can this work with monument finder? so it persist throught the wipes. i use combined outpost and wipe weekly so i have to set spawns every wipe. Please add?
i added the mixing table, and did everthing right, but when i set a limit of 2 mixing tables max to stack it lets me stack 3 . i have to set it to 1 so it only lets people stack 2 mixing tables.
inconsistent spawns when i do manual command to spawn the npc at a location. Sometimes it does not spawn after a reload of the plugin and also the bounties dont show up at the configured times that i put in the config. its pretty random.
I cannot add skins collections or single skins. they do not get added to the config and are bugged out in the ui. they are invisible. please fix your plugins
After a server restart the plugin breaks . Cant see it no more
after a reload the kills and deaths stay there but but the ratio is 0
what were youll thinking? Release it and lets see what bugs people find. Come on
Can you please add an option to enable have it be enabled by default so players dont have to type anything in to enable it . literally thought it was like that. rip
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack: System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <f98723dd4586469db5213ec59da723ca>:0)
Oxide.Plugins.Bradley+BradlyAI.IsStuck () (at <2ae769ac5cf54c2cb594ae605e355ccc>:0)
Oxide.Plugins.Bradley+BradlyAI.Update () (at <2ae769ac5cf54c2cb594ae605e355ccc>:0)
when bradley gets stuck
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