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ThatAwkwardDJttv

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  1. Hello! I have users reporting they are unable to use the speed boost on the attack heli after enabling, using and dying. It appears to only impact the attack heli, speed boost remains for the others post death.
  2. My players are having an issue with the zip line going into outpost from G20. It causes instant death upon trying to use, I've validated this claim as well so not sure if it's a bug or how the line was set up but wanted the maker to be aware so it can be fixed. I'm unsure about other ziplines as this was the first one anyone reported thus far.
  3. Your best bet is to join the rust plugin discord and either ask in the community support thread or submit a ticket for David to assist
  4. ThatAwkwardDJttv

    Cable Cars

    The fuse/power box was found just fine the issue appears to still be the zip line. and the grumble of not being a one person monument since the power box is in sugar loaf and zip access is as redeemer. Looking at the line from outside of the brick, there is no option to mount the line. When I noclip through the brick just inside the wall it shows the mount ability. There is also a working door on the front of the statue but nothing but a brick wall, was that intentional?
  5. ThatAwkwardDJttv

    Cable Cars

    So far great map! A player has asked about the cable cars and how to get out to the middle car with the crates as what appears to be a zip line from Redeemer doesn't work and we cannot figure out any other way to the car or if the car.
  6. So I tested out the ship again, inserted the fuse and then pressed the button, however, it only lit up the keypad a split second. For the weapons shop, myself and two other people have been unable to find any fuse box or keypads anywhere within the shop or surrounding it. All other puzzles seem to work correctly after testing additional monuments.
  7. Found a few bugs(maybe?) and a few player questions. Sunken ship in F22 has the button for the green door but when you press it the light only stays on a second and the light and the card reader go off. Weapons shop, unable to find how to open the crate on the roof. I attempted to use the red card on the ship wondering if they were connected and it didn't appear to be. I've looked all around the shop and couldn't locate a button/switch/reader to open the crate door. As far as I'm aware, all other puzzle doors are working correctly. I have the rust edit dll, oxide and koho lock cs installed. Outside of the above and not being able to use custom vending plugin for trade post(even after adding it as a custom monument), the map is great and everyone is loving it so far.
  8. ThatAwkwardDJttv

    No lights?

    what is the command to turn them on? I have players saying they still can't access the lights
  9. ThatAwkwardDJttv

    No lights?

    I think automatically at night would be a great option.
  10. ThatAwkwardDJttv

    No lights?

    Is there a way to turn on the lights remotely? We've found that if there is a passenger sitting in the cockpit that the lights will stay on if activated from the driver side prior to remote access but once the passenger exits the lights go off and will not stay on.
  11. Everything seems to be fixed (well what I know what wasn't working) Thank you for taking the time to pop in and help a noob out!
  12. 104.143.3.247:28036 Everything else seems to be working (as far as I can tell).
  13. It was also just confirmed by GSK help support the rust edit file is in the appropriate directory.
  14. I host on GameServer Kings and their mod manager page allowed me to install it. I'm unable to install it directly myself so I can't validate but then I get console outputs such as this so I can only assume it's installed. (00:14:31) | [RustEdit] - Successfully connected 755 IO links (00:14:31) | [RustEdit] - Generating 2 APC paths from map file (00:14:31) | [RustEdit] - 2 APC patrol paths successfully processed! (00:14:31) | [RustEdit] - Processing 16 VendingMachines from map file (00:14:31) | [RustEdit] - 16 VendingMachines successfully processed! (00:14:31) | [RustEdit] - 3620 loot containers processed! (00:14:31) | [RustEdit] - Created 33 keycard desk respawners (00:14:31) | [RustEdit] - 1128 resource entities processed! (00:14:31) | [RustEdit] - 151 junkpiles processed! (00:14:31) | [RustEdit] - Added 10 vehicle spawn handlers! (00:14:31) | [RustEdit] - Created 207 NPC spawn handlers! (00:14:34) | [RustEdit] - BradleyAPC Spawned at :(-91.4, 2.8, -207.7) (00:14:34) | [RustEdit] - BradleyAPC Spawned at :(-761.6, 5.0, -746.8)
  15. ThatAwkwardDJttv

    Destruction Derby

    Players are having issues with the destruction derby saying there is a place for a fuse and card swipe but nothing is working. I have the racetrack plugin installed so I'm not sure if I'm missing something there but the card swipe is not lighting up with what color card is needed and I'm not able to find anything to help them. I have pretty much all the program requirements on the server so I'm lost.
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