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8SecSleeper

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Everything posted by 8SecSleeper

  1. You can use zone manager for something like that on your own, use whitelist, kick non whitelisted is an option.
  2. Instantly is pretty poor for performance actually. Lmk how many players you achieve doing it that way.
  3. Since I subscribed to updates. I've been getting all emails about the updates. Which have told me, this plugin was released before it was done or tested, it has so many bugs, im curious why were releasing something like this without it being used in production and all the possible edge cases and bugs solved? Before a smug reply comes, let it be known, it's quite possible to build a plugin and actually test it before releasing it to the public for money.
  4. Version 1.0.4

    93 downloads

    Developer API used to check a player's Steam friends Disclaimer This plugin checks from both players Steam profiles if both players have a private profile, then it will return false, even if they are Steam friends. On it's own this plugin does nothing, it's meant to be used by other plugin developers as a dependency. Use Cases The API could be used to automate team / clan / teleport request / door auth / turret auth if steam friends, could also be used to determine if players may have a secret alliance, easily find out if a player is friends with a cheater etc... Configuration "SteamAPIKey":Steam API key (get one here https://steamcommunity.com/dev/apikey) "initDelay":Delay between Steam query during plugin load event, min = 1 max = 10, default is 1 second "refreshInterval":Minimum time before a user's friend list can be updated, min = 60 max = 86400, default is 3600 seconds Developer API (bool)isSteamFriend(ulong steamID, ulong targetSteamID) // Returns true if input(steamID and targetSteamID) are Steam friends (List)<BasePlayer>inGameSteamFriends(ulong steamID) // Returns a list of online in game players of which are steam friends with the input(steamID)
    Free
  5. That's why I covered that base with "if it's done right.". I'd charge minimum of $1000 for mine. But if they are using vanilla zone domes or even vanilla zone manager. Then this won't handle that at all.
  6. If you want to be humbled, make a optimized build server with 300 zones, which can handle 150 players without lag. It's not as easy as it seems. So many gotchas along the way. While your at it, make symmetry plugin.
  7. It should be more if it's done right.
1.7m

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7.8k

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117.9k

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