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Fine City 1.0.4

$9.96
   (1 review)

22 Screenshots

  • 4.1k
  • 41
  • 3.44 MB
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Herrcooles

Posted

Boa Mega Nice, that would be a great point for Better NPC and even a Map Boos

 

  • Like 1
Katalaner

Posted

Yes, thanks, I've always wanted to build a city, but there were always problems with the fps. But here it works, the buildings are not all accessible. so i had city flair and loot points

Zainur

Posted

Hi,

I think there is a problem with your city in the current patch. I've placed it and cannot connect, because of the following error: 

84.115.0.130:48706/76561101352058235/Zainur has auth level 2
84.115.0.130:48706/76561101352058235/Zainur disconnecting: Exception (cs:74232): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__69.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__69:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Do you know a fix?

grafik.png

Katalaner

Posted

I will ask a friend who has the server if he has a solution

Zainur

Posted

Any news??

Katalaner

Posted

On 9/22/2022 at 8:33 AM, Zainur said:

Any news??

After the Rust developers no longer supported the Rock Splash A + C prefab, it was deleted from the prefab. Now it works!

Katalaner

Posted

the Rock Splash A ,B + C prefab, (the water fountains) have been deleted as they are no longer supported in the game. in addition, some walls in the shopping center were replaced. the prefab is now working again.

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