Jump to content

8o8 Designs

Creator
  • Posts

    419
  • Joined

  • Last visited

Everything posted by 8o8 Designs

  1. 8o8 Designs

    Missing lifts ?

    If rustedit extension is loading, I think a wipe of the map should fix this.
  2. 8o8 Designs

    Missing lifts ?

  3. 8o8 Designs

    Missing lifts ?

    Weird. It's loading the IO so the lifts should be there. Whats your IP? i will come and take a look
  4. 8o8 Designs

    Missing lifts ?

    When you start the server, can you check in the console and see if rustedit is actually loading?
  5. Changed Status from Not a Bug to Gremlins
  6. 8o8 Designs

    Missing lifts ?

    Changed Status from Pending to Gremlins
  7. 8o8 Designs

    Missing lifts ?

    Hey there Thank you Yeah all the mines should have powered elevators. Please make sure you have installed https://github.com/k1lly0u/Oxide.Ext.RustEdit
  8. Did you get it sorted?
  9. The mine has a recycler behind the lower green card door in the tower building. Liverpool docks has a recycler behind the vehicle garage. 3 recyclers in the London outpost. 1 recycler Southampton or Portsmouth docks. 1 recycler at the trainyard, in the building near the roundabout. 1 recycler at cobalt harbour behind a green card door. Idk why they wouldn't be showing up. I have never heard of or experienced this while playing.
  10. Those plugins are fine. I use many of those myself. The amount of plugins kinda depends on your server power though. --------------------- If elevators aren't working it's 100% you're missing the oxide extension rust edit file. https://github.com/k1lly0u/Oxide.Ext.RustEdit This is vital when using custom maps or things will be missing. Every custom map uses this as far as I know. Installation guide here https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/
  11. That's the correct plugin. Turn the server off delete the plugin and your old config and data files for automatedworkcarts install the plugin in oxide>plugins folder install my config file in oxide>config folder install my data file in oxide>data>automatedworkcarts folder start server btw, Don't change the map file name. Keep it in it's original state/name.
  12. Use my config and data files provided. It will work 100%
  13. Then type in console.. o.reload AutomatedWorkcarts
  14. Did you use my data file with the plugin? I suspect not. My test server runs these trains non stop and has done for a very long time. The rail network works great. Trust me, you wont be disappointed when you see it working as intended. Oxide - Automated Workcarts Files.zip oxide > data > Automatedworkcarts > UKoR6Kv1.0.6
  15. Hey there 3 days? Now I understand your frustration You should've contacted me sooner and I would've solved these issues for you no problem. I know you're not lying. I know exactly what is wrong with your trains. You don't have the 'Automated Workcarts' plugin installed or set up correctly. The rail network is meant for automated trains, not for manually spawned workcarts.. If you only require manually spawn carts, the plugin will still allow them to pass through tunnels though. I advise you install the plugin. https://umod.org/plugins/automated-workcarts Make sure you use my data file provided with the map download and the trains will run with NPC drivers and stop/start at every station flawlessly. ----------------- There's recyclers at mines, docks, trainyard, excavator, harbours, outpost, bandit camp, airfield, satellite dish, launch site, military tunnels I assume you have installed https://github.com/k1lly0u/Oxide.Ext.RustEdit ?
  16. Changed Status from Pending to Not a Bug
  17. Right, lets get this straightened out Corpski. I advise you check the map properly and read the description of the map before telling me what works and what is and isn't missing. I didn't make a generic rust map like the vanilla ones. The "not up-to-snuff basics' as you put it are purposely intended to be that way. The map is meant to be a challenge.. unlike vanilla maps (imo). Train Network: The trains do work, the network does allow long trains and they do pass through the tunnels perfectly. Fishing Villages: There's a typical fishing village vending area that sells boats & submarines, at the bandit camp. Recyclers: There's recyclers at every industrial zone. Mines, Racetracks, Docks, Harbours. There's just none in the urban areas or petrol stations. Traders: The outpost and bandit camp have all the usual vendors, plus there's actual shops in the urban zones that have vendors/traders. Loot: There are no duplicates on this map. If your loot is double stacking, that's probably a server/plugin issue, not the map. I have experienced this myself. It's kinda random and has been investigated a while ago What version of the map are you using? Did you even download the map from codefling? You're not on the download list, so I suspect you downloaded as a guest or from some other source.. then made the account (18 hours ago) to create a support ticket Have a read of the description and let me know if you're still having issues Regards smoke.uk
  18. No problem at all. I'm glad you got it sorted
  19. 8o8 Designs

    VAULT808

    I'm not sure to be honest. Those plugins are a good place to start though.
  20. Changed Status from Gremlins to Closed
  21. Changed Status from Gremlins to Closed
  22. 8o8 Designs

    VAULT808

    Changed Status from Gremlins to Closed
  23. 8o8 Designs

    massive lags

    Changed Status from Gremlins to Closed
  24. 8o8 Designs

    Green Doors Power

    Changed Status from Gremlins to Closed
  25. I will come and have a look
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.