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MeventSupport

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Support Replies posted by MeventSupport

  1. 14 hours ago, Thunderchile said:

    Ok, so we now have Abyss Barrels and Jungle Barrels. Have tried adding the Jungle ones with no luck. Any chance you could make it an update?? Sorry for the repeat request but get asked by players weekly. 

    yeah, we're gonna do it!

  2. 12 hours ago, SLATE said:

    (12:39:57) | Failed compiling 'AutoRecycler.cs':

    (12:39:57) | 1. No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments [CS1501]

    (AutoRecycler 13 line 1158)

    You need to download the latest version of the plugin

  3. 4 hours ago, 0g.Ghost.7373 said:

    I noticed it was not working after Wipe.

    I tried o.load ServerPanel and o.reload ServerPanel and it will not load. 

    No errors come up on the console or in any log file.

    Why won't it load? What messages are you getting?

  4. On 8/10/2025 at 6:15 AM, D33pakGanesh said:

    The clan tag does not consistently appear on all players in the same clan/team. In some cases (Pic1 and Pic2) several members have no visible clan tag, while in other cases (Pic3) the tag appears correctly for everyone. This inconsistency affects auto-auth plugins, kill logging, and anti-teaming/third-party detection systems, as missing tags cause lapses in kill logs and incorrect detection results.

    image.png

    image.png

    image.png

    Hi, can you tell me if you're getting any errors in the server console?

  5. On 8/15/2025 at 11:15 PM, RustCore said:

    As the title says.
    I just got a ticket from a player and he cant get rp points by selling scrap.
    Others can do it.
    Can you maybe check if something is wrong?

    I also try sell again and adding the balance via console and the data file in the economics.

    Hello! Sorry for the long reply. Please, could you send el the config 

  6. These items are based on paid items from paid DLCs, which under the new rules are prohibited from being given to players if they haven’t purchased them, regardless of whether they have skins or not. If such items are given to players without permission, the server may be banned from search. You can, at your own risk, remove the plugin that checks for DLC

  7. 24 minutes ago, Chiara__02__ said:

    Its the first time using this plugin for me. I looked into it and then I tryed to claim the rewards - it worked. Then i closed the menu. After that I wanted to look into it and it won´t let me open the menu again. I`m the admin and want to change things. How can i open the menu again after claiming the items? 

    You don't know the command or the menu doesn't open when you enter the command ?

  8. 14 hours ago, CrazyRust said:

    Hi. We have had several instances where a player sold something and the inventory disappeared.

    Névtelen.png

    hello! Please, could you send me your config 

     

  9. 37 minutes ago, Reder said:

    Here’s a video of the bug! At the bottom, you can see that there should be six switches, but none of them are there, and yet the grid still disappears on its own! Several of my players have asked what to do because they don’t know, and when I tell them that they need to turn on the switches in the towers and kill the commander, the answer is that they only found two switches, went in, and killed the commander anyway...

    https://www.dropbox.com/scl/fi/6ja5f6n789pe9hjknptq9/RUST-2025.08.19-13.06.59.03.mp4?rlkey=4p4w7e6z0agzo72rehtu621gn&st=pn2za7sw&dl=0

    Ok, I will check it

  10. 11 hours ago, Reder said:

    Hi!Unfortunately, even though we set it so that 6 switches are required to access the main base, we tested it and after 12 minutes the prison cell gate just opens by itself. Could this possibly be fixed?

    Second issue: it's very easy to get next to the main base with a helicopter. Just an idea — the number of SAM site turrets should be increased and placed lower, because if the turret is higher than the fence, you can simply fly over it.

    Also, would it be possible to add a display (for example, under the compass) showing how much time is left for the event and how many switches are required? And if the commander is killed and the crate is looted, the event should end, display a message, and start a 5-minute countdown.

     

    The timer is already on the map, we exclude any UI elements during the event.

    You can increase the number of SAM sites in the base yourself (be careful when changing these parameters).
    \data\OperationFortress\Bases\OperationFortressBaseOne.json

    Main Base -> Entities

     

    {
      "Poisition": "(0.00, 0.00, 0.00)",
      "Rotation": "(0.00, 0.00, 0.00)",
      "Prefab": "assets/prefabs/npc/sam_site_turret/sam_static.prefab",
      "Skin": 0
    }

    You can get the position if you enable TESTING mode in the plugin.

    //#define TESTING -> #define TESTING

    After that, use the command /otest pos.

    It will show the position in the console.

     

    Everything with the gates works fine, in the code the check for opening is performed ONLY when pulling the levers. Make sure that the required number of levers is 6.
    "Minimum number of activated towers for open Main Base" : 6

     

  11. On 8/10/2025 at 11:56 AM, ShiiZo said:

    The problem is: When I put together a kit— head, chest, and kilt with slots—and save it as a kit, the slots disappear as soon as I claim the kit.

    I have no problem with the slots in general. But with the Kits and Slots not getting saved or removed in the Kit-config.

    Please can you send a video

  12. On 8/2/2025 at 9:42 PM, vizful said:

    when i edit text in the welcome panel and hit save it does not save how do i make this work?

    You need to use the latest version of the plugin

  13. 14 hours ago, Papi Rusty said:

    If i dont claim a reward it does not continute on to next day. Shouldnt it keep tracking the time for the next day after i already completed 1 day. Weather i claim it or not shouldnt matter i already did my time

     

    The algorithm is set up in such a way that it doesn’t.

    If you want rewards not to be given out immediately, enable the reward inventory — this will allow rewards to be sent to a virtual inventory and claimed at any time. (The inventory can also be automatically cleared during a wipe.)

  14. Hello!

     

    Unfortunately, the Stacks plugin cannot handle individual item skins - it only works with item types. The G1 grenade from Nades Plus is just a skinned F1 grenade, so it will follow the same stack size as regular grenades.

     

    Solution: Use the console command:

    stacks.manage stack set grenade.f1 [stack_size]

     

    This will affect ALL F1 grenades including your G1 grenades.

     

    The plugin currently doesn't support different stack sizes for different skins of the same item type.

  15. 7 minutes ago, arno1986 said:

    sorry ignore the attachment that was carried over from a previous conversation. but do you know why all of a sudden the points are no longer calculating it was working perfectly and it just stopped. all of the stats are still adding up but the points on the top 10 are not.  

    1. Check your "Loot Settings" configuration - make sure "Enabled" is set to true. If it's disabled, no points will be calculated even though stats are still being tracked.

    2. Verify that your loot items have scores assigned in the "Loot Settings > Loot" section. If all items have 0 score, players won't earn any points despite their actions being tracked.

    3. Try enabling "Debug Stats" in your configuration to see if stats are being updated in the console. This will help identify if the issue is with tracking or point calculation.

    4. Check if your loot configuration has the correct item names and loot types. If items aren't properly configured, they won't award points even though the actions are being recorded.

    5. Restart the plugin to reload the loot score cache. Sometimes the point calculation cache needs to be refreshed after configuration changes.

    • Like 1
  16. 12 hours ago, Shane156 said:

    Any update please? @MeventSupport -  

     

    We want to assure you that we are working on resolving your issue. Due to a high volume of requests, the processing may take a little longer than usual.

    Thank you for your patience and understanding!

  17. Hey! To help properly, could you:

    1️⃣ Show where you're using API_SegisterEvent (screenshot/code)

    2️⃣ Explain what you're trying to achieve?

    ✨ Example: "I want to register events in offline mode"

  18. On 7/19/2025 at 2:20 AM, Papi Rusty said:

    Please add option to remove chat message when claiming kit

    I will add this 

  19. 5 hours ago, maxalt said:

    I know you’re probably busy, but please reply!

    Hi! Install ShopConverter on your Rust server, then use console commands 'shop.convert.sr' or 'shop.convert.shopui' to convert data files—it handles default paths automatically.

  20. 18 hours ago, Craft said:

    API_SegisterEvent cannot be written to autonomous language

    Hey! That might be a typo — did you mean API_RegisterEvent? Can you give me more details so I can help fix this issue for ya?

  21. To switch to direct items, open your event config file, set "Put the reward in the MultiEventsInventory?" to false, delete the "Award IDs from MultiEventsInventory" lists, and add your items directly under "Awards".

  22.  

     

    The "already active events" messages occur because EventsManager tries to start events that are still running from previous sessions. Each event plugin protects itself from duplicate starts.

     

    Quick Fix:

    - Open /em and increase the intervals between your events

    - Add random offset delays (5-15 minutes) in your time settings

    - Ensure your intervals are longer than your events typically run

     

    This prevents timing conflicts while keeping automatic scheduling working properly.

     

    Best regards

  23. hello, I’m sorry I didn’t reply for a long time. Lost your message 
     

    Check your event schedules in /em - increase the interval between events and add random offsetMin/offsetMax delays to prevent timing conflicts. Short intervals can cause events to interfere with each other.

  24. 21 hours ago, BeePssY said:

    okaay my next question then. how to use it? like lets say il change a image and how do i put the path to the image inside themevent folder inside data?

    for example: TheMevent/Images/ServerPanel/QR-1.png

  25. On 7/12/2025 at 2:59 PM, BeePssY said:

    I honestly can't figure out how to get the QR code to display the image. I used imgbb.com like you recommended, but I’m not sure if the image size is causing the issue. I’ve tried generating the QR code on two different websites, but neither of them worked. No idea if I’m doing something wrong with the link, the image host, or the QR code generator.

    image.png

     

    IMG_1149.jpeg

    • Like 1
  26. 13 minutes ago, BLUBBSON said:

    When I use the plugin with your config that is created when reading crafts And then the Tugboat crafts comes out a submarine

    Could you send me the video, please 

  27. On 7/12/2025 at 3:02 AM, BLUBBSON said:

    Hall with the standard config comes out of a uboot on the Tugboat

    I'm a little confused as to what you mean

  28. On 7/12/2025 at 3:25 AM, IlIDestroyerIlI said:

    So when a player joins the server while they are still sleeping they can claim our starter kit but don't receive this because they are sleeping. 
    Same goes for when a player died and redeems a kit he does not receive this. 

    Can you please send all your configs. We'll check it out

  29. 5 hours ago, laodu said:

    Failed to call hook 'LoadImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.ImageLibrary.IsInStorage (System.UInt32 crc) [0x00000] in <d61a1ecb7af841f19183d7346a7a0106>:0 
      at Oxide.Plugins.ImageLibrary.HasImage (System.String imageName, System.UInt64 imageId) [0x0002e] in <d61a1ecb7af841f19183d7346a7a0106>:0 
      at Oxide.Plugins.ImageLibrary.LoadImageList (System.String title, System.Collections.Generic.List`1[T] imageList, System.Action callback) [0x0002f] in <d61a1ecb7af841f19183d7346a7a0106>:0 
      at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000fb] in <d61a1ecb7af841f19183d7346a7a0106>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 
    Failed to call hook 'ImportImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.ImageLibrary.ImportImageList (System.String title, System.Collections.Generic.Dictionary`2[TKey,TValue] imageList, System.UInt64 imageId, System.Boolean replace, System.Action callback) [0x00099] in <d61a1ecb7af841f19183d7346a7a0106>:0 
      at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <d61a1ecb7af841f19183d7346a7a0106>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 
     

    most likely one of the images you have installed is null

  30. 3 hours ago, Papi Rusty said:

    Not sure i will keep checking

    I look forward to your feedback

  31. 13 hours ago, shadow96 said:

    im making a pvp server, i have in game kits and want to add kits where you pay monthly subscription or Lifetime thru a website like some servers do where its linked to the person steam account or discord can you guys help.

     

    To give access to a set you need to give permission to this set (configurable in config)

    To bind to a Discord account you need a special bot that tracks this, and at the moment of binding you need to issue this permission of the set.

     

    We are already developing such a bot

  32. On 6/28/2025 at 3:06 AM, MrLiquid said:

    I have a starter kit .. for example on a cooldown ..however players are able to claim it over and over again

    Can someone help me with this?

    I have included the snippet of the starter kit information




    "Kits": [
        {
          "Name": "Starter",
          "Display Name": "Starter",
          "Color": "#A0A935",
          "Permission": "kits.newbie",
          "Description": "Starter Kit - First time join",
          "Image": "https://www.luffyrust.com/img/kits/image-asset.png",
          "Hide": false,
          "Category": "",
          "ShowInfo": true,
          "Amount": 1,
          "Cooldown": 86400.0,
          "Wipe Block": 0.0,
          "Use Building": false,
          "Building": "",
          "Enable sale": false,
          "Selling price": 0,
          "Items": [
            {
              "Type": "Item",
              "Command": "",
              "ShortName": "bandage",
              "DisplayName": null,
              "Amount": 5,
              "Blueprint": 0,
              "SkinID": 0,
              "Container": "main",
              "Condition": 0.0,
              "Chance": 100,
              "Position": 15,
              "Image": "",
              "Weapon": {
                "ammoType": null,
                "ammoAmount": 0
              },
              "Content": [],
              "Text": null,
              "Genes": {
                "Enabled": false,
                "Gene types": [
                  "X",
                  "Y",
                  "G",

    image.png

    Do you have the latest version of the plugin? If so, send me your kits 

     

    • Like 1
  33. 7 minutes ago, steampunkvalley said:

    Hi, can I get an update, please?

    We have a very heavy workload at the moment, this is taking a lot of time. We will let you know as soon as there is an update on this one

     

    Thank you for your understanding and patience!

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