been trying to add your Industrial Recycler to our RP shop by Mevent. But I am getting console errors identifyign the item, and no industral recycler is being supplied via the shop. Here is what I have tried. industrialrecycler.give %steamid% recycler industrialrecycler.give %steamid% industrialrecycler giverecycler %steamid% recycler Just need to be able to add your recycler to our RP shop, and we are ready to go with your plugin.
  4. Hello Wrecks So we have both your Bounty Hunter and Zombie hunter plugins running. And the players seem to be having fun It has been asked, and I think it sounds like a good idea, is it possible with the Zombies, to have a horde for the bounty, instead of just one individual Zombie? Like maybe 5 Zombie horde at a location, for the players to eliminate to collect the reward? Maybe also have a gang of targets for the bounty hunter plugin as well?
  5. Seems to be working fine, thank you very much We also purchased your Zombie Hunter plugin, assuming you will need to update that plugin as well. Will both plugins run side by side OK?
  6. Loading the new file into our test server, will let you know how it goes.
  7. We have been using the newer version, now testing using the older version of marker Manager.
  8. Yes, bounties show up on the map marked correctly.
  9. I see two versions of Marker Manger. Marker Manager DezLife 3.0.3 Marker Manager DezLife modified by BlueDev 4.0.1 Which one does the plugin support?
  10. We are already using the marker manager, which does show him on the map, after we relad the plugin. Here is the config file. { "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 600, "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": true, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 6, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 6, "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 300, "Amount of Time In Seconds for a Bounty to Despawn": 1800, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100.0, "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1.0, "Aim Cone Scale": 2.0, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200.0, "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300.0, "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2.0, "Aim Cone Scale": 3.0, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40.0 } ] } ], "NPC Weapon": "rifle.bolt", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }
  11. Hello @Wrecks Like your plugin, our players seem to be enjoying it. We do seem to have a problem where the Bandit Camp Vendor is not always loading in automatically after our daily server restarts. The plugin is loading, as we can see the bounty NPC's spawning in at the monuments OK, but for some reason the vendor is not always loading at bandit Camp. Have to reload the plugin, so he actually spawns. Not seeing any error messages to explain why he does not load on initial restart. Not sure if its relevant, We are using the latest version of Carbon, and the plugin. Server is also up to date.
  12. Must have missed that, thank you, issue fixed.
  13. Castiel the Shield

    Crop times

    Hello One of our admin team has done some testing on crop times. using hemp clones, all G genes. Normal Planter Growth 1hr 12min Planter T1&2 Growth 56mins Planter T3 Full Growth 45mins It appears despite T1 and T2 having a 20 % difference in stats, they both complete at the same time.
  14. Hello Our users are repoirtign that they cannot see which wallpaper skins are available. as the Icons are blank. Running the latest version of the plugin.
  15. Hello, sorry, been away. Assuming you are asking about the amount of objects in the prefab, 1211 Objects in total.
  16. Thank you very much, will adjust that setting
  17. Hello nivex Love the raid bases plugin, our players love it. Just a small problem, hoping we can get some help please. We have observed that when nightmare bases are de spawning, it is causing server rubber banding. Can anything be done to prevent this please?
  18. Version 1.0.9

    26 downloads

    The Start is a public PVE Heli tower prefab. Designed to use glass walls and multi levels for a varied selection of shooting floors. Using a central area for protection against the Heli damage. The Starth offers a safe comfort zone to assist healing.
    $10.00
  19. Version 1.0.9

    15 downloads

    The Bunker is designed to allow players to occupy and fortify a long lost Laboratory research center. Designed to provide a large underground building area for players, the Bunker is flexible in designs of floor plan, separated into three large rooms. The entrance and separate room passageways can all be well fortified against intrusions. Support for under water terrain is also built into the prefab. Easy to add to any map.
    $4.00
  20. Castiel the Shield

    Currupt zip file

    Hey Mate We like you truck prefab, but when we download the file, appears the file is corrupt. Any chance you can upload a working zip file please?
  21. Hello Mate We are a 3X server. "What is the issue exactly?" We are using the Carbon gather manager again, because we had issues with Ryan's gather manager. Ryan's gather manager was working great with your plugin, but then it caused other issues, so we had to stop using it. Any chance you can add support for the carbon gather manager please? Basically when our players are adding points into gathering skills, they are not seeing an increase in gather rates for the skill type.
  22. Hello imthenewguy Fantastic plugin, our players are having a great time with your plugin. We are running a Carbon (Aussie) server. We have been running into issues with Players not getting increases in gather rates when upgrading those skills. We realized this was the result of the gather manager we have been using (default Carbon gather manager). So we switched to the gather manager by Ryan, understand this is recommended? We then ran into issues with Ryan's Gather manager, and had to remove it. Any chance you can help please, looks like Skilltree is not working with the hooks used by the default caron gather manager. Any chance skilltree can be updated please?
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.