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Everything posted by Ryuk_
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Version 1.0.0
5 downloads
The MinigameCore plugin is a modular and robust solution for creating and managing minigames in Rust. It provides a core framework for handling player data, arenas, and game modes like BedWars, GunGame, FFA and OITC (One in the Chamber). * - THIS PLUGIN IS REQUIRED FOR THE CORRECT FUNCTIONING OF THE MINIGAMES. IF YOU DO NOT HAVE ANY MINIGAME PURCHASED, THE PURCHASE OF THIS PLUGIN IS NOT RECOMMENDED, SINCE IT IS A CORE. It can be used to create other minigames only if you are a developer. * - The main image shows the arenas and minigames in the menu. If there are no minigames or no arenas, the menu will be empty. * - THIS PLUGIN IS JUST A CONNECTION AND HUB BETWEEN DIFFERENT MINIGAMES. READ EVERYTHING BEFORE PURCHASING. - * [RENEWAL TERM] The renewal term is only effective when the upgrade has been too much work; otherwise, each upgrade will be given for free (you will get access to the plugin again if your month has passed).So, if you want to download the update and you have to pay for the renewal, please ask for DM first! (It can become free!) Minigames: GUNGAME ONE IN THE CHAMBER BEDWARS | NOT UPDATED YET. FFA [Free4All] | Waiting for Approval. RAID SIMULATOR | TBA. TDM [Team Deathmatch] | TBA. MATCHMAKING | TBA. (Team/rounds/economy based.) Features: Database Management: Automatically creates and manages SQLite databases for players and arenas. Minigame Integration: Supports popular minigames like GunGame, FFA, BedWars, and OITC with customizable arenas. Player Tracking: Tracks players' participation in arenas and updates their status in real-time. Configurable Lobby: Admins can set a main lobby position for players. CUI Interface: Includes a custom graphical user interface (GUI) to display minigames and their arenas. Commands: Provides several chat and console commands for admins and players to manage and interact with minigames. Admin Commands: /mg_setlobby: Sets the main lobby position to the admin's current location. Player Commands: /leave: Allows players to leave their current arena and return to the main lobby. Console Commands: show_arenas: Display a list of available arenas for a specific minigame. join_arena <minigame> <arenaID>: Joins a speccific arena by its ID. Configuration: MainLobbyPosition: Configurable lobby position stored in the configuration file. (/configs/Minigameore.json) Kits: Configurable lobby kits system. (ITEM SHORTNAME / SKIN ID / SLOT TYPE) Hooks: Get_Arena_Name: Retrieves the name of an arena by its ID. Create_Bedwars_Arena: Creates a new BedWars arena. Create_GunGame_Arena: Creates a new GunGame arena. Create_OITC_Arena: reates a new One in the Chamber arena. Update_Player_Data: Updates player data when joining/leaving arenas. Force_Tp: Teleports the player to the configured lobby position. GetArenas: Retrieves a list of arenas for a specific minigame type from the database. Get_Player_Arena_ID: Fetches the current arena ID associated with a player. update_arena: Updates arena data with specified changes and reflects the updates in the UI. Notes: This plugin requires SQLite for database functionality. The "MainLobbyPosition" defaults to (0,0,0) and should be set before use. Ensure that all players are registered in the PlayerData database on first connect. What is a renewal? - From the day you bought the plugin, you have 1 month to download any updates that may be available. After that month, you will have to renew the plugin in order to keep updating it (12.99 U$D / Month). - Renewal helps me to keep updating this plugin and the other minigames without any problem. - Only "MinigameCore" will have renewal terms. TODO - UPDATE 1.0.1 (ALL NEXT UPDATE: Invisible players / Hearing shots only in the same arena / Players can be in the same position, different arena and will not see each other)$36.99- 2 comments
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- #core
- #minigames
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.52
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Nothing better than cooking asado, 25 °c degrees even at night, mosquitoes everywhere, alcohol and obviously, paid vacations and spend time with my family
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Are you sure that "/cost" doesn't works? it is working for me, after using it i don't see the ui and it doesn't show up again
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Hello! thanks for the warning, I will check the problems and fix it soon. 2.The building level in the bottom right corner cannot be used." + You must change the configuration. By default it's all false. Change "BuildingGrade" to true. In the same way, you can enable it in the menu, without changing the configuration (the menu change is per player, not global!) "Menu Autodoors (true = on | false = off)": false, "Menu Autowindows (true = on | false = off)": false, "Menu Autoelectricity (true = on | false = off)": false, "Menu Buildingrade (true = on | false = off)": false,
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Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.41
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- 106 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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Hi! For now I'm going to leave this for the next update, as I'm going to try to temporarily leave the plugin in a functional state, as I'm not going to be active for 1 or 2 weeks.
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Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.31
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.19 to 1.0.28
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Changed Status from Pending to Closed Changed Fixed In to 2.0.31
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Changed Status from Work in Progress to Closed Changed Fixed In from 2.0.3 to 2.0.31
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No no thanks. I have a local machine server actually - OnTopic: please let me know in this support ticket if something is wrong with the new update. // also you can modify the banned items in the config file. (if there's nothing, do a security copy of the config and then delete it. The plugin will auto generate it again)
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Found the way to fix it. Never tested "OnEntitySpawned" Update will be out soon.
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Thank you, this error was reported to me a while ago, I will fix it soon and update it.
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Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.3
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Exactly, I temporarily removed the whole entity because I can't remove those rockets and I can't find the correct function to know when the player fires rockets from that helicopter (like for example: "OnPlayerAttack" / "OnRocketLaunched" / "OnWeaponFired") those functions are not called when I fire with the helicopter.
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Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.3
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Changed Status from Work in Progress to Closed
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Changed Status from to Closed Changed Fixed In to 2.0.3
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Changed Status from Work in Progress to
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Changed Status from Work in Progress to