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Legendary Beasts 1.1.6

$25.00
   (5 reviews)

4 Screenshots

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Covfefe

Posted

can you post a video of how this plugin works

  • Like 1
DeutscherRitterPlatz

Posted

Would/could you support Custom Skins, Names and Spawnpoints ?

  • Like 1
Iron

Posted

Loving this already.  Have 5 levels of lethal chickens that can spawn.  Few observations/suggestions - chickens seem to be on peacekeeper, won't attack, will follow the player and only attacked once provoked.  Would be good if we can choose locations where to spawn them so I can put the more difficult ones guarding the treasure.  Support of loot with skin IDs would be great.  Maybe an option for a chance to explode on death with a radius/damage stat.  

This is already a great addition to my server, awesome job.

  • Like 2
Andreas Grzybowski

Posted

server rewards are not given to player if you have also installed gather rewards, if you kill a beast, so earn only the gather rewards points.

 

GuestMods

Posted

Thank you everybody for your feedback, I've just posted an update to the plugin. Please try it out and let me know what you think.

 

@Covfefe I'll see what I can do about this, if you have any questions in the meantime feel free to ask.

 

@MeinRust With the latest update you're now able to set custom names and modify the skins on item drops. I have not yet implemented spawn points, but hopefully you can expect to see them soon!

 

@Iron Thanks! Glad to hear you're enjoying the plugin so far. I'll have a look into the chickens and see if I can make the custom ones more aggressive. In the latest update you'll find that you can set custom skins for item drops, I haven't added spawn points yet but they are coming soon. No exploding corpses in this update either, but I think it's a fun idea so next update there might be!

 

@Andreas Grzybowski Sorry about this! I have just updated the plugin and the new version should fix this problem. Please try it out and let me know if you continue to have issues.

  • Like 1
Andreas Grzybowski

Posted

I got sometimes this error:

Failed to call hook 'OnEntitySpawned' on plugin 'LegendaryBeasts v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0

at Oxide.Plugins.LegendaryBeasts.OnEntitySpawned (BaseNetworkable entity) [0x00090] in <c133dbd5cbe345f9a6fee7804f78f09b>:0

at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009d5] in <c133dbd5cbe345f9a6fee7804f78f09b>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

GuestMods

Posted

3 hours ago, Andreas Grzybowski said:

I got sometimes this error:

Failed to call hook 'OnEntitySpawned' on plugin 'LegendaryBeasts v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0

at Oxide.Plugins.LegendaryBeasts.OnEntitySpawned (BaseNetworkable entity) [0x00090] in <c133dbd5cbe345f9a6fee7804f78f09b>:0

at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009d5] in <c133dbd5cbe345f9a6fee7804f78f09b>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

Pushed out a small update that should fix this, please let me know if you continue to see this after updating to 1.1.1

iPandam

Posted

Can you support economics and custom item names?

Andreas Grzybowski

Posted

22 hours ago, GuestMods said:

Pushed out a small update that should fix this, please let me know if you continue to see this after updating to 1.1.1

thanks for the update. i see no error any more. fine plugin and very good work. thanks for it 🙂

  • Like 1
GuestMods

Posted

22 hours ago, iPandam said:

Can you support economics and custom item names?

Just updated the plugin and as of version 1.1.2 economics and custom item names are now supported. 🙂 

iPandam

Posted

I see no refresh time in the configuration, how often does it generate a legendary animal approximately?

Gay Sparkly T-Rex

Posted (edited)

Suggestions:
Adding a weight per animal so if you have boar, wolf and bears maybe theres is a 50% chance for boar, 30% wolf and 20% bear.
Adding a weight per level/difficulty (level 1 has like a 30% chance to spawn, level 2 has 30% chance to spawn, ect ect.)
Disable NPCs from spawning via botrespawn if airdrop is set to false

Currently on my server only level 2 boars spawn and then even tho I have spawn airdrop to false the airdrop NPCs still spawn


 

Edited by Razor14150
Azmo

Posted

Very cool plugin!

Would it be possible to add support for Spawns Database to be able to pick where they spawn? 🙂

 

Rustgaming2021

Posted

how do i add more Legendary Beasts level

 

Andreas Grzybowski

Posted

sometime a Beast spawns underwater.

Also the life of the beast should 1000/1000 and not 1000/150. 😉

beastsunderwater.png

Rustgaming2021

Posted

can i get some help want is this  from 

Quote

Failed to call hook 'OnEntityDeath' on plugin 'LegendaryBeasts v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LegendaryBeasts.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in :0 at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fd] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

 

Rustgaming2021

Posted

can i get help please 

Quote

Failed to call hook 'OnEntityDeath' on plugin 'LegendaryBeasts v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LegendaryBeasts.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in :0 at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fd] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

 

 

Gay Sparkly T-Rex

Posted

This was spamming my console when I got home today:

 

05/31 16:20:08 | Failed to call hook 'OnEntityDeath' on plugin 'LegendaryBeasts v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.LegendaryBeasts.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <808183f99da64b17b50efcf8c86239ad>:0
at Oxide.Plugins.LegendaryBeasts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fd] in <808183f99da64b17b50efcf8c86239ad>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

GuestMods

Posted

Plugin has now been updated to 1.1.3. This is a smaller update as I have been very busy recently and so a larger update to add new features including spawn locations, weighted spawns and more functionality for beasts will be coming at a later date still. Just wanted to release a smaller update to help solve some issues I've seen here in the meantime.

@iPandam At the moment when an entity spawns there is a random chance based on a configuration value on whether or not it will become a legendary beast. With the next update this will be expanded upon.

@Azmo Thanks! Support for spawn points will be included in the next big update, I should be able to integrate Spawns Database with the new features.

@Andreas Grzybowski I'll have a look into these problems and see what I can do for you.

@Rustgaming2021 Please let me know if the latest update solves your issue.

@Razor14150 Great suggestions! You should see some of these features included in the next update. The issue with the error appearing in the console should be resolved with the update I uploaded today, please let me know. In regards to your issue with airdrops, which configuration setting are you referring to? Also is your problem with boars is that you only have Level 2 boars spawning when you have things configured differently in your configuration file?

Gay Sparkly T-Rex

Posted

@GuestMods

This is 1 of 10 levels I have for LB:

{
      "AllowedEntities": [
        "bear",
        "boar",
        "wolf"
      ],
      "AttackDamageScale": 1.0,
      "AttackRangeScale": 1.0,
      "AttackRateScale": 1.0,
      "CustomLootDrops": [],
      "DropsAirDropLoot": false,
      "Economics": 0.0,
      "Health": 500,
      "Level": 1,
      "MovementSpeedScale": 2.0,
      "Names": [],
      "ServerRewardPoints": 150
    },


Now I have "DropsAirDropLoot" set to false and the airdrop does not spawn (like its not supposed to) BUT the NPCs (from BotReSpawn) that are supposed to spawn with Air Drops still spawn even when no air drops spawning.

DeutscherRitterPlatz

Posted

Hello @GuestMods
 I wanted to ask how far you are with the big update, because of the topic "Spawns Database", "Perma Spawnpoins"
The plugin is currently useful for small events but not for continuous operation.

I would be very happy about a positive answer from your side.

MelodyZE

Posted

Hi GuestMods!
 is this possible to be made compatable with UINotify?

where it sends a chat message + a Notify when the animal spawns, but can disable the Notify message for when the animal dies but leave the death message on chat

MelodyZE

Posted

Suggestion: add option to have a custom set spawnpoint for each animal we have made as a boss. i have notived players build a little 1x1 house or a little lifted house shack, and they can kill the animals easily that way without getting hurt in any way. that way we we can utilize Zonemanager to make it so players can not build in that animals spawn area.

maybe add a Roam radius where it can not go farther than XX amount of yards so players can Kiting them into monuments or top of cliffs where they can easily kill them that way too.

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  • Like 6

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