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Posted

Basically I want to remove the default scientists from the Launch Site inside the puzzle room and replace them with a BotReSpawn profile. However, the reason I prefer not to use a plugin such as NPCKits is because I want the BotReSpawn profile to use custom spawn locations within the puzzle room, and roof, and be able to set other things such as roam range, etc. So, just "reskinning" the NPC's using NPCKits really isn't what i'm looking for. Is there any way to check if the scientist being spawned in specifically at launch site and no where else is not a bot being controlled by BotReSpawn, and then just deleting it?

Budget is negotiable.

Posted

We use BetterNPC and there you can deactivate all NPCs and let your own spawn..
The setting would then be this: Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument
There are already predefined profiles. You can then customize these for yourself or add more NPCs.
Maybe your BotReSpawn also supports this feature, then you can easily place your own NPCs anywhere.

Posted
8 hours ago, MeinRust said:

We use BetterNPC and there you can deactivate all NPCs and let your own spawn..
The setting would then be this: Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument
There are already predefined profiles. You can then customize these for yourself or add more NPCs.
Maybe your BotReSpawn also supports this feature, then you can easily place your own NPCs anywhere.

Yes but does this plugin disable all of them? I don't want to disable all npc's, if I did id use a server convar for that.

Posted
22 hours ago, BippyMiester said:

Yes but does this plugin disable all of them? I don't want to disable all npc's, if I did id use a server convar for that.

No, he only deactivates all NPCs from the launch site, not from the entire server!

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