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Posted (edited)

I've been looking for a full spawn modifier that modifies the vanilla game's spawning amounts and behaviors on all farmable resources in the game (all loot nodes, trees, ore, crates, boxes, etc) that spawn/respawn naturally. 

There used to be a plugin called "SpawnControl" that did this on another premium site but they don't seem very keen on updating it, and it is currently broken.

So I come here to request a similar plugin, hopefully that will be kept updated.

Edited by CaptainNebulous
Posted
1 hour ago, CaptainNebulous said:

I've been looking for a full spawn modifier that modifies the vanilla game's spawning amounts and behaviors on all farmable resources in the game (all loot nodes, trees, ore, crates, boxes, etc) that spawn/respawn naturally. 

There used to be a plugin called "SpawnControl" that did this on another premium site but they don't seem very keen on updating it, and it is currently broken.

So I come here to request a similar plugin, hopefully that will be kept updated.

Afaik there isn't an all in one.

Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot.

Posted (edited)
On 3/22/2023 at 2:12 PM, Gt403cyl2 said:

Afaik there isn't an all in one.

Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot.

I don't believe any of those controls spawn behaviors for the whole map, do they?  I am looking to modify the game's default spawn behaviors for all nodes, crates, barrels, trees, etc etc. I already am good on loot and gather modifiers. For example I like to have more forests spawning, and then I make certain trees spawn more within those forest groups to make for thicker forests. I like to double the amount of stone and metal ore spawns and then using cluster dithering in the plugin to make sure they don't cluster right on top of eachother. I like to be able to get the animals to spawn further apart from one another. I increase low tier barrels and crates both in monuments and out. Etc etc. 

I prefer plugin method over map editor because using the plugin still allows the map generator to provide randomized results using the custom spawn control settings. So in a backwards sense you are modifying how the map is going to turn out beyond simply picking a seed that you want.... but more random than creating your own. 

Not to mention.... it's just easier XD I don't have the need to make custom maps I just want more control over how the generated maps come out. Which is exactly what a comprehensive spawn controller allows you to do... provided you realize what everything is doing and are good at visualizing what changes will do.

Unfortunately, over the course of the last 8 to 12 months the Rust community has lost access to a updated properly working version of such a plugin (as far as I know)... as updates broke it and as I said I'm feeling less confident in it getting updated at all. So I'm looking for an alternative. 

Edited by CaptainNebulous

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