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Moe Lester

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  1. NOT HDRP Ready, even though it says it is. Getting error ArgumentException: Invalid path at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0 at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <460d530abf004aeca7cc87a9527ffab8>:0 at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <460d530abf004aeca7cc87a9527ffab8>:0 at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <460d530abf004aeca7cc87a9527ffab8>:0 at World+d__79.MoveNext () [0x000f4] in <460d530abf004aeca7cc87a9527ffab8>:0 at WorldSetup+d__15.MoveNext () [0x00622] in <460d530abf004aeca7cc87a9527ffab8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
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