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How to decrease Nodes

Closed 1.0.2

What config settings are you using. If you remove the .cs file from your plugins folder, it should show confirmation in your console that the plugin has been unloaded.

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Del assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab

In your console and remove all metal nodes. Do that for stone and sulfur prefabs as well to clear them and start over.

Each node prefab path is in the config file.

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Remove the plugin first, then remove the nodes with the command.

 

This is not a typical situation, it seems you either spawned the nodes right before a server restart, or your compiler crashed during the spawn process. Every node spawned is stored in a dictionary, and despawned when the plugin is unloaded under normal use.

Edited by Richard Hertz

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Yep it crashed during the spawn process. 
But now after having to do those steps i have to fly around a MLRS the nodes to fully remove them.. because doing those commands.. didn't work Lol

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That is a console command and you must have admin perms to use it:

You can use the del command followed by the entity's/asset's path. For instance, if you want to delete the banditcamp airwolf vendor (for some reason?) you can use del assets/prefabs/npc/bandit/shopkeepers/bandit_conversationalist.prefab  You can also do similar if you want to remove all bears from the server del assets/prefabs/npc/bear/bear_full.prefab.

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In this case you will need to use:

del assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab

 

del assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab

 

del assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab

 

del assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab

 

del assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab

 

del assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab

 

This will remove all nodes

 

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