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Unable to start server with this map

Closed 1.0.2 1.0.4

Hi There,

When I start my server with this map it goes through most of the startup until it hits this point then stops. I have switched to a different custom map and it's working.

 

StringPool.GetString - no string for ID1987072425
StringPool.GetString - no string for ID1987072425 
LoadPrefab - should start with assets/ - 
LoadPrefab - should start with assets/ -  
ArgumentException: Invalid path
ArgumentException: Invalid path
  at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <460d530abf004aeca7cc87a9527ffab8>:0 
  at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <460d530abf004aeca7cc87a9527ffab8>:0 
  at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <460d530abf004aeca7cc87a9527ffab8>:0 
  at World+<Spawn>d__79.MoveNext () [0x000f4] in <460d530abf004aeca7cc87a9527ffab8>:0 
  at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <460d530abf004aeca7cc87a9527ffab8>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0

 

I can confirm both rust edit and oxide are installed and working (needed for other map).

Thanks

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Sorry for such a strange bug! Didn't expect this to happen, there will be a (hopefully) fixed map file being sent to you via Discord. Later today or tonight I will update the map then through codefling with any fixes I can find through rustedit. Hope this can be resolved.

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Was this fixed? I've just bought this map and deployed it to my server, and I'm getting this exact error. If it was fixed, could you please update the map on Codefling, or DM a patched version?

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