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BeardedGamer

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Everything posted by BeardedGamer

  1. After new update on Rust we are seeing the following; Failed compiling 'EventHelper.cs': 1. The type 'System.Collections.Generic.List<string>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Collections.Generic.List<string>' to 'Facepunch.Pool.IPooled'. [CS0311] (EventHelper 26 line 1627)
  2. BeardedGamer

    Images not loading

    A client disconnect and reconnect solved it - please close
  3. BeardedGamer

    Images not loading

    I have moved all images in the json backgrounds etc over to a different host and same thing is happening. No errors when loading the plugin - but the hud shows no images
  4. BeardedGamer

    Images not loading

    When reloading the plugin getting an imgur error - but this is only for the custom events icons we have uploaded to imgur and nothing else is loading on the hud
  5. BeardedGamer

    Images not loading

    It's weird it only seems to be some images and not all of them even when they hosted on the same platform - think those events and the background are dropbox
  6. BeardedGamer

    Images not loading

    Actually it's not loading images again from either imgur /dropbox
  7. Actually having the same thing after a server restart - Carbon was probably updated too - will reach out to carbon devs
  8. BeardedGamer

    Images not loading

    Carbon wasn't pulling webrequests through - needed an update to carbon framework and that sorted it
  9. BeardedGamer

    Images not loading

    Fixed - was a carbon issue
  10. BeardedGamer

    Images not loading

    No there was a version update before the latest one which sorted that it was working ok until this update
  11. BeardedGamer

    Images not loading

    Anyone else having issues with images not loading after the 4th April update?
  12. So when facepunch add new skins they don't appear in the list automatically? have to wait until they are added into server memory somewhere?
  13. Does this plugin support loading existing betterloot loot tables? Or would they need recreated from scratch? It's a file called loottables.json
  14. Is there an issue with the plugin pulling in new skins - not seeing them available to skin the items. These are both set to true "General settings": { "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": true,
  15. BeardedGamer

    Floating NPCs

    Sorry yes, was away for work for a bit there. Yeah another plugin indeed was the culprit. Thanks
  16. BeardedGamer

    Floating NPCs

    Since the latest update the NPC passengers no longer die on impact but are floating in the air now; Is there a way to have it so that they die again or even downed when they crash rather than floating in the air? Thanks
  17. Not even just twig, any building type that the base owner owns, they could be able to destroy their own stuff.
  18. Thanks - thought that was the case having looked through all the config - it would be a great addition to the plugin as it would allow base owners to destroy their own buildings during that no raid period just after wipe. Would appreciate it if it was added in an update.
  19. Is there a way to have it so only those are authorised on TC can destroy their own twig buildings? And those that are not the raid protection still applies?
  20. Does that allow other players who are not authorised on tc to destroy twig too?
  21. Is it possible to allow players to destroy their own buildings during raid protection? Like it they where placing twig foundations and wanting to destroy it with a tool or ammo after the destroy time period is up?
  22. Thank you that was me being stupid! Appreciate the quick response
  23. BeardedGamer

    Hazmat Skins greyed out

    Just wondering if there is something that needs to be activated for the hazmat to be able to be skinned? It's greyed out for us
  24. BeardedGamer

    Hazmat Skins greyed out

    Just wondering if there is something that needs to be activated for the hazmat to be able to be skinned? It's greyed out for us
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