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IIIaKa

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Everything posted by IIIaKa

  1. If you still have any questions, feel free to ask!
  2. Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.4
  3. Re-download the plugin, the issue should be resolved.
  4. Changed Status from Pending to Work in Progress
  5. IIIaKa

    Wipe Status

    Welcome to the WipeStatus Plugin Discussion Section! Hello! This section is exclusively for discussing WipeStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
  6. IIIaKa

    Restart Status

    Welcome to the RestartStatus Plugin Discussion Section! Hello! This section is exclusively for discussing RestartStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
  7. IIIaKa

    Tree with bees

    Changed Status from Pending to Work in Progress
  8. IIIaKa

    It would be incredible

    If you still have any questions, feel free to ask!
  9. IIIaKa

    It would be incredible

    Changed Status from Pending to Not a Bug
  10. IIIaKa

    It would be incredible

    IndustrialDung is subscribed to OnAnimalDungProduced, but only for RidableHorse2, as there was no need to support other animals. Of course, support for the AnimalFarm plugin can be added, but it would be more efficient to implement it directly in AnimalDung. You could ask the author of that plugin, I believe he wouldn’t mind.
  11. IIIaKa

    It would be incredible

    Hello, if you're referring to auto-pickup, I think it would be easier to implement this feature directly in the AnimalFarm plugin, so that when dung is produced, it is automatically transferred to a chest, which can also be added when the farm is spawned.
  12. Hello, try using the Pre-release version. https://github.com/CarbonCommunity/Carbon/releases/tag/edge_build
  13. Hello, it seems like the overloads are working, thank you so much!
  14. IIIaKa

    Rules

    Hello, you can do this using the regular console command "unban *userID*"
  15. I changed from object to void and now it's being called in two methods. I don't think this is correct at all. In Oxide, overloads work without any issues, regardless of their position in the plugin.
  16. @Stewie I understand, if you move the method object OnEntityTakeDamage(BaseCombatEntity) after all the other OnEntityTakeDamage methods, the overload will be called correctly.
  17. I figured it out, if I moved the method 'object OnEntityTakeDamage(BaseCombatEntity)' after all the other OnEntityTakeDamage overloads, it started being called correctly.
  18. del
  19. During server startup, I received 2 errors several times and there are no Harmony patches from any plugins until the server is fully loaded(OnServerInitialized), and everything works perfectly on Oxide. Error while patching hook 'OnPlayerDeath[1ed550]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0112: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'OnPlayerDeath[1ed550]' Error while patching hook 'CanAssignBed[6f1c80]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:SleepingBag.AssignToFriend_Patch0 (SleepingBag,BaseEntity/RPCMessage): IL_0265: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'CanAssignBed[6f1c80]'
  20. Temporary workaround, until Carbon is fixed, find the method 'object OnEntityTakeDamage(BaseCombatEntity' in the plugin, and inside the method, add the following lines. if (entity is BasePlayer victim) return OnEntityTakeDamage(victim, info); I also suspect that the other overloads are affected as well...
  21. IIIaKa

    2 logs

    If you still have any questions, feel free to ask!
  22. IIIaKa

    2 logs

    Changed Status from Pending to Not a Bug
  23. Carbon v2.0.182.0 Hello. For some reason, the overload OnEntityTakeDamage(BasePlayer, HitInfo) has stopped working and damage to BasePlayer is now being handled directly by OnEntityTakeDamage(BaseCombatEntity, HitInfo).
  24. The issue is not with RealPVE but with Carbon. For some unclear reason, the overload OnEntityTakeDamage(BasePlayer, HitInfo) doesn't work and the damage is received in object OnEntityTakeDamage(BaseCombatEntity, HitInfo). https://codefling.com/files/support/20694-onentitytakedamagebaseplayer-hitinfo/

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