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Richard Hertz

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Everything posted by Richard Hertz

  1. Richard Hertz

    No NPC's at bridge

    Changed Status from Pending to Not a Bug
  2. Richard Hertz

    No NPC's at bridge

    I am not sure but I belive you may find an answer in the rustedit support section.
  3. Richard Hertz

    No NPC's at bridge

    Thank you very much. I have gotten a few reports that there may be some areas in that map that need updating, so as soon as RustEdit is working, I may release an update
  4. Richard Hertz

    No NPC's at bridge

    Hello yes you are missing RustEdit.dll which is listed under requirements
  5. Changed Status from Pending to Closed
  6. @PandaJunI can see what I can do about adding that over the next few days
  7. I added a Youtube Demo if you want to see what it looks like in the game world
  8. you specify an (X, Y, Z) location for an item to spawn and it will float and spin until a player picks it up It is independent of other plugins in the sense that all items and locations need to be set in the config json. The reason this exists is because this part of functionality is not a part of the Spin Drop plugin.
  9. Can you contact me on discord please richardhertz <----
  10. Yea it sounds like physics have changed. I can give you a replacement map of youd like. The new RustEdit has not been released het so im not sure how long itll take to fix or remove the broken parts of the map.
  11. Oh that is unfortunate. I wonder if something changed in the last few months. I may have to ommit the labs of that continues. Do you have default antihack settings in your server config or have you modified them?
  12. Version 1.1.4

    30 downloads

    Designed to enrich gameplay and introduce dynamic elements, this plugin is a game-changer for server administrators and players alike. Imagine a world where valuable items spontaneously appear at designated locations, spinning mystically and floating above the ground. With Spin Items, this vision comes to life. Set the stage for epic scavenger hunts, intriguing mysteries, or lucrative hotspots that will keep your players excited and engaged. Key features include: Customizable Item Spawns: Control the flow of resources in your server by defining which items spawn, their quantities, their spawn locations, and their respawn times. Mesmerizing Spinning Items: Create an eye-catching spectacle with spawned items that not only float above the ground but also spin continuously, adding an element of enchantment to your gameplay. Automated Respawn Management: Never worry about manually respawning items. Once an item is removed or destroyed, our plugin intelligently sets a timer for it to respawn. Keep your world lively and your resources abundant without lifting a finger. Clean Unloading: When it's time to change things up, SpinItems ensures a clean slate. All spawned items are effectively removed, and all active timers are terminated, leaving no loose ends. Robust Error Handling: This plugin is built with rigorous error checking to ensure a seamless experience. If an item doesn't exist or can't be spawned, you'll be promptly notified. Permissions: spinitems.use: Enable this permission to use the console commands to spawn or remove Spin Items. Console Commands: spinadd: Usage: 'spinadd' {quantity} {skinID} {respawnTime} {glowing: true | false} Your active item will be added to the config json with the variables given. You must be holding the item to use this command. Example: spinadd 1 0 300 true The above example will spawn your active item with quantity 1, skinID 0, respawn time 300 seconds, glowing: true spinremove: Remove the item you are looking at from the config json. Config Json Variables: ItemSpawns: You can set as many of these as you'd like. Keep in mind that a great deal of items may have an impact on your server, depending on your equipment. Glowing: Set to true to spawn a glowing light above the spawned item. ItemShortname: Set this to any item you want to spawn in. Keep in mind that some items, such as scrap will combine if spawned too close together. Position: This is the X, Y, and Z coordinate that you want the item to spawn in at. Quantity: This is the stack size of the item you are spawning. RespawnTime: This is the amount of time in seconds to wait before respawning the item after it has been picked up. RotationSpeed: This is a global value to adjust all floating item's rotation speed. Data Json Variables: On first load, all items are added to the data config. You can adjust these settings for more granular control over how your items spin. RotationConstraintsByItem: This X, Y, X offset with adjust the axis your item falls. RotationAxisByItem: You can set X, Y, and/or Z to true to spin in the respective axis. Demo Video:
    $10.00
  13. Hello, I am sorry that there is an issue with the map. I will work on a correction as soon as Rust Edit is updated. It is currently broken since the update a few days ago. If you would like to add me on discord, I can keep you updated when I am able to release a new version. As for horses, I did intend for everything to pass throigh the tunnel, but I will also look into why now it does not work anymore.
  14. Version 1.0.2

    121 downloads

    Introducing a groundbreaking plugin designed to amplify your players' gaming experience by increasing the abundance and distribution of ore nodes throughout your Rust server. This exciting feature enables you to finely control your in-game economy, drive player engagement, and create a richer, more rewarding world for your players to explore. Key Features and Advantages: Fine Tuned Scaling: Increase the node count on your server without affecting the amount of junkpiles, vehicles, etc. No need to mess around with convars and wait for results - simplicity is now in your hands! Precision Control: With OreSpawnScaler, you're the master of your server's resource map. Configure the spawn rates for different types of ores (Stone, Metal, and Sulfur) precisely to create the perfect balance between challenge and reward. Biome-Based Probabilities: This plugin intelligently generates ore nodes based on the distinct biomes in your world. Whether it's the scorching Arid, lush Temperate, icy Arctic, or rugged Tundra, each biome can have its unique node signature to provide a diverse and engaging environment. Innovative Positioning System: OreSpawnScaler doesn't just scatter resources randomly. It meticulously generates and queues positions, evaluating each one's suitability based on several criteria including topology, water levels, and proximity to players or buildings. This ensures a fair and optimized distribution of resources across your server. Real-Time Debugging: Need insights into what's happening under the hood? The debug mode gives you a real-time view of the spawning process, with detailed location information about each ore node as it's created. Administrator Command Control: Want to see where the action is? With the nodes_show command, you can highlight all nodes for 30 seconds, giving you a bird's-eye view of the resource landscape. Seamless Clean-up on Exit: I value server performance just as much as you and your players do. That's why, upon unloading the plugin, all spawned entities are swiftly removed, ensuring a smooth experience for your players. Permissions: orespawnscaler.show: This permission allows a player to use the /nodes_show command. It's typically granted to server administrators or privileged users who are debugging the spawn locations of nodes. Under typical circumstances, this should not be needed. Commands: /node_show: Once permission is granted, the user can highlight all currently spawned nodes for 30 seconds, which is particularly useful for debugging or checking the plugin's performance. This may have a performance impact. JSON Config Variables: Stone, Metal, Sulfur: These objects define the settings for each type of ore node. They contain the following properties: GridSize: This float value sets the spacing between node spawns for the specific ore type. A higher value means fewer nodes; a lower value results in more nodes. Prefab: This string is the prefab resource path for the specific ore type. It tells the plugin what type of node to spawn. BiomeProbabilities: This object determines the probability of the specific ore type spawning in each biome. It contains the following properties: AridBiome: A float value defining the probability of the specific ore type spawning in the Arid biome. TemperateBiome: A float value defining the probability of the specific ore type spawning in a Temperate biome. ArcticBiome: A float value defining the probability of the specific ore type spawning in an Arctic biome. TundraBiome: A float value defining the probability of the specific ore type spawning in a Tundra biome. Debug: This boolean value toggles the debug mode. When true, the plugin logs details of each node spawn, including the type of node and its coordinates. This feature is useful for debugging or gaining insights into the plugin's operation. With these settings, you can fine-tune the spawn behavior for each type of ore and even adjust the ore distribution between different biomes to create a unique resource landscape for your players.
    $10.00
  15. Check your loot item jsons. There is likely an error in syntax (missing , or spelling error) somewhere
  16. Richard Hertz

    Update Required

    Changed Status from Pending to No Response
  17. Richard Hertz

    Update Required

    Please respond within 24 hours of this message
  18. Richard Hertz

    Update Required

    Can you provide any specific errors or details? I am not able to reproduce this as I am able to load the file directly downloaded from CF to my test server without issue.
  19. Richard Hertz

    Acrux & Altair

    Changed Status from Pending to Closed
  20. Richard Hertz

    Acrux & Altair

    No problem that is a very odd issue you ran into, ive never seen that before
  21. Richard Hertz

    Acrux & Altair

    At a minimum, you definitely must extract the map file and upload it to Dropbox. You cannot use a zip file. It is also likely that you will need to do a map wipe as well. This is just based on what I am seeing above. Ill await your response with more information.
  22. Richard Hertz

    Acrux & Altair

    Can you show me a screenshot of the message?
  23. Changed Status from Pending to Not a Bug
  24. Unfortunately I do not know enough about raidable bases to give suggestions about it, however, the dev Nivex is very active in Codefling. If you ask him in the discord or open a support ticket with him, I am sure he will give a timely reply.
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