Jump to content

Knarley

Member
  • Posts

    23
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Knarley's Achievements

Apprentice

Apprentice (3/15)

  • One Year In
  • One Month Later
  • Week One Done
  • Dedicated
  • Collaborator

Recent Badges

0

Reputation

  1. Knarley

    Team reward

    Is it somehow possible to reward an in-game team for destroying Bradley or Heli together? Right now it only rewards the player who got the last hit.
  2. Wanted to revive this just to bring it to your attention. After installing 1.4.2, it seems like the Bradley icon shows up randomly for players. Some are reporting seeing it all of the time while some say they never see it. Seems sporadic now
  3. 'View Range' seems to effect the range at which Bradley attacks players that it has already aggro'd. Still haven't found a solution to get Bradley's icon to show on the map for everyone at all times.
  4. I figured it out, just posting for others seeing this. The default profiles use capital letters, so use: spawnrbtank Normal {steamID}
  5. For some reason I can't find an option to make the Bradley map marker visible everywhere on the map. It looks like there's a radius based on the players location. I've tried '"Tank Options - View Range": 9999.0,' but that doesn't seem to have done anything.
  6. Saw the update today, thank you! When I enter that command now 'spawnrbtank normal {steamID}' I get the error: Profile 'normal' not found. Any idea why that would be?
  7. I'm looking for help getting the correct command to spawn a tank at the player location. I'd like to use the shop UI to sell a command that spawns the Bradley at the player location. Something like: spawnrbtank normal default {steamID} Any idea how I can get this to work? Thanks
  8. This is a very helpful and excellent explanation, thank you! The key part I was missing was the made up "lootTable": "AD_Table", part to make a new config. I knew from the landing page that I needed to enter that made up loot table name but I wasn't sure where. Thanks again!
  9. Yes I've ready through the CustomLoot overview and I'm trying to stumble my way through it. And no, unfortunately I don't have AlphaLoot. I might have to check it out though if it's easier to use!
  10. This is very helpful, thank you! I followed your instructions and now see the BotReSpawn profiles in the CustomLoot config file now. Now how do I create my own loot table specifically for that profile? Also, how would I edit the loot tables for vanilla crates, boxes, etc.?
  11. Using BotReSpawn default profiles, I'm trying to use CustomLoot to give each profile its own custom loot table. Going into BotReSpawn > Profile > Death > Rust_Loot_Source it's only giving me vanilla loot table options. Either I'm completely missing the instructions or they're non-existent because I cannot find anything about this anywhere.
  12. Getting same error as many others. Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.69' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.Dictionary`2[System.String,Oxide.Plugins.Shop+ItemsData].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0
  13. Knarley

    Option to change NPC profile?

    So I've tried this now and it's working with RP using RustRewards but I cannot get it to work with Skill Tree. From my understanding, it looks like all bots are spawned in as ScientistNormal which is what is applying the experience amount. So any bot I spawn, regardless of what kit, it giving the same amount of experience because they're all ScientistNormal. Is there any way to choose what the internal ID of the bot is? I'd like to set up something like this: Junkpile Scientist = 100 XP Military Tunnel Scientist = 150 XP Heavy Scientist = 200 XP Right now, there's no way for me to change how much XP each bot is giving since I can't choose what type of NPC the bot is. I hope this all makes sense!
  14. Knarley

    Option to change NPC profile?

    Thank you very much for the help! I think I understand. So I'll set up BotReSpawn as usual using profiles and then use RustRewards to apply whatever rewards to those profiles?
  15. Knarley

    Option to change NPC profile?

    @Steenamaroo How do I change which type of NPC is spawned using BotReSpawn?
1.4m

Downloads

Total number of downloads.

6.8k

Customers

Total customers served.

101.6k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.