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Islands 0.4

$10.00
   (2 reviews)

11 Screenshots

  • 6k
  • 54
  • 15.53 MB
  • Update details
    v0.4
    Released
    Download size 15.53 MB
    Total versions 6
    Typical update pace About every 6 days
    Freshness Updated 519 days ago

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Recommended Comments

Ragtime

Posted

It does not say that it is World2 compatible. Does it still work on Rust today?

Ragtime

Posted

Nevermind, I found a comment about the World2 compatibility.  I chose anaother map (Stock + 3800) instead.

Devil-Steph

Posted

Hi, does the map have a password for RustEdit? To add my monument shop. Thanks.

 

Devil-Steph

Posted

Hello, I am interested in purchasing this map, but I want to make sure I can add my monument to RustEdit.

bobin5

Posted

Здравствуйте, да, есть возможность установить

 

athlonclub

Posted

monuments floating in the air, and missing custom prefab files in RustEdit

Hi,

I downloaded [Map name] v[version] from Codefling. When I used it, several monuments were floating in the air, so I had to open the map in RustEdit [version] and fix their positions.

The download only contains the .map file, and when I open it in RustEdit I get these errors (screenshot attached):

Unable to load custom prefabs \Safe zonesphere – file does not exist: …\RustEdit\CustomPrefabs\Safe zonesphere.prefab
Unable to load custom prefabs \AVTO MOST – file does not exist: …\CustomPrefabs\AVTO MOST.prefab
Unable to load custom prefabs \Cave – file does not exist: …\CustomPrefabs\Cave.prefab
Unable to load custom prefabs \ineswingingtreeprefab – file does not exist: …\CustomPrefabs\ineswingingtreeprefab.prefab
I don't have these custom prefabs, so they could not be loaded while I was editing the map.

Could you please:

Send me all custom prefab files used on the map – these four and any others (.prefab and .prefab.heights), so the map opens and can be edited without errors.
Tell me why the monuments are floating – is this a known issue, or is it related to the Rust or RustEdit version the map was made for?
Tell me whether the map works on a server without these prefab files – are those objects stored inside the map, or are the files required?
Let me know if it needs any extra plugins or extensions (e.g. Oxide.Ext.RustEdit).

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