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xBatmanx

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Everything posted by xBatmanx

  1. i was testing the map with some players and apparently players can put codelocks on the bank doors disabling other players and admins from accessing the bank just so you know. i cant remove the code lock or key lock once its placed by a player. same thing goes for the weapons shop ,cpd, graveyard and the cinema of ly
  2. The elevator works you just didnt put a fuse in the roof of the bank then the elevator will start working
  3. is there a plugin that allows editing of the custom vending machines on your map? i tried using this plugin https://umod.org/plugins/custom-vending-setup but its not working on your map i was just curious if you knew of one thanks
  4. thanks convoy is working now and the helicopter comes in like yours does but like i said it disappears for some reason spits out that value then comes back after a bit but ill try your solution as well even though im not seeing any broken plugins. honestly it might be my automated events plugin since i disabled vanilla events in the config but maybe its not.
  5. i seem to be getting this error on the map also i cant use tools for some reason from the crates like when i go to hit the button to physically equip like a pickaxe it wont bring it up although it may be my cpu. trix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" it just randomly happens when a helicopter is on the map and all of a sudden it dissapears and starts spitting this in the console
  6. sounds good thanks im not knocking the map i love the map i think you did a great job its just for some reason my convoy isnt working on the map at the moment. i switched back to a procedural map and convoy still isnt working i put it in the console like this [Oxide] 08:32 [Info] [Discord Logger] RCON command /convoystart is run from xxx.x.x.x Saved 143,659 ents, cache(0.07), write(0.04), disk(0.03). Saving complete and nothing happens even after setting the config file to a 1 second spawn instead of 300 seconds also the bradley when on your custom map doesent spawn right away for some reason i have to manually do that code that you sent to that one guy who was having issues and then it spawns but doesent spawn on boot up. it may be my server itself but im still looking into it. P.S. whats your discord so i can add you? Mines Batman1178#8488 Link to my Discord: https://discord.gg/FUrYCvT4tm
  7. Convoy does not work on this map i tried /convoystart but nothing is happening also tried /convoystart hard and /convoyroot to create my own path for the convoy thinking it may be that a path was not made but the convoy does not spawn whatever i do. the config is supposed to look for a ring road but for some reason it cant find it. Thanks
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