MeventSupport
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Support Replies posted by MeventSupport
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Hi, try updating oxide to the latest version
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On 9/5/2025 at 8:46 PM, 0g.Ghost.7373 said:
Nothing is returned.
Did you get any of the plugins loaded? Or not?
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14 hours ago, Thunderchile said:
Ok, so we now have Abyss Barrels and Jungle Barrels. Have tried adding the Jungle ones with no luck. Any chance you could make it an update?? Sorry for the repeat request but get asked by players weekly.
yeah, we're gonna do it!
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12 hours ago, SLATE said:
(12:39:57) | Failed compiling 'AutoRecycler.cs':
(12:39:57) | 1. No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments [CS1501]
(AutoRecycler 13 line 1158)
You need to download the latest version of the plugin
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4 hours ago, 0g.Ghost.7373 said:
I noticed it was not working after Wipe.
I tried o.load ServerPanel and o.reload ServerPanel and it will not load.
No errors come up on the console or in any log file.
Why won't it load? What messages are you getting?
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Thanks, I will check it
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hello!
About plugin synchronisation, you need to add a category to ServerPanel with the following parameters:Type: Plugin
Plugin Name: Kits (for example)
Plugin Hook: API_OpenPlugin)
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On 8/10/2025 at 6:15 AM, D33pakGanesh said:
The clan tag does not consistently appear on all players in the same clan/team. In some cases (Pic1 and Pic2) several members have no visible clan tag, while in other cases (Pic3) the tag appears correctly for everyone. This inconsistency affects auto-auth plugins, kill logging, and anti-teaming/third-party detection systems, as missing tags cause lapses in kill logs and incorrect detection results.
Hi, can you tell me if you're getting any errors in the server console?
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On 8/15/2025 at 11:15 PM, RustCore said:
As the title says.
I just got a ticket from a player and he cant get rp points by selling scrap.
Others can do it.
Can you maybe check if something is wrong?I also try sell again and adding the balance via console and the data file in the economics.
Hello! Sorry for the long reply. Please, could you send el the config
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Hi! What exactly is the problem? No space on the map?
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Hi! You can keep track of the people you've killed. I'll send you more details later
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Thanks, I will check it
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Unfortunately this is a known bug, we will release a fix soon!
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Hi, you need to use the images that are currently in the default config. We changed the links from rustlabs to gitlab a long time ago
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59 minutes ago, Chiara__02__ said:
I will check it
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17 hours ago, Chiara__02__ said:
The menu does not open after we claim the rewards same for the admins.
Could you send me the video, please
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Please, could you send me the video
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These items are based on paid items from paid DLCs, which under the new rules are prohibited from being given to players if they haven’t purchased them, regardless of whether they have skins or not. If such items are given to players without permission, the server may be banned from search. You can, at your own risk, remove the plugin that checks for DLC
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24 minutes ago, Chiara__02__ said:
Its the first time using this plugin for me. I looked into it and then I tryed to claim the rewards - it worked. Then i closed the menu. After that I wanted to look into it and it won´t let me open the menu again. I`m the admin and want to change things. How can i open the menu again after claiming the items?
You don't know the command or the menu doesn't open when you enter the command ?
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3 minutes ago, unknown21211 said:
Cases Plugin https://codefling.com/plugins/cases
Currently, Cases does not support ServerPanel
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22 minutes ago, unknown21211 said:
will i lose all my Edits i done on the Shop?
No, but in shop.reset it is important to specify template so that only the template is reset
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You need to reset the template (shop.reset template) and run the installer (shop.install) and select the Shop template adapted to the ServerPanel V1 template
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19 hours ago, arno1986 said:
Images no longer working after recent shop update
Strange, we will check it .
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58 minutes ago, arno1986 said:
Images no longer working after recent shop update
Can you drop a screenshot, we have everything working fine on both oxide and carbon fibre
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2 hours ago, MichuX said:
Hello!
I have found a bug after the recent update 2.2.11,Kits are loading on Botrespawn plugin but bots are not loading the "belt" so they are not using the weapons.
Tested version 2.2.10 and it is working normal.
you can check the threat here:
https://codefling.com/files/support/23539-bots-cannot-equip-weapons-or-use-belt/I will check it
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we'll check it out
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37 minutes ago, Reder said:
Here’s a video of the bug! At the bottom, you can see that there should be six switches, but none of them are there, and yet the grid still disappears on its own! Several of my players have asked what to do because they don’t know, and when I tell them that they need to turn on the switches in the towers and kill the commander, the answer is that they only found two switches, went in, and killed the commander anyway...
Ok, I will check it
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11 hours ago, Reder said:
Hi!Unfortunately, even though we set it so that 6 switches are required to access the main base, we tested it and after 12 minutes the prison cell gate just opens by itself. Could this possibly be fixed?
Second issue: it's very easy to get next to the main base with a helicopter. Just an idea — the number of SAM site turrets should be increased and placed lower, because if the turret is higher than the fence, you can simply fly over it.
Also, would it be possible to add a display (for example, under the compass) showing how much time is left for the event and how many switches are required? And if the commander is killed and the crate is looted, the event should end, display a message, and start a 5-minute countdown.
The timer is already on the map, we exclude any UI elements during the event.
You can increase the number of SAM sites in the base yourself (be careful when changing these parameters).
\data\OperationFortress\Bases\OperationFortressBaseOne.jsonMain Base -> Entities
{
"Poisition": "(0.00, 0.00, 0.00)",
"Rotation": "(0.00, 0.00, 0.00)",
"Prefab": "assets/prefabs/npc/sam_site_turret/sam_static.prefab",
"Skin": 0
}You can get the position if you enable TESTING mode in the plugin.
//#define TESTING -> #define TESTING
After that, use the command /otest pos.
It will show the position in the console.
Everything with the gates works fine, in the code the check for opening is performed ONLY when pulling the levers. Make sure that the required number of levers is 6.
"Minimum number of activated towers for open Main Base" : 6 -
On 8/10/2025 at 11:56 AM, ShiiZo said:
The problem is: When I put together a kit— head, chest, and kilt with slots—and save it as a kit, the slots disappear as soon as I claim the kit.
I have no problem with the slots in general. But with the Kits and Slots not getting saved or removed in the Kit-config.
Please can you send a video
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I will check it
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Hi. You should contact the Carbon developers, I don't know what's going on in their editor
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On 8/2/2025 at 9:42 PM, vizful said:
when i edit text in the welcome panel and hit save it does not save how do i make this work?
You need to use the latest version of the plugin
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14 hours ago, Papi Rusty said:
If i dont claim a reward it does not continute on to next day. Shouldnt it keep tracking the time for the next day after i already completed 1 day. Weather i claim it or not shouldnt matter i already did my time
The algorithm is set up in such a way that it doesn’t.
If you want rewards not to be given out immediately, enable the reward inventory — this will allow rewards to be sent to a virtual inventory and claimed at any time. (The inventory can also be automatically cleared during a wipe.)
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Hello!
Unfortunately, the Stacks plugin cannot handle individual item skins - it only works with item types. The G1 grenade from Nades Plus is just a skinned F1 grenade, so it will follow the same stack size as regular grenades.
Solution: Use the console command:
stacks.manage stack set grenade.f1 [stack_size]
This will affect ALL F1 grenades including your G1 grenades.
The plugin currently doesn't support different stack sizes for different skins of the same item type.
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7 minutes ago, arno1986 said:
sorry ignore the attachment that was carried over from a previous conversation. but do you know why all of a sudden the points are no longer calculating it was working perfectly and it just stopped. all of the stats are still adding up but the points on the top 10 are not.
1. Check your "Loot Settings" configuration - make sure "Enabled" is set to true. If it's disabled, no points will be calculated even though stats are still being tracked.
2. Verify that your loot items have scores assigned in the "Loot Settings > Loot" section. If all items have 0 score, players won't earn any points despite their actions being tracked.
3. Try enabling "Debug Stats" in your configuration to see if stats are being updated in the console. This will help identify if the issue is with tracking or point calculation.
4. Check if your loot configuration has the correct item names and loot types. If items aren't properly configured, they won't award points even though the actions are being recorded.
5. Restart the plugin to reload the loot score cache. Sometimes the point calculation cache needs to be refreshed after configuration changes.
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These are errors from the NPCShop plugin, UltimateLeaderboard has nothing to do with it
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12 hours ago, Shane156 said:
We want to assure you that we are working on resolving your issue. Due to a high volume of requests, the processing may take a little longer than usual.
Thank you for your patience and understanding!
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The issue is with the scroll height setting. In your popup configuration, find "Scroll Height" and set it to a higher value to accommodate all your commands.
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lang
in Multi Events
Hey! To help properly, could you:
Show where you're using API_SegisterEvent (screenshot/code)
Explain what you're trying to achieve?
Example: "I want to register events in offline mode"
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chat message
in Kits
On 7/19/2025 at 2:20 AM, Papi Rusty said:Please add option to remove chat message when claiming kit
I will add this
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How to use
in Shop
5 hours ago, maxalt said:I know you’re probably busy, but please reply!
Hi! Install ShopConverter on your Rust server, then use console commands 'shop.convert.sr' or 'shop.convert.shopui' to convert data files—it handles default paths automatically.
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lang
in Multi Events
18 hours ago, Craft said:API_SegisterEvent cannot be written to autonomous language
Hey! That might be a typo — did you mean API_RegisterEvent? Can you give me more details so I can help fix this issue for ya?
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To switch to direct items, open your event config file, set "Put the reward in the MultiEventsInventory?" to false, delete the "Award IDs from MultiEventsInventory" lists, and add your items directly under "Awards".
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The "already active events" messages occur because EventsManager tries to start events that are still running from previous sessions. Each event plugin protects itself from duplicate starts.
Quick Fix:
- Open /em and increase the intervals between your events
- Add random offset delays (5-15 minutes) in your time settings
- Ensure your intervals are longer than your events typically run
This prevents timing conflicts while keeping automatic scheduling working properly.
Best regards
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hello, I’m sorry I didn’t reply for a long time. Lost your message
Check your event schedules in /em - increase the interval between events and add random offsetMin/offsetMax delays to prevent timing conflicts. Short intervals can cause events to interfere with each other.
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Send me the config, please. I will check it
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14 hours ago, BeePssY said:
ok so would i have to put that example if i used it into the link to the image?
Yes
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21 hours ago, BeePssY said:
okaay my next question then. how to use it? like lets say il change a image and how do i put the path to the image inside themevent folder inside data?
for example: TheMevent/Images/ServerPanel/QR-1.png
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Glad to hear you figured it out! If you have any more questions or need further assistance, feel free to ask. Happy gaming!
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Please send me all the configs - from the main plugin, from the inventory and from the plugin that doesn't work
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2 minutes ago, arno1986 said:
only the horse callback
then you need to enable callback on other vehicles
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Just now, BLUBBSON said:
Thanks. I will check it
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On 7/12/2025 at 2:59 PM, BeePssY said:
I honestly can't figure out how to get the QR code to display the image. I used imgbb.com like you recommended, but I’m not sure if the image size is causing the issue. I’ve tried generating the QR code on two different websites, but neither of them worked. No idea if I’m doing something wrong with the link, the image host, or the QR code generator.
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13 minutes ago, arno1986 said:
callback not working
are you sure you have all the necessary permissions?
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kits.template inmenu rust content_categories 2 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 2
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13 minutes ago, BLUBBSON said:
When I use the plugin with your config that is created when reading crafts And then the Tugboat crafts comes out a submarine
Could you send me the video, please
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Please send me the config
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On 7/12/2025 at 3:02 AM, BLUBBSON said:
Hall with the standard config comes out of a uboot on the Tugboat
I'm a little confused as to what you mean
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On 7/12/2025 at 3:25 AM, IlIDestroyerIlI said:
So when a player joins the server while they are still sleeping they can claim our starter kit but don't receive this because they are sleeping.
Same goes for when a player died and redeems a kit he does not receive this.Can you please send all your configs. We'll check it out
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16 hours ago, IlIDestroyerIlI said:
Can there be a categorie cooldown added to the shop ?
I will add it!
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5 hours ago, laodu said:
Failed to call hook 'LoadImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.ImageLibrary.IsInStorage (System.UInt32 crc) [0x00000] in <d61a1ecb7af841f19183d7346a7a0106>:0
at Oxide.Plugins.ImageLibrary.HasImage (System.String imageName, System.UInt64 imageId) [0x0002e] in <d61a1ecb7af841f19183d7346a7a0106>:0
at Oxide.Plugins.ImageLibrary.LoadImageList (System.String title, System.Collections.Generic.List`1[T] imageList, System.Action callback) [0x0002f] in <d61a1ecb7af841f19183d7346a7a0106>:0
at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000fb] in <d61a1ecb7af841f19183d7346a7a0106>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
Failed to call hook 'ImportImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.ImageLibrary.ImportImageList (System.String title, System.Collections.Generic.Dictionary`2[TKey,TValue] imageList, System.UInt64 imageId, System.Boolean replace, System.Action callback) [0x00099] in <d61a1ecb7af841f19183d7346a7a0106>:0
at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <d61a1ecb7af841f19183d7346a7a0106>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
most likely one of the images you have installed is null
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13 hours ago, shadow96 said:
im making a pvp server, i have in game kits and want to add kits where you pay monthly subscription or Lifetime thru a website like some servers do where its linked to the person steam account or discord can you guys help.
To give access to a set you need to give permission to this set (configurable in config)
To bind to a Discord account you need a special bot that tracks this, and at the moment of binding you need to issue this permission of the set.
We are already developing such a bot
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On 7/6/2025 at 6:03 AM, IlIDestroyerIlI said:
Kits dont save armor slots.
Hello! I will check it
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On 7/5/2025 at 11:46 PM, arno1986 said:
SORRY MATE STOPPED WORKING AGAIN I WILL SEND A VID
I will check it out
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On 7/5/2025 at 11:46 PM, arno1986 said:
SORRY MATE STOPPED WORKING AGAIN I WILL SEND A VID
I will check it out
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2 hours ago, Papi Rusty said:
Also when is update for server panel
We are working on it. We will try to publish an update soon
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On 6/28/2025 at 3:06 AM, MrLiquid said:
I have a starter kit .. for example on a cooldown ..however players are able to claim it over and over again
Can someone help me with this?
I have included the snippet of the starter kit information
"Kits": [
{
"Name": "Starter",
"Display Name": "Starter",
"Color": "#A0A935",
"Permission": "kits.newbie",
"Description": "Starter Kit - First time join",
"Image": "https://www.luffyrust.com/img/kits/image-asset.png",
"Hide": false,
"Category": "",
"ShowInfo": true,
"Amount": 1,
"Cooldown": 86400.0,
"Wipe Block": 0.0,
"Use Building": false,
"Building": "",
"Enable sale": false,
"Selling price": 0,
"Items": [
{
"Type": "Item",
"Command": "",
"ShortName": "bandage",
"DisplayName": null,
"Amount": 5,
"Blueprint": 0,
"SkinID": 0,
"Container": "main",
"Condition": 0.0,
"Chance": 100,
"Position": 15,
"Image": "",
"Weapon": {
"ammoType": null,
"ammoAmount": 0
},
"Content": [],
"Text": null,
"Genes": {
"Enabled": false,
"Gene types": [
"X",
"Y",
"G",Do you have the latest version of the plugin? If so, send me your kits
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What exactly are you trying to change? Can you send me a video?
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7 minutes ago, steampunkvalley said:
Hi, can I get an update, please?
We have a very heavy workload at the moment, this is taking a lot of time. We will let you know as soon as there is an update on this one
Thank you for your understanding and patience!
Missing config .json after update
in Events Manager
Posted
The easiest way would be to delete the config and reload the plugin, then the plugin will create a default config