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jougles

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  1. @SteenamarooStill doesn't work for me ... but are you bringing out the new Version with the fix you made?
  2. yes @Steenamaroo Regardless from min or max numbers it is always only one item in the container. It works for all other containers
  3. just one more question @Steenamaroo. I also tried min 4 items and max 4 but it still only gave 1 item. is that because max then would be one smaller then min and there is some kind of exception that is not shown in the console?
  4. Ok. Thank you @Steenamaroo for the reply. I guess I just increase the max numbers by one for the medical crate and then it works?
  5. Hello I have the issue that I all my medical crate (crate_normal_2_medical) only spawn 1 item. Even though I have the following settings: "crate_normal_2_medical": { "enabled": true, "lootTable": "MedicalCrate", "maxItems": 2, "minItems": 1, "gunsWithAmmo": false, "noGuns": false, "MaxBps": 1, "WaterPreFillPercent": 20, "ClearContainerFirst": true }, Now I have a MedicalCrate.json in my oxide/data/CustomLoot I tried different min and max numbers as well but nothing works. The only Items with a probability in there look like this: "Medical": { "antiradpills": { "probability": 0, "minStack": 1, "maxStack": 1 }, "bandage": { "probability": 3, "minStack": 1, "maxStack": 3 }, "blood": { "probability": 0, "minStack": 1, "maxStack": 1 }, "largemedkit": { "probability": 5, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 1 }, "syringe.medical": { "probability": 6, "minStack": 1, "maxStack": 6, "blueprintChancePercent": 1 } }, All categories have the same probability of 1 in the same file. It is funny, that all my settings for all the other containers work and I do nothing different. It is only the Medical crate that does this. Can it be that there is an issue with medical crates and it has nothing to do with my settings?
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