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TeamDolny

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Everything posted by TeamDolny

  1. Thank you for your help! That seems to be helping. We enjoy this plugin!
  2. Attached is the config file. I am using a procedural map. As I watched the npcs, they were in states like mining, battle, farming, researcher. The states seem to vary depending on where they go and what they encounter. I did just see an Austin suicide in a small river. It seems like the water may be a factor because I saw Austin and Alfred suicide in shallow water the other day. RoamingNPCs.json
  3. Hi, I finally got a chance to use /rnpc vis and observe what the npcs are doing when they suicide. I followed them around to see what they did and when they would die. They suddenly stop as they are moving and looting and stand in one spot, turning back and forth and in circles before eventually suiciding. There was nothing in their way. I saw an Austin in shallow water do this, and a Bob on flat terrain in the desert do the same. This behavior started a couple of weeks ago after they had always worked properly.
  4. No, I have not tried the vis command. I will try it and see what it I find out. Thank you for your reply!
  5. Hello, the Roaming NPCs have suddenly started suiciding a minute or 2 after spawning. I adjusted their config to disable suicide and made the timer for getting stuck set to 600, but they still suicide very quickly. Is there a fix for this? Thanks!
  6. The BossMonsters are no longer all appearing on the map at once. Only 5 or so appear. For a while, Heavy did not appear at Airfield at all, and the one who is supposed to be at Launch has not appeared in some time. Is there something that controls how many can be on the map at once or has something changed? They used to all appear at once.
  7. Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.8.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RoadBradley.AddImages () [0x00084] in <e158d243313141eb852ee180c7708b55>:0 at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x0002a] in <e158d243313141eb852ee180c7708b55>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00110] in <e158d243313141eb852ee180c7708b55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  8. TeamDolny

    Boss Monster Clothing

    We were hoping to be able to take the very skinned items that the Boss Monsters wear, just like you could take the clothing off of any other player that you kill.
  9. I set the minimum and max times to 60 sec and it now works. If I leave it set there, will the Sputnik stay active for the hour and then respawn 60 seconds after the previous one ends?
  10. Here is the config. Thanks! Sputnik.json
  11. Since wipe, I notice that the Sputnik plugin is not automatically starting for me. I did a fresh install of the plugin and set it to automatically start but it is not doing this. I am able to successfully start it with sputnikstart in the console, so it is otherwise working properly. I have been launching it on a schedule now with Timed Execute, but it has never needed this before. Is there something new in the config file that I should now set in this latest version? Thank you for your assistance.
  12. TeamDolny

    Boss Monster Clothing

    Hello, is there a way to be able to loot the Boss Monster clothing items when they are killed? We thought it would be cool to have those things as a trophy. Thanks!
  13. Hello, this plugin is not working with this wipe. I get this message from the console: Error while compiling UnderwearSelection: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 211, Pos: 42 Will it be patched? Thanks!
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  14. Our Nightmare and Hard Convoys have no loot in the vendor vehicle fridge safes. I have tried making a loot table in AlphaLoot and applied it but it is still not getting loot in those containers. I edited the config file to use AlphaLoot for those containers and put in the table file name that is in the data loot table folder on the server. It has been having this trouble since the plugin stopped using Loot Manager. Thank you for any help and advice!
  15. I have the same problem. I DM'd the developer on Discord. He said it works for him and I haven't heard anything more from him. I messaged him again to state that I updated Oxide and still failing to compile. Do you use Alpha Loot? I found when I unloaded that and then reloaded Static Lootables, it did compile properly. I then reloaded Alpha Loot and things seem to be working. Not sure what will happen when I restart the server. Hope this helps!
  16. TeamDolny

    Installer API Error

    Hello, I am trying to install a new server on a Windows 11 PC with Rust Server Tool 1.7.2. The installer stops with an API error, and Oxide will not install for the same reason. I turned off Windows Defender and it did not resolve the issue. I tried allowing the app through the firewall and this did not help, either. Is there something I can do to avoid this API error? Thank you for your help.
  17. Hello, Road Bradley is still getting stuck in Rad Town. Now it doesn't even go back and forth, it bumps into the trucks near one entrance and just stops.. I even have it set to respawn after so many stuck errors, but it isn't giving errors, just being stuck indefinitely until I reload the plugin.
  18. I found the place in the config file to say that Alpha Loot should fill containers. What I still can't find is what the name of the backpack is that Convoy NPC's drop so I can try to find it and populate them in the loot table..
  19. Is there a way to use custom loot tables with Convoy? Previously, the loot was nicely varied, but now it's the same few items in all containers and on NPCs. I am using Alpha Loot. Is there a way to assign my custom loot tables from Alpha Loot to Convoy? I don't see in the config where this can be added or edited. Thank you for your help.
  20. Would the CarbonAliasesExtention be interfering with Convoy? It is required for Road Bradley with Oxide servers.
  21. Hello, I installed the latest Convoy and NPCSpawn files but the Convoy will not automatically start and when I try to manually call it, the console shows errors. I am running Oxide with the CarbonAliasesDownloader. Below are the console errors. Thank you for your help. Failed to call hook 'StartCommand' on plugin 'Convoy v2.5.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyLauncher.StartEvent (BasePlayer initiator, System.String presetName) [0x00000] in <6c675a4858834508842126fa400ada43>:0 at Oxide.Plugins.Convoy.StartCommand (BasePlayer player, System.String command, System.String[] arg) [0x0001c] in <6c675a4858834508842126fa400ada43>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01acb] in <6c675a4858834508842126fa400ada43>:0 n, 10kb/s out at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  22. Attached is the config file. Right now it is set in the default section to have 1 tank when 2 players are online, and for the tank to be on the longest road. It does not spawn automatically at all, even when the 2 of us are online. Thanks for looking into this! We miss the Road Bradley! RoadBradley.json
  23. I thought I should show you the portion of the config file that I am referring to. When I change the line for the number of players who need to be online for 1 tank to spawn, anything less than 2 gives that call hook failure. "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 0, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 2, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } },
  24. When I try to edit the RoadBradley.json config file so that the default route will spawn the Bradley with 0 or 1 players online, I get the following error in console: Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.5.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at Oxide.Plugins.RoadBradley.SpawnTank (System.String profileName, System.String routeName) [0x001e3] in <3256d1e6b8544bb9af8837ed53b9c38c>:0 at Oxide.Plugins.RoadBradley.SpawnDefaultRouteTank (System.String route) [0x001f9] in <3256d1e6b8544bb9af8837ed53b9c38c>:0 at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x005f9] in <3256d1e6b8544bb9af8837ed53b9c38c>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <3256d1e6b8544bb9af8837ed53b9c38c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin RoadBradley v1.5.2 by ThePitereq We are a small private server that only has 1 or 2 players at a time and would like the Bradley to spawn automatically to roam the main long ring road. The version before this one was working perfectly for us. I tried to use the settings from the old config file, but that was not working. Thank you for your help.
  25. TeamDolny

    Raidable Bases

    Thanks for your reply. Yes, that is one area where I am not sure about because when I only had TruePVE installed, it didn't seem to be protecting things, but when I added the other plugin, things were protected. I am new to TruePVE, so I am not sure how to get it protecting things correctly. If I only have TruePVE on the server, should Raidable Bases ignore the protections then? Thanks for any help you can provide.

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