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Travox

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Everything posted by Travox

  1. Thanks for creating this plugin free of charge! I'm currently testing it before putting it on a live server. The monuments don't autolock on looting (even though it is set to do that in the config). Manually locking works. Also, I tried importing by typing mlock.import and mlock.fresh. This gives me the following error: mlock.import [Monument Lock] -- null Failed to call hook 'ImportMonuments' on plugin 'MonumentLock v1.8.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.ImportMonuments () [0x0002b] in <960d00d1a42d44baa5ed596dc2a07a98>:0 at Oxide.Plugins.MonumentLock.ImportMonuments (ConsoleSystem+Arg args) [0x00000] in <960d00d1a42d44baa5ed596dc2a07a98>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e1] in <960d00d1a42d44baa5ed596dc2a07a98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  2. Morning, Updated from 1.1.12 to 1.1.13 yesterday because of the issues with 1.1.12. After updating (and manually reloading the plugin) the plugin doesn't seem to function fully: Updated yesterday Reloaded plugin, compiled successfully. Unfortunately didn't check with any orp commands Player with orp got raided at 3am Server restarted at 6am Just checked orp [name], no reply from the plugin Reloaded plugin manually again orp [name] gives proper response, including the correct time the player went offline yesterday and correct scale of protection. Let me know if you need any additional info. Thanks!
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