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IIIaKa

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Everything posted by IIIaKa

  1. The site allows users to follow creators. Is it possible to add a feature where followers receive a configurable discount percentage for being subscribed to an author's profile? For example, I could set a 5% discount for anyone who has been following my profile for at least one month(configurable). Then, when they purchase any product, bundle and etc, they would receive this additional 5%, on top of any other applicable discounts. Or, to have the ability to define a list of discounts based on how long a user has been following the profile(for example) : 1 month = 1% 3 months = 3% 6 months = 5% 1 year = 10% I think this would give customers one more reason to buy on this site and they would appreciate it as well. And this would only apply if the creator chooses to enable this discount, it would be disabled by default.
  2. If the issue persists, feel free to report it in this thread.
  3. Changed Status from Work in Progress to Not a Bug
  4. IIIaKa

    OnVehicleModuleMove

    If the issue persists, feel free to report it in this thread.
  5. IIIaKa

    OnVehicleModuleMove

    Changed Status from Work in Progress to Cant Reproduce
  6. If you have anything to add, feel free to write in this thread.
  7. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  8. Hello. If you want the permission time to be added to the previous remaining time(if any), you should specify false at the end or leave it unspecified. If you want the previous permission time to be reset(if it existed), then you need to specify true. /tperm grant user iiiaka realpve.vip 3600 false - This command grants or extends the realpve.vip permission for the player iiiaka for 3600 seconds. /tperm grant user iiiaka realpve.vip 3600 true - This command works the same as with false by granting the realpve.vip permission to the player iiiaka for 3600 seconds. However, if the player already had remaining time for this permission, that time will be reset, and only the newly specified duration will be applied. P.S. I recommend always using the userID instead of the username, because usernames can contain spaces and various special characters.
  9. IIIaKa

    Real PvE

    Hello, yes, this plugin works with RaidableBases. In this plugin, the entire map is a PvE zone, but PvP zones can be created through 3rd party plugins(MonumentsWatcher, DynamicPVP, RaidableBases, AbandonedBases, Arena plugins and etc). And most importantly, with this plugin you can keep server.pve true, which allows your server to have the PvE tag in the server browser.
  10. It's also necessary to make changes in RealPVE, I just forgot to mention it right away.
  11. @DesanT @Sergiopalm Yes, I can confirm. For me, the monuments also don't show up after a restart, but only if the server is on Carbon, on Oxide there was no problem. For now, just remove these lines in the MonumentsWatcher plugin, it runs fine without them.
  12. Are you talking about MonumentsWatcher? Or does RealPVE not start and unload after some time?
  13. Maybe. Try removing this if (initial) { Interface.Oxide.ReloadPlugin(Name); return; } lines 1008-1012. But in any case, in the next update of MonumentsWatcher this will already be removed. It just hasn't been released yet because it was prepared for the DeepSea update, which was supposed to come out in November but was postponed to December.
  14. IIIaKa

    plugin issues

    Are you sure that other players can loot other player's minis? Did they definitely register them? Because I tested it both locally and on a live server, and I can't loot other players registered vehicles unless I enable admin looting for myself.
  15. IIIaKa

    plugin issues

    Here’s the temporary solution https://codefling.com/files/sc/23387-does-this-plugin-work-with-abandoned-bases/#findComment-126000
  16. IIIaKa

    plugin issues

    Hello. Which plugin creates these PvP zones?
  17. IIIaKa

    plugin issues

    Changed Status from Pending to Work in Progress
  18. IIIaKa

    Team

    If you have anything to add, feel free to write in this thread.
  19. IIIaKa

    Team

    Changed Status from Work in Progress to Not a Bug
  20. IIIaKa

    Team

    In that case, I'm not sure how you can create groups. Maybe there are plugins that allow group creation in hardcore mode?
  21. IIIaKa

    Admin Mode Open Boxes

    Hello, for admin looting you can use the command /adminpve loot self All available commands with detailed descriptions are listed on the plugin's page.
  22. In the meantime, as a temporary solution, in AbandonedBases.cs, you can add this else if (entity is DroppedItemContainer) { Interface.CallHook("OnEntityEnteredAbandonedBase", new object[] { entity, center, radius, AllowPVP }); } at the end of the "private void OnTriggerEnter(Collider collider)" method(line ~990), approximately at line 1055. And in RealPVE.cs, before private void ForceCompleteBedMission(BasePlayer player), 53 line, add this void OnEntityEnteredAbandonedBase(BaseEntity entity) { if (entity is DroppedItemContainer) entity.OwnerID = 0uL; }
  23. Hello. There is a small issue caused by the lack of inheritance for these entities in vanilla, which makes my plugin forcibly inherit them so that other players can't loot someone else's broken item containers/boxes. Because of this, a conflict occurs with AbandonedBases. I contacted @nivex so he can add an API or a hook that will allow my plugin to ignore entities associated with his plugin.
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