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Is there any way to make the BetterNPC only attack if they are attacked first?  Is there also a way to make them fight other NPC but ignore players altogether? Just curious if those two options are available for roleplay purposes.  I was kind of hoping to make them help players fight ZombieHorde but also allow players to attack them for their loot as a friendly fire option too.

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17 hours ago, Sensei Humour said:

Is there any way to make the BetterNPC only attack if they are attacked first?  Is there also a way to make them fight other NPC but ignore players altogether? Just curious if those two options are available for roleplay purposes.  I was kind of hoping to make them help players fight ZombieHorde but also allow players to attack them for their loot as a friendly fire option too.

This would be a bit of a challenge and would require some testing but is technically possible. There are options such as configuration, to lower their vision cone or sense range for example to make certain groups of BetterNpc not to detect players so easily. I think if they are actively targeting another group of NPCs I think this might work as intended but I think you might have to do some testing and tweaking of the configuration to find a good balance for what you are looking for. This is not normal behavior for them but with the proper configuration between plugins you might be able to achieve this. I suggest working with smaller or specific groupings of NPCs within BetterNpc as the one thing I want to warn against is that using it for larger groups of NPCs not near each other just leaves somewhat dumb NPCs as easy kills for players. As long as it suits your servers needs though that should work, and you can create a ticket here on the site or in the Mad Mappers Discord for further support on it if you would like.

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