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Everything posted by BeardedGamer
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After new update on Rust we are seeing the following; Failed compiling 'EventHelper.cs': 1. The type 'System.Collections.Generic.List<string>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Collections.Generic.List<string>' to 'Facepunch.Pool.IPooled'. [CS0311] (EventHelper 26 line 1627)
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A client disconnect and reconnect solved it - please close
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I have moved all images in the json backgrounds etc over to a different host and same thing is happening. No errors when loading the plugin - but the hud shows no images
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When reloading the plugin getting an imgur error - but this is only for the custom events icons we have uploaded to imgur and nothing else is loading on the hud
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It's weird it only seems to be some images and not all of them even when they hosted on the same platform - think those events and the background are dropbox
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Actually it's not loading images again from either imgur /dropbox
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Actually having the same thing after a server restart - Carbon was probably updated too - will reach out to carbon devs
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Carbon wasn't pulling webrequests through - needed an update to carbon framework and that sorted it
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Fixed - was a carbon issue
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No there was a version update before the latest one which sorted that it was working ok until this update
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Issue with automatically pulling in new skins
BeardedGamer replied to BeardedGamer's Support Request in Support
So when facepunch add new skins they don't appear in the list automatically? have to wait until they are added into server memory somewhere? -
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- #loot
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Is there an issue with the plugin pulling in new skins - not seeing them available to skin the items. These are both set to true "General settings": { "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": true,
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Sorry yes, was away for work for a bit there. Yeah another plugin indeed was the culprit. Thanks
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Since the latest update the NPC passengers no longer die on impact but are floating in the air now; Is there a way to have it so that they die again or even downed when they crash rather than floating in the air? Thanks
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Destroying your own buildings during raid protection
BeardedGamer replied to BeardedGamer's Support Request in Support
Not even just twig, any building type that the base owner owns, they could be able to destroy their own stuff. -
Destroying your own buildings during raid protection
BeardedGamer replied to BeardedGamer's Support Request in Support
Thanks - thought that was the case having looked through all the config - it would be a great addition to the plugin as it would allow base owners to destroy their own buildings during that no raid period just after wipe. Would appreciate it if it was added in an update. -
Destroying your own buildings during raid protection
BeardedGamer replied to BeardedGamer's Support Request in Support
Is there a way to have it so only those are authorised on TC can destroy their own twig buildings? And those that are not the raid protection still applies? -
Destroying your own buildings during raid protection
BeardedGamer replied to BeardedGamer's Support Request in Support
Does that allow other players who are not authorised on tc to destroy twig too? -
Destroying your own buildings during raid protection
BeardedGamer posted A Support Request in Support
Is it possible to allow players to destroy their own buildings during raid protection? Like it they where placing twig foundations and wanting to destroy it with a tool or ammo after the destroy time period is up? -
Thank you that was me being stupid! Appreciate the quick response
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Just wondering if there is something that needs to be activated for the hazmat to be able to be skinned? It's greyed out for us
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Just wondering if there is something that needs to be activated for the hazmat to be able to be skinned? It's greyed out for us