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TGWA

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Everything posted by TGWA

  1. TGWA

    GunShips

    @RynardFurHUNTake a look at the description section of the GunShips plugin page. You can find the item shortnames as well as the custom skin IDs that youll need to use to allow your players to use the custom spawn items to buy and spawn vehicles from your shop
  2. TGWA

    GunShips

    Awesome, glad you got it figured out
  3. TGWA

    GunShips

    Hi @RickJamesBitch, please check your "Gunship System Targeting Settings" as well as your "PvP Settings" in your GunShip.json config file to ensure that you are allowing Non-GunShip SAM sites to target gunships as well as (if the sam sites are player built) the settings corresponding to player vs player damage are also enabled. Additionally please check any TruePvE or other related plugins that could be modifying the targeting hooks to ensure they are set correctly too. In third-party plugins gunship vehicles are considered the same as vanilla vehicles so there shouldnt be any need to add or modify rules to make exceptions for gunship vehicles.
  4. TGWA

    GunShips

    @benkf there are some steps you need to follow in order to setup what is called a spawn node for the gunship plugin. This is a saved spawnpoint that is used by the plugin's API to allow you to call a command from anywhere (like another plugin, or a console) and spawn a gunship vehicle at that spawnpoint. Once you have a node setup all youll have to do is use the command format listed at the bottom of the gunships plugin page (also where the node setup steps are) and add it into the configuration for your talking npc vendor (if thats the plugin you want to use). The vanilla npc at bandit camp does not have support for adding commands and therefore you need some sort of system (like the TalkingNPCVendor plugin by Razor or a similar plugin) to allow you to add your own custom purchase orders. As for the setup for those third party plugins youll have to read the documentation on them in order to set them up, but youll be able to add gunships vehicles for use in those systems as long as you can use the spawn node command
  5. TGWA

    GunShips

    Hi @benkf, the gunship plugin does not randomly spawn these vehicles around the map. To add the vehicles to spawn from the bandit camp vendor you can use a plugin like TalkingNPCVendor or other similar plugins to do so. Check the bottom of the gunship plugin page for details on spawn node setup and command implementation
  6. TGWA

    GunShips

    @RickJamesBitch, sorry for the delay this has been fixed
  7. TGWA

    GunShips

    Hey thanks for the great idea! Ill add it to the list and you can be sure to see it in a future update
  8. TGWA

    GunShips

    If you are insinuating that you are considering releasing some of the plugins that my nice town used that would be amazing! You have some great stuff involved in that project and im sure it would have a great impact on this platform
  9. TGWA

    GunShips

    Hey there @MyNiceTown Team! While I cannot deny that My Nice Town did not give me inspiration, that inspiration came long after I started this project. It originally started as a passion project that I developed for my own server, and at the time, it was a bunch of ratty vehicles that barely functioned, but over time I learned how to make them better and developed this on my own to what it is today. Saying that I copied you discredits the amount of time and work that I have put into this project, keeping up with updates, creating new vehicles, and maintaining old ones. The idea of a custom vehicles plugin has always had a gap when it comes to helicopters and other vehicles. While there are some amazing ones like the biplane plugin, jetski, jetpacks, and many others, there was still a gap that I believed I could fill when it came to helicopters and ground vehicles. There was more inspiration taken from the capabilities of actual military helicopters than anywhere else. The UI, the functionality of the vehicles, and the plugin itself bear little to no resemblance to the My Nice Town project. If you truly wanted some form of credit for a project that you did not create, reaching out privately would have been a more professional approach. I appreciate you voicing your concerns
  10. TGWA

    GunShips

    Currently there is no way to do either of these things. I recommend checking if those other plugins can be moved for now. Ill add em to the list for a future update
  11. TGWA

    GunShips

    I like this idea. I will add it to the list
  12. TGWA

    GunShips

    Hi @Wizla, Thank you for your feedback! The lack of configuration via the lang file is intentional as all of the configuration for vehicle names as well as permissions and anything else pertaining to each individual vehicle's config is configurable via the GunShip.json config file. As seen below you can change the vehicle name if you wish to have the display name changed. The main spawn command should be the name of the vehicle (e.g /gunship apache or /gunship fighter), however there are some that can be ambigious, ill look into changing things to make them more clear in the future via the default config file as well as adding more alternate vehicle names to allow for players to make quick use of the commands.
  13. TGWA

    GunShips

    Hi @ChristopherS, Apologies for the late response. It seems you found your solution! As mentioned in the description you can spawn the vehicles with a skinned spawn item. You simply need to give a player a skinned small wooden box (shortname: box.wooden) and skin it with the coordinating skin id (see description page). When a player places the box down it will give the player the permission for the vehicle to spawn the vehicle with /gunship vehicle_name or /gs vehicle_name as well as granting the wipe fee so that the player will not have to pay the fee when they attempt to spawn the vehicle the next time around. This can be disabled in the config to only allow for a player to use the vehicle one time so that when the player spawns the vehicle they can only recall or kill it. It cannot be respawned without the use of another vehicle item. The prices of the vehicle is purely dependent on what price you set for the actual item itself, the "wipe fee" and "respawn fee" can be disregarded unless the player is using the /gunship or /gs command to spawn / respawn the vehicle. Additionally, as mentioned by @Chill Roleplay, there is a 'Reseller' framework that allows players to sell the vehicle items to other players while allowing for discounts and seller commissions! Info about this can be found in the reseller section of the description page as well as the reseller section of the config example which explains the individual settings for the reseller framework! If you have any further questions please ping me here or add me on discord @.tgwa and ill make sure that I respond as soon as possible!
  14. TGWA

    GunShips

    @NukeSter I implemented this a few patches ago You can use the vehicles in a shop by adding their custom Skin Ids (https://codefling.com/plugins/gunships?tab=details) to a small wooden box. When the player places the box down itll spawn the vehicle according to the Shop Item Spawn config.
  15. TGWA

    GunShips

    That is on the list of things to do! It is actually one of the next things on the list so look for an update within the next few days
  16. TGWA

    GunShips

    Cool, yea so as is they cannot pick em up. They act like regular vehicles, but can be recalled / killed via commands similar to the Vehicle Licence plugin. Let me know if you have any other questions
  17. TGWA

    GunShips

    No, when the box is placed it is destroyed and it spawns the coordinating gunship vehicle. Depending on the configuration the player can recieve the full permissions for the vehicle when the item is placed and they will then be able to spawn it again with /gunship vehicle_name . Were you looking to have the ability to pick the vehicle backup again? There are recall commands that players can use to move the vehicles with /gunship.util recall or with /gu recall
  18. TGWA

    GunShips

    As of version 1.0.5 the custom Shop and Reseller Spawn items have been added. You can now add gunship vehicle items to your item shop by adding a small wooden box (shortname: box.wooden) and set the related skin id (listed per vehicle in the plugin description tab). When the player places the item it will spawn the coordinating gunship. There are multiple config options available depending on how you want to use these items (ids are listed at the bottom of the configuration section of the description page of the plugin). As mentioned above there is also the new 'Reseller' spawn items. They are a part of the new framework that allows players with the gunship.reseller permission (or other configugured permission) to be able to use the /sellgs command to sell vehicle spawn items to other players and potenially make a comission depending on how you set it up! The reseller items are separate from the Shop items in that the reseller items are a large wooden box and the shop items are a small wooden box so they can both be used at the same time but with different config setups! Example of a active sale seen below:
  19. TGWA

    GunShips

    In the current version it is not possible… however I am about 70% finished working on a framework that allows the use of a custom item to spawn the vehicles! A player will be able to place down a gunship skinned item and it will spawn the associated vehicle on that spot. It will be configurable to allow players to place it down as a one time use vehicle or for that to be the way to get the permission and have full use of the vehicle for respawning at any given time without the item. This will be able to be put in any shop as well as a item give command for admins and roleplay resellers and a configured console command if needed as well. Ill ping you when the plugin is updated for this use Please let me know of you have any further questions
  20. TGWA

    GunShips

    The vehicles themselves are spawned in via commands much like vehicle licences. They are spawned with /gunship vehicle_name (e.g /gunship apache) which then spawns the vehicle where the player is looking. I am currently working on API implementation for integration with npc interaction spawns and will most likely implement a item spawn similar to what the BiPlane plugin does. These changes are coming soon, within the next couple of days hopefully Sorry for the late response on that!
  21. TGWA

    GunShips

    Hey @20KI had apparently cleaned out some references that had looked like they were unused but were still being used in the compiler with yesterday's update. Ive just pushed an update and verified this fix!
  22. TGWA

    GunShips

    @20K that interface / notification gets removed when you start flying in the air . If youd like, you can join the discord and I can show you the plugin
  23. TGWA

    GunShips

    @20K They have functionality that is similar in concept to that of MyNiceTown, however it is a entirely separate plugin! The vehicles all have their own unique abilities as well as their own systems. As seen below the helicopters come with a inbuilt target monitor system among other things like manual or auto weapon controls, etc. Lots of configuration for the plugin as well so it works great for pvp or pve as well as vip config / perms. Let me know if you have any further questions
  24. TGWA

    GunShips

    @Chill Roleplay I have not directly tested the compatibility with TPVE however gunships does implement its own damage control system that allows certain things like enabling a pve mode which disables all damage between players and gunships entirely, or individual settings as seen below "PvP Settings": { "Enable PvE Mode (Disable all Damage between Players / Owned Entities and GunShip Vehicles)": false, "Damage Options (Individual Settings)": { "Disable Gunship Damage to Owned Vehicles": false, "Disable Gunship Damage to Players": false, "Enable Friendly Fire": false, "Disable Player Damage to Gunships": false, "Disable Player Damage to All OWNED Vehicles (Global)": false, "Disable Global Fireball Damage": false, "Disable Fireball Damage to GunShips": true, "Allow Fireball Damage in Raidable Base Raid Zones": true, "Disable Gunship To Building Damage": false, "Disable GunShip Vehicle decay": true } }
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