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CustomC4&RocketTiers 1.0.2

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Dead Nasty

Posted (edited)

Does base rocket damage through any launcher tier. 

Doesn't work

Edited by Dead Nasty
Blackmatic

Posted

The plugin received a small update and is now better compatible with other plugins.

  • Love 1
Budapeshter

Posted

Hello. If we divide the C4 stack in half, let's say we divide 10 into 5 stacks, then the first stack will remain functional and the second C4 stack will turn into regular C4 with normal damage (only the skinid will remain).

  • Like 1
Blackmatic

Posted (edited)

Thanks for reporting this issue. I’ll take a closer look at it as soon.

Edited by Blackmatic
  • Like 1
Blackmatic

Posted

Thanks for reporting this, Budapeshter! The issue has been fixed — now all stacks keep the correct tier damage

  • Like 1
  • Love 1
Budapeshter

Posted

6 hours ago, Blackmatic said:

Thanks for reporting this, Budapeshter! The issue has been fixed — now all stacks keep the correct tier damage

Thanks for the quick work! I'll write back tomorrow after I check it out.

  • Like 1
Dead Nasty

Posted

When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?

Blackmatic

Posted

1 hour ago, Dead Nasty said:

When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?

Hey Dead Nasty, the item must have the tier name and color exactly as set — it cannot be changed. Only in the config file can the admin adjust the skins. As soon as a player changes the skin, it will no longer work.

Dead Nasty

Posted

1 hour ago, Blackmatic said:

Hey Dead Nasty, the item must have the tier name and color exactly as set — it cannot be changed. Only in the config file can the admin adjust the skins. As soon as a player changes the skin, it will no longer work.

yea i changed the skin in the config but they dont work from raid bases. 

this is my config from raidable bases:

{
    "shortname": "rocket.launcher",
    "name": "Tier 1 Launcher",
    "text": null,
    "blueprint": false,
    "skin": 3549708494,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.8,
    "stacksize": -1
  }
 

Blackmatic

Posted

On 8/25/2025 at 10:15 PM, Dead Nasty said:

yea i changed the skin in the config but they dont work from raid bases. 

this is my config from raidable bases:

{
    "shortname": "rocket.launcher",
    "name": "Tier 1 Launcher",
    "text": null,
    "blueprint": false,
    "skin": 3549708494,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.8,
    "stacksize": -1
  }
 

This function doesn’t exist in the plugin at the moment, since the plugin itself creates the weapon. However, you can, for example, offer the weapons or C4 in a vending machine. I will be adding this function soon.

Dead Nasty

Posted

4 hours ago, Blackmatic said:

This function doesn’t exist in the plugin at the moment, since the plugin itself creates the weapon. However, you can, for example, offer the weapons or C4 in a vending machine. I will be adding this function soon.

Well that's lame. If I'd of known that I would have never bought it lol. 

Blackmatic

Posted

4 hours ago, Dead Nasty said:

Well that's lame. If I'd of known that I would have never bought it lol. 

Only by asking questions can people be helped. That’s not a fair response — I always try to implement every suggestion that is made, and I will also be adding this feature in the coming days.

  • Love 1
Blackmatic

Posted

On 8/25/2025 at 10:15 PM, Dead Nasty said:

yea i changed the skin in the config but they dont work from raid bases. 

this is my config from raidable bases:

{
    "shortname": "rocket.launcher",
    "name": "Tier 1 Launcher",
    "text": null,
    "blueprint": false,
    "skin": 3549708494,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.8,
    "stacksize": -1
  }
 

The name you used is not correct. I’ve added an example below for you.

  {
    "shortname": "explosive.timed",
    "name": "Tier 1 C4",
    "text": null,
    "blueprint": false,
    "skin": 3425076124,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.5,
    "stacksize": -1
  },
  {
    "shortname": "rocket.launcher",
    "name": "ROCKET_TIER1",
    "text": null,
    "blueprint": false,
    "skin": 3447956979,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.6,
    "stacksize": -1
  },

 

  • Love 1
Dead Nasty

Posted

On 8/30/2025 at 6:13 PM, Blackmatic said:

The name you used is not correct. I’ve added an example below for you.

  {
    "shortname": "explosive.timed",
    "name": "Tier 1 C4",
    "text": null,
    "blueprint": false,
    "skin": 3425076124,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.5,
    "stacksize": -1
  },
  {
    "shortname": "rocket.launcher",
    "name": "ROCKET_TIER1",
    "text": null,
    "blueprint": false,
    "skin": 3447956979,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.6,
    "stacksize": -1
  },

 

Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later. 

Blackmatic

Posted

On 9/2/2025 at 2:46 AM, Dead Nasty said:

Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later. 

Everything is working perfectly for me with the latest version — both C4 and the rocket launcher. Please double-check your config to make sure the same item/skin is listed there.

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