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Bank Heist 1.5.19

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Hello,

I have a problem, I put the bank on the map
the plugin works so far but the NPCs shoot through the walls and go through closed doors.

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Same problem as above, NPCs can walk through the vault door and shoot through it, also after today's forced wipe it no longer shows the crate on map

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On 12/7/2023 at 10:12 PM, CuredZombie said:

Same problem as above, NPCs can walk through the vault door and shoot through it, also after today's forced wipe it no longer shows the crate on map

Will take a look at this for you.

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On 12/7/2023 at 10:12 PM, CuredZombie said:

Same problem as above, NPCs can walk through the vault door and shoot through it, also after today's forced wipe it no longer shows the crate on map

Looks like this is a recent addition FP added to the default behaviour of Hackable Locked Crates, once an item is removed or moved in a container the marker will remove itself.

image.png.654944a09bdf640f2008a36ed9b6779c.png

Will keep you posted on the door progress see if we can come up with a fix for that.

Edited by FoxMods
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59 minutes ago, papi said:

How do i use Telekinesis?

First you would create the bank, then spawn in the entities you wish to be in specific locations you can move them around using Telekinesis and add them to the bank, you would then ent kill that entitiy after it was added and it will spawn via the bank at that position and location after the plugin is reload.

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42 minutes ago, Wajeeh Agbariya said:

Would I need to add the prefab with rustedit or is it auto spawned by the plugin like raidable bases

You can place a bank via Rust Edit or you can alternativly use one of the current rust native monuments and set the banks parent to that monument and then assign the doors and loot containers where you wish them to spawn.

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@FoxMods What is the appropriate format for the new loot table data file? I can't seem to get any items to spawn:

           {
            "Item shortname": "syringe.medical",
            "Item name": "Adrenaline",
            "Min amount": 1,
            "Max amount": 1,
            "Blueprint": false,
            "Skin id": 2705709977
          }

Edited by Neighigh
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3 hours ago, Neighigh said:

@FoxMods What is the appropriate format for the new loot table data file? I can't seem to get any items to spawn:

           {
            "Item shortname": "syringe.medical",
            "Item name": "Adrenaline",
            "Min amount": 1,
            "Max amount": 1,
            "Blueprint": false,
            "Skin id": 2705709977
          }

No worries, I figured it out! Should look like this:
          {
            "Shortname": "syringe.medical",
            "ItemName": "Adrenaline",
            "MinAmount": 1,
            "MaxAmount": 1,
            "IsBlueprint": false,
            "SkinID": 2705709977
          }

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10 hours ago, Neighigh said:

No worries, I figured it out! Should look like this:
          {
            "Shortname": "syringe.medical",
            "ItemName": "Adrenaline",
            "MinAmount": 1,
            "MaxAmount": 1,
            "IsBlueprint": false,
            "SkinID": 2705709977
          }

you can setup loot loot tables by creating a profile with the items you want your inventotry this would have given you an idea on the format.

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19 hours ago, CashDK said:

Any fix for the NPCs running thru the doors???

This is something many of the custom events have had the problem with for many years when I can investigate more I will take a look into finding a solution.

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51 minutes ago, FoxMods said:

This is something many of the custom events have had the problem with for many years when I can investigate more I will take a look into finding a solution.

Thanks. For now I make an airlock with Blast Doors in RustEdit after the event door. Keeps the NPCs behind it.  

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I honestly don't know why the UI was such an issue for people. Now it requires a mod to place and move objects 🤷‍♂️ The UI was simple to use. Not impressed that I have to redo all my events this way.

Edited by 8o8 Designs
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1 hour ago, 8o8 Designs said:

I honestly don't know why the UI was such an issue for people. Now it requires a mod to place and move objects 🤷‍♂️ The UI was simple to use. Not impressed that I have to redo all my events this way.

You are right, loved the way it was before.

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I can't manage to configure it.
I get the message that the garage door has been set but nothing appears...

I would like to have the old menu again 

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I also had no issue with the UI we had before. It was working perfectly.😶


AND was so easy to use.

 

Edited by LazyPVE
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On 1/2/2024 at 6:12 PM, Paul H. said:

I can't manage to configure it.
I get the message that the garage door has been set but nothing appears...

I would like to have the old menu again 

It's working for me, did you give yourself the permission 'manage'?

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2 hours ago, LazyPVE said:

I also had no issue with the UI we had before. It was working perfectly.😶


AND was so easy to use.

 

 

On 1/2/2024 at 9:12 AM, Paul H. said:

I can't manage to configure it.
I get the message that the garage door has been set but nothing appears...

I would like to have the old menu again 

 

On 1/2/2024 at 8:31 AM, CashDK said:

You are right, loved the way it was before.

 

On 1/2/2024 at 7:15 AM, 8o8 Designs said:

I honestly don't know why the UI was such an issue for people. Now it requires a mod to place and move objects 🤷‍♂️ The UI was simple to use. Not impressed that I have to redo all my events this way.

yeah the old UI was insanely good, simple, fast, easy and absolutely made things much much easier/faster and could finetune exactly where and how you wanted the door and everything.
i tried the newest version of the plugin, and i just couldnt, i went back to the older build i was using that still has the UI.
i love Fox pluins but off this removal of ui was eehhhhh

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Have to agree changing over this this system, was painful.  I much preferred the old system.

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It's honestly 1000x more complicated now to set a bank.  I don't think I will go thru this process every wipe.

I really don't understand what was the motivation behind these people requests. 
Bank Heist was an independant plugin, user friendly, quick and easy to set. 

I feel bad saying that, I know you probably worked hard on it during your holidays and it really piss me off someone asked you to do that to your baby. You should have take this time for yourself and your  family because it didn't need any modification as it was.

       ❤️BANK HEIST WAS PERFECT💔
 

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52 minutes ago, LazyPVE said:

It's honestly 1000x more complicated now to set a bank.  I don't think I will go thru this process every wipe.

I really don't understand what was the motivation behind these people requests. 
Bank Heist was an independant plugin, user friendly, quick and easy to set. 

I feel bad saying that, I know you probably worked hard on it during your holidays and it really piss me off someone asked you to do that to your baby. You should have take this time for yourself and your  family because it didn't need any modification as it was.

       ❤️BANK HEIST WAS PERFECT💔
 

Why do you have to do this each wipe you can name a custom prefab and add that as the monument parent same for if you use a default monument.

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Setup UI will be coming back in an future update but placement of entities will still require Telekenesis.

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1 hour ago, FoxMods said:

Why do you have to do this each wipe you can name a custom prefab and add that as the monument parent same for if you use a default monument.

We try to use new banks prefab every wipe we use BankHeist 😔

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