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Latest bug found

Closed 1.2.3 1.2.4

After latest update from Oxide/Rust, when Tugboat Pirate event started I got spammed in console 

 

Pirate[1415717] changed its network group to null
lr300.entity[528474970] changed its network group to null
Pirate[8623861] changed its network group to null
lr300.entity[528474985] changed its network group to null
Pirate[9105681] changed its network group to null
mp5.entity[528475000] changed its network group to null
Pirate[1925135] changed its network group to null
mp5.entity[528475015] changed its network group to null
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[SkipNightUI] Waiting for ImageLibrary to finish image processing!
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

 

After I reloaded your plugin, the error stopped.

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