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21mac21

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Everything posted by 21mac21

  1. 21mac21

    Items

    hi, thanks for the info. yeah that's a known issue since I can only check if you are under the map/terrain. which is true, when you are in a cave. I'll have that on my roadmap to check if a player is inside a cave, but that's crazy hard to do since there is not just "ONE cave" or "THE cave". especially on custom maps, map developers go crazy while building custom tunnels and caves and most of them are not counted as "caves" by rust. I'll think about a solution
  2. 21mac21

    Items

    Did you disable the plugin and check it that was the problem? No, if this should not happen if course. I just asked 3 others persons using the newest version and they did not have any issues. Are you talking of the client PC or the rust server? Which process does the task manager show to be the cpu-consuming monster?
  3. 21mac21

    Items

    Thanks for the review despite the chat message that should not appear at the moment. I'll do my best to resolve it asap. Such reviews are worth more than gold since I am just a very small light in this big sky of famous developers on codefling haha.
  4. 21mac21

    when using command

    Wait. You do "/gir.toggle" and the chat confirms that glitched items will not get retrieved (which is correct until you run the command again, which will toggle the permission again). Then you go under the terrain and drop some stuff. It does NOT get retrieved but the chat still says that they were retrieved?? That seems impossible since the chat message is sent only when the permission "glitcheditemretriever.active" is set for your player. And since the chat confirmed, that items will not be saved, the permission IS NOT set. Could you maybe do me a short screen video? You can do that by pressing "windows + alt + R" To stop the video capture press the same hotkey combination again. You will find the video in your users "video/captures" folder Sure, I can put the messages into language files. Just because I am curious, where are you from?
  5. 21mac21

    Items

    Hi MrLiquid, thanks for your patience. I just uploaded a new version. Now you can throw your stuff under the terrain again. Please read the updated plugins description (https://codefling.com/plugins/glitched-item-retriever), specifically the paragraphs "permissions", "commands" and "notes".
  6. 21mac21

    Items

    sorry for the late reply, my cat died and we had some very stressful days. i'm working on it RIGHT NOW and will upload a new version soon
  7. Hi MatthiasBM, i apologize for your the problem. yes, another customer also reported this bug. The relationship-manager (a class in the rust source code) changed in one of the last updates and I have to rewrite my plugin so it fits the new code. the problem is that it takes multiple weeks for plugins to be published on this platform since the courators do code reviews. that's a good thing (!) but takes a while. in the meantime there was an update of rust that made my plugin obsolete. i'll do my best to address this issue ASAP. please leave the plugin turned of for the moment. I'll come back to you when a new version is uploaded. again, sorry for the inconvencience you experienced.
  8. 21mac21

    calling npc deaths

    I just uploaded version 1.3.0 could you maybe download this version and check if it eleminates the problem? thanks a lot.
  9. 21mac21

    EventManager/Gungame

    I just uploaded version 1.3.0 could you maybe download this version and check if it eleminates the problem? thanks a lot.
  10. 21mac21

    calling npc deaths

    I found the cause in one of the last rust server updates but i'll need a little to find a workaround for that. I'll upload a new version once I've found a better way. thanks for reporting the problem
  11. 21mac21

    EventManager/Gungame

    I found the cause in one of the last rust server updates but i'll need a little to find a workaround for that. I'll upload a new version once I've found a better way. thanks for reporting the problem
  12. 21mac21

    EventManager/Gungame

    thanks, i'll test it this evening (currently 10:00 / 10AM in Germany) when more players are online.
  13. 21mac21

    calling npc deaths

    Huh, I'll have a look at it. I wonder since I check for human players only. Yes, the method itself is called for every humanoid Player (NPCs are players as well) but if it's bi NPC, I return from the function instantly. A simple "if(player.NPC())" check should not take 200-300 ms I'll search for the problem here and come back to you soon
  14. 21mac21

    EventManager/Gungame

    Hi MaLai, Thanks for reaching out to me. Can you give me some more Details? When exactly does it lag? Since my plugin only checks for dropped items when a player dies and then it only checks for the items the dead player dropped before. Could you maybe send me the minigame plugin? Then I'll test it with my plugin and do a stress test. Thanks
  15. Version 1.4.1

    84 downloads

    "My backpack fell through the ground, again!" is a sentence that all admins hate to hear. And what will happen if no admin is online when a players backpack (or held item) glitches through the ground? Correct, it will be lost forever. This plugin checks for all items which are dropped after a players death and will smoothly bring them up to the players death position (+ a little extra so they won't fall through the ground again). Just one command, one permission permissions and the configuration is very small and simple. Configuration: "Lift glitched items slowly up instead of teleporting them instantly": (Just a small cosmetic feature) If true, the items will be slowly lifted up until they pop out of the terrain. If false, the items will be teleported instantly to the position on which the played died. --> If you experience any performance issues by the animation/coroutine, leave the setting on "false". While testing I had no performance issues unless I retrieved 50+ items simultaneously (which won't ever happen on a live server nevertheless). Permissions: glitcheditemretriever.active If a player does not have this permission, his items will not be retrieved. Why? Admins tend to throw stuff under the map and want to disable the retrieve logic for these items. Now, you can revoke the permission and throw all your stuff under the map, this plugin will not bring it up to the map. Commands: /gir.toggle Can be used by every player, toggles the above mentioned permission for the calling player. Useful for admins when they want to throw stuff under the map. Just toggle the permission (to off), throw the stuff away, toggle the permission again (to on). Notes: To make sure an item is dropped under the terrain ON PURPOSE, I added a minimum distance of 3 meters between the noclip-flying-admin-player and the terrain. If an admin wants to throw his stuff under the map WITHOUT toggling the permission first, make sure to fly more than 3 meters under the terrain. If the players position is below the terrain but not at least 3 meters, the plugin assumes that the player glitched through the terrain, dropped the items by accident and retrieves them. Roadmap: - Since the plugins name could lead to the confusion: currently it only retreives the backpack and/or the held item the player drops on his death. I will check for items that were looted by p.e. barrels and other props later. - Maybe: configurable list of items that should be retrieved or ignored by the plugin - Smoother animation - Configurable message that is sent to the player - Check if player is in a tunnel/cave, since items that are dropped in these locations, are retrieved to the terrain (which is above the tunnel/cave!)
    $9.99
  16. 21mac21

    Cant Load

    Changed Status from Pending to Closed
  17. 21mac21

    Cant Load

    Thanks
  18. 21mac21

    Cant Load

    Changed Fixed In to 1.1.1
  19. 21mac21

    Cant Load

    no you got my wrong. you did not bother me, i was still awake at this time haha. i just uploaded a fixed version of my plugin. The problem should be gone now. thanks! I know that the UI is not good, chestSlotConfig was my first plugin and i was quite unexperienced. but I will do a lot more in the future. i am working on a complete rewrite of the UI at the moment.
  20. 21mac21

    Cant Load

    Damn, I'm so sorry for that. I'll fix that right in the morning. It's 4:21 am in Germany. When im awake I'll first care about this issue
  21. Version 1.5.2

    77 downloads

    TL;DR: This plugin restores lost player teams after a server crash. In some cases, after an unsuccessful shutdown or a server crash, all player teams get disbanded and no one knows why. Facepunch knows about this issue for years but since it happens rarely and sporadically, it seems that they can't fix it. This leads to many annoying problems like - players can't open doors with locks that were placed by their (former) team mates and therefore will be trapped in the base until suicide (ingame) - players are beeing attacked by their "own" turrets and traps - players can't access the tool cupboard and chests since the building priviledge of the former team owner is not shared anymore. How does it work? This plugin is simple, has just four optional chat/console commands, one permissions and a very short configuration. It just saves all Rust teams to a data file on the following events/hooks: - OnServerSave - OnTeamCreated (removed, unnecessary) - OnTeamLeave (removed, unnecessary) - OnTeamAcceptInvite (removed, unnecessary) - OnTeamDisbanded (removed, unnecessary) - OnTeamKick (removed, unnecessary) - OnTeamPromote (removed, unnecessary) - OnServerShutdown - Unload Only this last two hooks tell the plugin that the shutdown was sucessful and planned by setting a flag. If the server (re)starts and this flag is NOT set, it knows that the server crashed or the process was killed. In this case the plugin restores all teams and you are good to go. Permissions: DisbandedTeamRestore.admin Player can list, disband and restore all teams Commands: /dtr.saveteams Saves the currently existing teams to the data file /dtr.restoreteams Disbands all currently existing teams and restores the teams from the data file /dtr.disbandteams Disbands all currently existing teams /dtr.listteams Lists all teams with ID, leader and members. Outputs to chat, if ran by a player via ingame chat, or to server console if run from - you guessed it - the server console. Config file: "Keep all backups, not only the last" set to "true" will create a backup data file for the teams on every call of the above mention events/hooks, instead of just one backup file. Don't worry, each file is only a few bytes in size, they won't bloat your hard drive. Debugging/Troubleshooting: By setting the variable "debug" to "true" (in the plugin file, not in the config file!) you can enable verbose logging into the server console. Roadmap: - Make it work with "Automatic authorization". Done. After the teams are restored, the players are automatically authorized on TCs, turrets and doors/locks if the plugin "Automatic authorization" is used - Add a config option to force restore all teams on server start (even if the server did not crash) - ... Feel free to DM me your suggestions!
    $4.99
  22. 21mac21

    Heli Crash Event

    @Cahnu please check your DMs. i fixed the issue of the heli spawning every 5 minutes (another person opened a support call in november). I found a solution and sent you the fixed source code.
    I followed mr01sam's plugins "raid protection" and "custom status framework" for a long time and was able to test the successor "simple status" before the release. Now it's officially released and I can say: it's awesome. Because of some technical issue the old framework COULD lead to serios FPS drops for all players (but just in some specific scenarios) and this new plugin fixes it. Also, the UI is beautiful and well made.
  23. Version 1.2.0

    36 downloads

    The problem: Let's be honest: each of us found himself in a situation with too much storage containers and without any knowledge on where to find which item. Sure, you could just add some storage adaptors and pipes to your boxes but then you'll need to configurate each conveyor and care about splitting, routing and combining multiple pipes with multiple conveyors. Finally set up, the items - configured in the conveyor filters - will just be thrown into the next free slot and it will still be a big mess. Chest slot config gets you rid of this problem by sorting each item into the slot it belongs in, either by using an industrial conveyor system or by manually moving items into boxes. Save your (vip) players a ton of work and time they otherwise would waste on searching for items in boxes. Features: - Assign an item definition for each slot in small and large wooden boxes - Automatic sorting when attached to an industrial conveyor system - Manual sorting when right clicking, drag'n'dropping or hover looting items from your inventory - Display an overlay for the assigned item definition on each slot - Open the configuration by holding a configurable item or hold the secondary fire button while opening a chest - Quick select item definitions from categories - Search for item definitions by name - Removing and overwriting assigned item definitions - View-Only mode for players that should not be able to change the configuration Attention: Items will be sorted into the first slot with a matching item definition assigned OR with no item definition assigned. Since an unconfigured slot will accept every item, the inserted items will be dropped into it even if there's a slot with the correct item definition assigned AFTER the unconfigured slot. This logic does apply when storing items manually AND using a conveyor system. Permissions: ChestSlotConfig.use Player can open and use the full slot configuration. ChestSlotConfig.viewOnly Player can only view the assigned item definitions but not change them. Roadmap / Planned features: - Full UI rewrite: Yes I know the UI is flickering and looks awful. I'm a developer, not a designer - "Clear all" button: Removes all assigned item definitions. - "Move box" feature: Destroy a box and place it somewhere else without loosing the slot configuration. Just use the plugin "Telekinesis by WhiteThunder", move the box and reattach the storage adaptor. He did a great work with this plugin. - "Block slot" feature: Blocks a slot entirely so that no item will be sorted into. Useful for later assignment. - "Copy and paste" feature: Let's you copy and paste the configuration for a whole box (of the same type). - "Assign slot range" feature: Let's you assign a range of slot instead of having to click every single slot when assigning the same item definition. - Adding more storage containers: Tool cupboards, lockers etc. - "Favourite" feature: Let's you mark item definitions as favourite to let you find/access them faster. - Translation of item definition names: Currently only english is supported since the server does not know which language the clients use. Maybe I will use the "Rust Translation API by Arainrr". - "Assigned slot first" feature: Items will fill up slots with a matching item definition assigned to it first, even if there are free/unconfigured slots BEFORE matching slots. Known issues / bugs: - Conveyors not working when placing storage adaptors with "Ubertool by k1lly0u" (chaos code): Not a bug with my plugin only, just an information: if you place storage adaptors while "Ubertool" is active, the adaptor will snap to the boxes but will now connect logically. The conveyor will not transport items until you remove the adaptor and place it again with disabled "Ubertool"
    $29.99
1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

117.8k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

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