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Peter Friesenbichler

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Everything posted by Peter Friesenbichler

  1. Because we deployed the plugin to a test server, the cooking building only spawns halfway, and the server won't start afterward. If you encounter this error, please let me know what exactly is causing it.
  2. The shops only partially despawn and destroy the server save file, the server can then no longer be started
  3. Peter Friesenbichler

    despawn

    the shops only disappeared halfway and destroyed the server save file, the server can then no longer be started
  4. convoy only drives on half the map, from bridge to the next bridge
  5. maybe use a tunnel instead of bridges,
  6. Do you already know anything about the bridges?
  7. ok
  8. Error loading save (server/mrs/proceduralmap.4500.02032024.19.265.sav) NullReferenceException: Object reference not set to an instance of an object Spawning 47417 entities from map done. Postprocessing 47417 entities from map Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
  9. hello, does this have something to do with the map?
  10. Peter Friesenbichler

    save

    StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 Could not find path for prefab ID 1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861
  11. Peter Friesenbichler

    shop npc

    after wipe the shop npc no longer works for me ((21:32:56) | Error while compiling HumanNPC: The type name 'EncryptedValue<>' does not exist in the type 'BasePlayer' | Line: 2479, Pos: 38 (21:32:56) | Calling 'Unload' on 'PathFinding v1.1.3' took 259ms)
  12. They would have to work on almost the entire above-ground route, the tracks are floating in many places
  13. Peter Friesenbichler

    railway tracks

    railway tracks are partly too high (standing in the air) this is a problem especially on the roads
  14. have the same problem
  15. yes
  16. (08:01:39) | Can't spawn Travelling Vendor: can't find Ring Road. (08:01:39) | Failed to spawn travelling vendor.
  17. Peter Friesenbichler

    pictures

    images are no longer displayed
  18. Thank you
  19. Creating a new route didn't work because the horse can't spawn since the update and I can't block the road either because the bridges are on the ring road
  20. yes but I don't have an answer yet
  21. even the mobile dealer of Rust himself turns to the bridges
  22. auch der mobile händler von rust selbst wended an den brücken
  23. Peter Friesenbichler

    bridges

    at bridges the convoy always turns, have the atlanter map by gruber
  24. still have the same problem
  25. Peter Friesenbichler

    Console

    (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395613] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395944] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395954] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395726] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395876] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395959] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395775] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? electrical.heater[659395604] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395872] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395605] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395619] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395624] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395882] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395881] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395879] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395880] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395955] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395939] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395945] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395889] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395838] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395841] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395835] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395832] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395831] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395830] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395829] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395828] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? spinner.wheel.deployed[659395827] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395826] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395825] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395824] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395821] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395822] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395787] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? boombox.deployed[659395785] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395784] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395783] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395782] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395781] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395779] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395778] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? switch[659395777] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395776]
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